183 research outputs found

    Digital Holography Data Compression

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    Digital holography processing is a research topic related to the development of novel visual immersive applications. The huge amount of information conveyed by a digital hologram and the different properties of holographic data with respect to conventional photographic data require a comprehension of the performances and limitations of current image and video standard techniques. This paper proposes an architecture for objective evaluation of the performances of the state-of-the-art compression techniques applied to digital holographic data

    A new approach to subjectively assess quality of plenoptic content

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    Plenoptic content is becoming increasingly popular thanks to the availability of acquisition and display devices. Thanks to image-based rendering techniques, a plenoptic content can be rendered in real time in an interactive manner allowing virtual navigation through the captured scenes. This way of content consumption enables new experiences, and therefore introduces several challenges in terms of plenoptic data processing, transmission and consequently visual quality evaluation. In this paper, we propose a new methodology to subjectively assess the visual quality of plenoptic content. We also introduce a prototype software to perform subjective quality assessment according to the proposed methodology. The proposed methodology is further applied to assess the visual quality of a light field compression algorithm. Results show that this methodology can be successfully used to assess the visual quality of plenoptic content

    Subjective Assessment of Image Compression Artefacts on Stereoscopic Display

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    Image and video quality are important to depict any pictorial information vividly and correctly. With the advancement of technology, we can produce high-quality images and can display those in advanced high-resolution displays. But as high-quality images continue to increase in size, transmitting these exceeds the limited bandwidth of display links. To cope, we need to compress the images but desire that the user cannot perceive any difference between the compressed and uncompressed images. In my thesis, psychophysical experiments with a flicker paradigm were undertaken to do a subjective assessment of the visibility of compression artefacts of two sets of images with two codecs viewed on a stereoscopic display. For one set of images the result shows that artefacts can be silenced in some stereo images relative to 2D while testing with the other set of images was inconclusive. This thesis documented evidence for silencing of artefacts in 3D displays. Other differences between stereoscopic and 2D presentation can be predicted but were not observed here (perhaps due to floor effects). Further large-scale subjective assessment with challenging images may help to get a concrete conclusion

    Compression and visual quality assessment for light field contents

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    Since its invention in the 19th century, photography has allowed to create durable images of the world around us by capturing the intensity of light that flows through a scene, first analogically by using light-sensitive material, and then, with the advent of electronic image sensors, digitally. However, one main limitation of both analog and digital photography lays in its inability to capture any information about the direction of light rays. Through traditional photography, each three-dimensional scene is projected onto a 2D plane; consequently, no information about the position of the 3D objects in space is retained. Light field photography aims at overcoming these limitations by recording the direction of light along with its intensity. In the past, several acquisition technologies have been presented to properly capture light field information, and portable devices have been commercialized to the general public. However, a considerably larger volume of data is generated when compared to traditional photography. Thus, new solutions must be designed to face the challenges light field photography poses in terms of storage, representation, and visualization of the acquired data. In particular, new and efficient compression algorithms are needed to sensibly reduce the amount of data that needs to be stored and transmitted, while maintaining an adequate level of perceptual quality. In designing new solutions to address the unique challenges posed by light field photography, one cannot forgo the importance of having reliable, reproducible means of evaluating their performance, especially in relation to the scenario in which they will be consumed. To that end, subjective assessment of visual quality is of paramount importance to evaluate the impact of compression, representation, and rendering models on user experience. Yet, the standardized methodologies that are commonly used to evaluate the visual quality of traditional media content, such as images and videos, are not equipped to tackle the challenges posed by light field photography. New subjective methodologies must be tailored for the new possibilities this new type of imaging offers in terms of rendering and visual experience. In this work, we address the aforementioned problems by both designing new methodologies for visual quality evaluation of light field contents, and outlining a new compression solution to efficiently reduce the amount of data that needs to be transmitted and stored. We first analyse how traditional methodologies for subjective evaluation of multimedia contents can be adapted to suit light field data, and, we propose new methodologies to reliably assess the visual quality while maintaining user engagement. Furthermore, we study how user behavior is affected by the visual quality of the data. We employ subjective quality assessment to compare several state-of-the-art solutions in light field coding, in order to find the most promising approaches to minimize the volume of data without compromising on the perceptual quality. To that means, we define and inspect several coding approaches for light field compression, and we investigate the impact of color subsampling on the final rendered content. Lastly, we propose a new coding approach to perform light field compression, showing significant improvement with respect to the state of the art

    Seismotectonic, structural, volcanologic, and geomorphic study of New Zealand; indigenous forest assessment in New Zealand; mapping, land use, and environmental studies in New Zealand, volume 2

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    The author has identified the following significant results. Ship detection via LANDSAT MSS data was demonstrated. In addition, information on ship size, orientation, and movement was obtained. Band 7 was used for the initial detection followed by confirmation on other MSS bands. Under low turbidity, as experienced in open seas, the detection of ships 100 m long was verified and detection of ships down to 30 m length theorized. High turbidity and sea state inhibit ship detection by decreasing S/N ratios. The radiance effect from snow of local slope angles and orientation was also studied. Higher radiance values and even overloading in three bands were recorded for the sun-facing slope. Local hot spots from solar reflection appear at several locations along transect D-C in Six Mile Creek Basin during September 1976

    Impact of Point Clouds transmission and compression errors on the user experience

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    Il lavoro di ricerca alla base della tesi aveva come obiettivo preparare e condurre esperimenti sull'impatto di trasmissione e codifica di point cloud sulla qualitĂ  dell'esperienza degli utenti, analizzare i dati ricavati da questi ultimi alla ricerca di intuizioni utili
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