2,027 research outputs found

    The Crowd in Requirements Engineering: The Landscape and Challenges

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    Crowd-based requirements engineering (CrowdRE) could significantly change RE. Performing RE activities such as elicitation with the crowd of stakeholders turns RE into a participatory effort, leads to more accurate requirements, and ultimately boosts software quality. Although any stakeholder in the crowd can contribute, CrowdRE emphasizes one stakeholder group whose role is often trivialized: users. CrowdRE empowers the management of requirements, such as their prioritization and segmentation, in a dynamic, evolved style through collecting and harnessing a continuous flow of user feedback and monitoring data on the usage context. To analyze the large amount of data obtained from the crowd, automated approaches are key. This article presents current research topics in CrowdRE; discusses the benefits, challenges, and lessons learned from projects and experiments; and assesses how to apply the methods and tools in industrial contexts. This article is part of a special issue on Crowdsourcing for Software Engineering

    The Computer Science Ontology: A Comprehensive Automatically-Generated Taxonomy of Research Areas

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    Ontologies of research areas are important tools for characterising, exploring, and analysing the research landscape. Some fields of research are comprehensively described by large-scale taxonomies, e.g., MeSH in Biology and PhySH in Physics. Conversely, current Computer Science taxonomies are coarse-grained and tend to evolve slowly. For instance, the ACM classification scheme contains only about 2K research topics and the last version dates back to 2012. In this paper, we introduce the Computer Science Ontology (CSO), a large-scale, automatically generated ontology of research areas, which includes about 14K topics and 162K semantic relationships. It was created by applying the Klink-2 algorithm on a very large dataset of 16M scientific articles. CSO presents two main advantages over the alternatives: i) it includes a very large number of topics that do not appear in other classifications, and ii) it can be updated automatically by running Klink-2 on recent corpora of publications. CSO powers several tools adopted by the editorial team at Springer Nature and has been used to enable a variety of solutions, such as classifying research publications, detecting research communities, and predicting research trends. To facilitate the uptake of CSO, we have also released the CSO Classifier, a tool for automatically classifying research papers, and the CSO Portal, a web application that enables users to download, explore, and provide granular feedback on CSO. Users can use the portal to navigate and visualise sections of the ontology, rate topics and relationships, and suggest missing ones. The portal will support the publication of and access to regular new releases of CSO, with the aim of providing a comprehensive resource to the various research communities engaged with scholarly data

    Translating Video Recordings of Mobile App Usages into Replayable Scenarios

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    Screen recordings of mobile applications are easy to obtain and capture a wealth of information pertinent to software developers (e.g., bugs or feature requests), making them a popular mechanism for crowdsourced app feedback. Thus, these videos are becoming a common artifact that developers must manage. In light of unique mobile development constraints, including swift release cycles and rapidly evolving platforms, automated techniques for analyzing all types of rich software artifacts provide benefit to mobile developers. Unfortunately, automatically analyzing screen recordings presents serious challenges, due to their graphical nature, compared to other types of (textual) artifacts. To address these challenges, this paper introduces V2S, a lightweight, automated approach for translating video recordings of Android app usages into replayable scenarios. V2S is based primarily on computer vision techniques and adapts recent solutions for object detection and image classification to detect and classify user actions captured in a video, and convert these into a replayable test scenario. We performed an extensive evaluation of V2S involving 175 videos depicting 3,534 GUI-based actions collected from users exercising features and reproducing bugs from over 80 popular Android apps. Our results illustrate that V2S can accurately replay scenarios from screen recordings, and is capable of reproducing \approx 89% of our collected videos with minimal overhead. A case study with three industrial partners illustrates the potential usefulness of V2S from the viewpoint of developers.Comment: In proceedings of the 42nd International Conference on Software Engineering (ICSE'20), 13 page

    Context-Aware Hierarchical Online Learning for Performance Maximization in Mobile Crowdsourcing

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    In mobile crowdsourcing (MCS), mobile users accomplish outsourced human intelligence tasks. MCS requires an appropriate task assignment strategy, since different workers may have different performance in terms of acceptance rate and quality. Task assignment is challenging, since a worker's performance (i) may fluctuate, depending on both the worker's current personal context and the task context, (ii) is not known a priori, but has to be learned over time. Moreover, learning context-specific worker performance requires access to context information, which may not be available at a central entity due to communication overhead or privacy concerns. Additionally, evaluating worker performance might require costly quality assessments. In this paper, we propose a context-aware hierarchical online learning algorithm addressing the problem of performance maximization in MCS. In our algorithm, a local controller (LC) in the mobile device of a worker regularly observes the worker's context, her/his decisions to accept or decline tasks and the quality in completing tasks. Based on these observations, the LC regularly estimates the worker's context-specific performance. The mobile crowdsourcing platform (MCSP) then selects workers based on performance estimates received from the LCs. This hierarchical approach enables the LCs to learn context-specific worker performance and it enables the MCSP to select suitable workers. In addition, our algorithm preserves worker context locally, and it keeps the number of required quality assessments low. We prove that our algorithm converges to the optimal task assignment strategy. Moreover, the algorithm outperforms simpler task assignment strategies in experiments based on synthetic and real data.Comment: 18 pages, 10 figure

    Crowd Intelligence in Requirements Engineering: Current Status and Future Directions

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    Software systems are the joint creative products of multiple stakeholders, including both designers and users, based on their perception, knowledge and personal preferences of the application context. The rapid rise in the use of Internet, mobile and social media applications make it even more possible to provide channels to link a large pool of highly diversified and physically distributed designers and end users, the crowd. Converging the knowledge of designers and end users in requirements engineering process is essential for the success of software systems. In this paper, we report the findings of a survey of the literature on crowd-based requirements engineering research. It helps us understand the current research achievements, the areas of concentration, and how requirements related activities can be enhanced by crowd intelligence. Based on the survey, we propose a general research map and suggest the possible future roles of crowd intelligence in requirements engineering
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