7,743 research outputs found
Pluggable AOP: Designing Aspect Mechanisms for Third-party Composition
Studies of Aspect-Oriented Programming (AOP) usually focus on a language in
which a specific aspect extension is integrated with a base language. Languages
specified in this manner have a fixed, non-extensible AOP functionality. In
this paper we consider the more general case of integrating a base language
with a set of domain specific third-party aspect extensions for that language.
We present a general mixin-based method for implementing aspect extensions in
such a way that multiple, independently developed, dynamic aspect extensions
can be subject to third-party composition and work collaboratively
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Towards an aspect weaving BPEL engine
This position paper proposes the use of dynamic aspects and
the visitor design pattern to obtain a highly configurable and
extensible BPEL engine. Using these two techniques, the
core of this infrastructural software can be customised to
meet new requirements and add features such as debugging,
execution monitoring, or changing to another Web Service
selection policy. Additionally, it can easily be extended to
cope with customer-specific BPEL extensions. We propose
the use of dynamic aspects not only on the engine itself
but also on the workflow in order to tackle the problems of
Web Service hot deployment and hot fixes to long running
processes. In this way, composing aWeb Service "on-the-fly"
means weaving its choreography interface into the workflow
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
ImageJ2: ImageJ for the next generation of scientific image data
ImageJ is an image analysis program extensively used in the biological
sciences and beyond. Due to its ease of use, recordable macro language, and
extensible plug-in architecture, ImageJ enjoys contributions from
non-programmers, amateur programmers, and professional developers alike.
Enabling such a diversity of contributors has resulted in a large community
that spans the biological and physical sciences. However, a rapidly growing
user base, diverging plugin suites, and technical limitations have revealed a
clear need for a concerted software engineering effort to support emerging
imaging paradigms, to ensure the software's ability to handle the requirements
of modern science. Due to these new and emerging challenges in scientific
imaging, ImageJ is at a critical development crossroads.
We present ImageJ2, a total redesign of ImageJ offering a host of new
functionality. It separates concerns, fully decoupling the data model from the
user interface. It emphasizes integration with external applications to
maximize interoperability. Its robust new plugin framework allows everything
from image formats, to scripting languages, to visualization to be extended by
the community. The redesigned data model supports arbitrarily large,
N-dimensional datasets, which are increasingly common in modern image
acquisition. Despite the scope of these changes, backwards compatibility is
maintained such that this new functionality can be seamlessly integrated with
the classic ImageJ interface, allowing users and developers to migrate to these
new methods at their own pace. ImageJ2 provides a framework engineered for
flexibility, intended to support these requirements as well as accommodate
future needs
A Service based Development Environment on Web 2.0 Platforms
Governments are investing on the IT adoption and promoting the socalled e-economies as a way to improve competitive advantages. One of the main governmentâs actions is to provide internet access to the most part of the population, people and organisations. Internet provides the required support for connecting organizations, people and geographically distributed developments teams. Software developments are tightly related to the availability of tools and platforms needed for products developments. Internet is becoming the most widely used platform. Software forges such as SourceForge provide an integrated tools environment gathering a set of tools that are suited for each development with a low cost. In this paper we propose an innovating approach based on Web2.0, services and a method engineering approach for software developments. This approach represents one of the possible usages of the internet of the future
A web-based teaching/learning environment to support collaborative knowledge construction in design
A web-based application has been developed as part of a recently completed research which proposed a conceptual framework to collect, analyze and compare different design experiences and to construct structured representations of the emerging knowledge in digital architectural design. The paper introduces the theoretical and practical development of this application as a teaching/learning environment which has significantly contributed to the development and testing of the ideas developed throughout the research. Later in the paper, the application of BLIP in two experimental (design) workshops is reported and evaluated according to the extent to which the application facilitates generation, modification and utilization of design knowledge
The simplicity project: easing the burden of using complex and heterogeneous ICT devices and services
As of today, to exploit the variety of different "services", users need to configure each of their devices by using different procedures and need to explicitly select among heterogeneous access technologies and protocols. In addition to that, users are authenticated and charged by different means. The lack of implicit human computer interaction, context-awareness and standardisation places an enormous burden of complexity on the shoulders of the final users. The IST-Simplicity project aims at leveraging such problems by: i) automatically creating and customizing a user communication space; ii) adapting services to user terminal characteristics and to users preferences; iii) orchestrating network capabilities. The aim of this paper is to present the technical framework of the IST-Simplicity project. This paper is a thorough analysis and qualitative evaluation of the different technologies, standards and works presented in the literature related to the Simplicity system to be developed
An Architecture for Integrated Intelligence in Urban Management using Cloud Computing
With the emergence of new methodologies and technologies it has now become
possible to manage large amounts of environmental sensing data and apply new
integrated computing models to acquire information intelligence. This paper
advocates the application of cloud capacity to support the information,
communication and decision making needs of a wide variety of stakeholders in
the complex business of the management of urban and regional development. The
complexity lies in the interactions and impacts embodied in the concept of the
urban-ecosystem at various governance levels. This highlights the need for more
effective integrated environmental management systems. This paper offers a
user-orientated approach based on requirements for an effective management of
the urban-ecosystem and the potential contributions that can be supported by
the cloud computing community. Furthermore, the commonality of the influence of
the drivers of change at the urban level offers the opportunity for the cloud
computing community to develop generic solutions that can serve the needs of
hundreds of cities from Europe and indeed globally.Comment: 6 pages, 3 figure
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