29 research outputs found
Asynchronous games 2: the true concurrency of innocence
In game semantics, the higher-order value passing mechanisms of the lambda-calculus are decomposed as sequences of atomic actions exchanged by a Player and its Opponent. Seen from this angle, game semantics is reminiscent of trace semantics in concurrency theory, where a process is identified to the sequences of requests it generates in the course of time. Asynchronous game semantics is an attempt to bridge the gap between the two subjects, and to see mainstream game semantics as a refined and interactive form of trace semantics. Asynchronous games are positional games played on Mazurkiewicz traces, which reformulate (and generalize) the familiar notion of arena game. The interleaving semantics of lambda-terms, expressed as innocent strategies, may be analyzed in this framework, in the perspective of true concurrency. The analysis reveals that innocent strategies are positional strategies regulated by forward and backward confluence properties. This captures, we believe, the essence of innocence. We conclude the article by defining a non uniform variant of the lambda-calculus, in which the game semantics of a lambda-term is formulated directly as a trace semantics, performing the syntactic exploration or parsing of that lambda-term
Focusing in Asynchronous Games
Game semantics provides an interactive point of view on proofs, which enables
one to describe precisely their dynamical behavior during cut elimination, by
considering formulas as games on which proofs induce strategies. We are
specifically interested here in relating two such semantics of linear logic, of
very different flavor, which both take in account concurrent features of the
proofs: asynchronous games and concurrent games. Interestingly, we show that
associating a concurrent strategy to an asynchronous strategy can be seen as a
semantical counterpart of the focusing property of linear logic
Full abstraction for fair testing in CCS
In previous work with Pous, we defined a semantics for CCS which may both be
viewed as an innocent presheaf semantics and as a concurrent game semantics. It
is here proved that a behavioural equivalence induced by this semantics on CCS
processes is fully abstract for fair testing equivalence. The proof relies on a
new algebraic notion called playground, which represents the 'rule of the
game'. From any playground, two languages, equipped with labelled transition
systems, are derived, as well as a strong, functional bisimulation between
them.Comment: 15 pages, to appear in CALCO '13. To appear Lecture notes in computer
science (2013
A Nice Labelling for Tree-Like Event Structures of Degree 3
We address the problem of finding nice labellings for event structures
of degree 3. We develop a minimum theory by which we prove that the labelling
number of an event structure of degree 3 is bounded by a linear function of the
height. The main theorem we present in this paper states that event structures
of degree 3 whose causality order is a tree have a nice labelling with 3
colors. Finally, we exemplify how to use this theorem to construct upper bounds
for the labelling number of other event structures of degree 3
A Nice Labelling for Tree-Like Event Structures of Degree 3 (Extended Version)
We address the problem of finding nice labellings for event structures of
degree 3. We develop a minimum theory by which we prove that the labelling
number of an event structure of degree 3 is bounded by a linear function of the
height. The main theorem we present in this paper states that event structures
of degree 3 whose causality order is a tree have a nice labelling with 3
colors. Finally, we exemplify how to use this theorem to construct upper bounds
for the labelling number of other event structures of degree 3
Distributed Synthesis for Acyclic Architectures
The distributed synthesis problem is about constructing correct distributed systems, i.e., systems that satisfy a given specification. We consider a slightly more general problem of distributed control, where the goal is to restrict the behavior of a given distributed system in order to satisfy the specification. Our systems are finite state machines that communicate via rendez-vous (Zielonka automata). We show decidability of the synthesis problem for all omega-regular local specifications, under the restriction that the communication graph of the system is acyclic. This result extends a previous decidability result for a restricted form of local reachability specifications
Innocent strategies as presheaves and interactive equivalences for CCS
Seeking a general framework for reasoning about and comparing programming
languages, we derive a new view of Milner's CCS. We construct a category E of
plays, and a subcategory V of views. We argue that presheaves on V adequately
represent innocent strategies, in the sense of game semantics. We then equip
innocent strategies with a simple notion of interaction. This results in an
interpretation of CCS.
Based on this, we propose a notion of interactive equivalence for innocent
strategies, which is close in spirit to Beffara's interpretation of testing
equivalences in concurrency theory. In this framework we prove that the
analogues of fair and must testing equivalences coincide, while they differ in
the standard setting.Comment: In Proceedings ICE 2011, arXiv:1108.014
Quantitative testing semantics for non-interleaving
This paper presents a non-interleaving denotational semantics for the
?-calculus. The basic idea is to define a notion of test where the outcome is
not only whether a given process passes a given test, but also in how many
different ways it can pass it. More abstractly, the set of possible outcomes
for tests forms a semiring, and the set of process interpretations appears as a
module over this semiring, in which basic syntactic constructs are affine
operators. This notion of test leads to a trace semantics in which traces are
partial orders, in the style of Mazurkiewicz traces, extended with readiness
information. Our construction has standard may- and must-testing as special
cases
Probabilistic pi-calculus and Event Structures
Accepté pour le workshop QAPL 2007, associé à ETAPSInternational audienceThis paper proposes two semantics of a probabilistic variant of the pi-calculus: an interleaving semantics in terms of Segala automata and a true concurrent semantics, in terms of probabilistic event structures. The key technical point is a use of types to identify a good class of non-deterministic probabilistic behaviours which can preserve a compositionality of the parallel operator in the event structures and the calculus. We show an operational correspondence between the two semantics. This allows us to prove a “probabilistic confluence” result, which generalises the confluence of the linearly typed pi-calculus