361 research outputs found

    Robot assisted herding

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    This thesis addresses issues relating to the development of a robotic capability to assist a human in performing a complex task. It describes research and experiments involving a robot that assists a human to herd an animal. The novel focus of this work is that the robot is able to perceive the human\u27s intentions by interpreting the human\u27s movements without any explicit communication from the human. Furthermore, the robot is able to detect if the human is absent or unable to herd, and in that case, it herds the animal autonomously. A herding framework is developed based on low-stress herding techniques that enable the robot to start and stop herding, herd the animal forward, and turn the animal. Experiments were conducted to demonstrate the autonomous and assisted herding behavior of the robot. A conclusion is presented showing promising results that validate the approach for designing a robot with assisting and herding capabilities

    Solving the shepherding problem: heuristics for herding autonomous, interacting agents.

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    Herding of sheep by dogs is a powerful example of one individual causing many unwilling individuals to move in the same direction. Similar phenomena are central to crowd control, cleaning the environment and other engineering problems. Despite single dogs solving this 'shepherding problem' every day, it remains unknown which algorithm they employ or whether a general algorithm exists for shepherding. Here, we demonstrate such an algorithm, based on adaptive switching between collecting the agents when they are too dispersed and driving them once they are aggregated. Our algorithm reproduces key features of empirical data collected from sheep-dog interactions and suggests new ways in which robots can be designed to influence movements of living and artificial agents

    Continual Learing of Hand Gestures for Human Robot Interaction

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    Human communication is multimodal. For years, natural language processing has been studied as a form of human-machine or human-robot interaction. In recent years, computer vision techniques have been applied to the recognition of static and dynamic gestures, and progress is being made in sign language recognition too. The typical way to train a machine learning algorithm to perform a classification task is to provide training examples for all the classes that need to be identified by the model. In a real-world scenario, such as in the use of assistive robots, it is useful to learn new concepts from interaction. However, unlike biological brains, artificial neural networks suffer from catastrophic forgetting, and as a result, are not good at incrementally learning new classes. In this thesis, the HAnd Gesture Incremental Learning (HAGIL) framework is proposed as a method to incrementally learn to classify static hand gestures. We show that HAGIL is able to incrementally learn up to 36 new symbols using only 5 samples for each old symbol, achieving a final average accuracy of over 90%. In addition to that, the incremental training time is reduced to a 10% of the time required when using all data available

    Computational Intelligence for Cooperative Swarm Control

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    Over the last few decades, swarm intelligence (SI) has shown significant benefits in many practical applications. Real-world applications of swarm intelligence include disaster response and wildlife conservation. Swarm robots can collaborate to search for survivors, locate victims, and assess damage in hazardous environments during an earthquake or natural disaster. They can coordinate their movements and share data in real-time to increase their efficiency and effectiveness while guiding the survivors. In addition to tracking animal movements and behaviour, robots can guide animals to or away from specific areas. Sheep herding is a significant source of income in Australia that could be significantly enhanced if the human shepherd could be supported by single or multiple robots. Although the shepherding framework has become a popular SI mechanism, where a leading agent (sheepdog) controls a swarm of agents (sheep) to complete a task, controlling a swarm of agents is still not a trivial task, especially in the presence of some practical constraints. For example, most of the existing shepherding literature assumes that each swarm member has an unlimited sensing range to recognise all other members’ locations. However, this is not practical for physical systems. In addition, current approaches do not consider shepherding as a distributed system where an agent, namely a central unit, may observe the environment and commu- nicate with the shepherd to guide the swarm. However, this brings another hurdle when noisy communication channels between the central unit and the shepherd af- fect the success of the mission. Also, the literature lacks shepherding models that can cope with dynamic communication systems. Therefore, this thesis aims to design a multi-agent learning system for effective shepherding control systems in a partially observable environment under communication constraints. To achieve this goal, the thesis first introduces a new methodology to guide agents whose sensing range is limited. In this thesis, the sheep are modelled as an induced network to represent the sheep’s sensing range and propose a geometric method for finding a shepherd-impacted subset of sheep. The proposed swarm optimal herding point uses a particle swarm optimiser and a clustering mechanism to find the sheepdog’s near-optimal herding location while considering flock cohesion. Then, an improved version of the algorithm (named swarm optimal modified centroid push) is proposed to estimate the sheepdog’s intermediate waypoints to the herding point considering the sheep cohesion. The approaches outperform existing shepherding methods in reducing task time and increasing the success rate for herding. Next, to improve shepherding in noisy communication channels, this thesis pro- poses a collaborative learning-based method to enhance communication between the central unit and the herding agent. The proposed independent pre-training collab- orative learning technique decreases the transmission mean square error by half in 10% of the training time compared to existing approaches. The algorithm is then ex- tended so that the sheepdog can read the modulated herding points from the central unit. The results demonstrate the efficiency of the new technique in time-varying noisy channels. Finally, the central unit is modelled as a mobile agent to lower the time-varying noise caused by the sheepdog’s motion during the task. So, I propose a Q-learning- based incremental search to increase transmission success between the shepherd and the central unit. In addition, two unique reward functions are presented to ensure swarm guidance success with minimal energy consumption. The results demonstrate an increase in the success rate for shepherding

    Learning to Role-Switch in Multi-Robot Systems

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    We present an approach that uses Q-learning on individual robotic agents, for coordinating a mission-tasked team of robots in a complex scenario. To reduce the size of the state space, actions are grouped into sets of related behaviors called roles and represented as behavioral assemblages. A role is a Finite State Automata such as Forager, where the behaviors and their sequencing for finding objects, collecting them, and returning them are already encoded and do not have to be relearned. Each robot starts out with the same set of possible roles to play, the same perceptual hardware for coordination, and no contact other than perception regarding other members of the team. Over the course of training, a team of Q-learning robots will converge to solutions that best the performance of a well-designed handcrafted homogeneous team
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