22,364 research outputs found

    Attention-deficit/hyperactivity disorder: a closer look

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    Includes bibliographical references

    Dancing in the Streets - a design case study

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    How do you transform a city center at night to enhance the experience of residents and visitors and to combat the public’s fears over safety and security after dark? This challenge was set by the York City Council’s “Renaissance Project: Illuminating York,” and we took them up on it. We made it our goal to get pedestrians to engage with our interactive light installation—and to get them dancing without even realizing it. People out shopping or on their way to restaurants and nightclubs found themselves followed by ghostly footprints, chased by brightly colored butterflies, playing football with balls of light, or linked together by a “cat’s cradle” of colored lines. As they moved within the light projections, participants found that they were literally dancing in the street

    Courbet, incommensurate and emergent

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    Professional game artists:an investigation into the primary considerations that impact upon their work, and the effects upon their creative practice

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    This article represents the author’s preliminary research into an area of creative practice that he pursued for some 20 years, namely that of a full time professional computer game artist. Initially collaborating with academics as a part time lecturer and industrial consultant, for the past eight years his roles within academia have focused on developing pedagogical models of professional practice within games education. Through his interaction with students, employers and graduates, the author began to identify an area of keen personal interest – namely, the actual realities of being a professional game artist, and the potential consequences on creative practice. In identifying the constraints and influences that direct such an artist’s work, it is the intention that a broader discussion may then follow, exploring how such artists can protect their creative muse, when the evidence would suggest that many aspects of the games industry are an absolute anathema to individual expression. In addition to his own experiences and research, the author has drawn on interviews with other professionals from games development, as well as artists who work in other areas of professional artistic practice (such as Fine Art, Illustration, and Comics). In this way his intention is to identify the areas of practice common to other areas of art, while highlighting any of the more unique elements present specifically within games development itself. While there is a large body or research into game design principles and technologies, there is very little discussion that focuses on the very people that make them. It is the author’s hope that this article plays some small part in starting to redress this balance, and may help the reader to appreciate the challenges such artists face

    THE CHAOTIC DOMESTIC: TRACING AFFECT IN REPRESENTATIONS OF NATION, CLASS, AND GENDER IN EIGHTEENTH-CENTURY LABORING-CLASS WOMEN’S WRITING

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    My dissertation traces a term I call the “chaotic domestic” in the writing of a collection of eighteenth-century women laboring-class writers: Mary Barber, Mary Collier, Mary Leapor, Ann Yearsley, and Janet Little. The chaotic domestic in the hands of these writers is multi-layered and affect-driven, focusing as they do on issues regarding nation, class, and gender. As both a poetic trope and the seeming natural and dynamic state of the domestic sphere, the image of the domestic that this set of writers represents and defines is turbulent, unruly, and one that deals with the tangled web of local and global, public and private, gendered and classist identity politics. Most importantly, I seek to demonstrate how the chaotic domestic serves as something these writers do to subvert class and gender systems that affect their public and private lives

    'Border Games' and Security in the work of Rupert Thomson

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    'Our Darker Purpose' : the calculus of desire in King Lear : a Girardian reading

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    Rene Girard has always seen in Shakespeare's work a supreme example of his mimetic theory applied with genius in a dramatic context. He sees in King Lear a kind of summa which brings to 'a sharp focus . .. the mimetic vision.' Using key Girardian concepts like mimetic desire and rivalry, the crisis of Degree, sacred violence, and the victimage mechanism as hermeneutical tools, and applying them rigorously and systematically to the text may yieldfresh and illuminating insights into one of the greatest tragedies of Shakespeare.peer-reviewe

    Teacher's Use of a Drawing Workshop as a Method of Art Therapy

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    Objective: The purpose of the study is to evaluate the effectiveness of a workshop in watercolour drawing by a future teacher of art as part of art therapy to improve mental state. Background: In modern conditions of development of the innovation and educational process in higher education in the specialties "Fine Arts" and "Design" special attention is paid to the acquisition of professional skills and abilities of students to work in the art space of the Planer. In this regard, master classes are widely used in classes in higher education institutions, but most training is aimed at acquiring professional writing with watercolour. Method: Workshop, as a quick and illustrative example in the performance of a watercolour etude by a teacher, is the strongest means of aesthetic impact, which is to show the secrets of drawing mastery, aesthetic techniques of working with watercolour, brush movements, the appearance of colour fillings, emphasizing a pictorial composition. Results: In the course of the study, it was determined that using a drawing workshop as art therapy is an effective way to improve the mental state. Art-therapeutic work evokes positive emotions, helps form a more active life position, emotionally valuable acceptance of partners, and cohesion. Conclusion: Fine art products constitute objective evidence of a person's mood and thoughts, which allows them to be used to assessing the mental state
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