1,860 research outputs found
M2: An architectural system for computer design
The number of embedded computer systems has been growing rapidly as system costs have declined and capabilities have increased. The rationale behind design decisions for embedded systems is often informal and based on estimates of key values rather than actual measurements. Because of the small number of programs typically executed by an embedded processor, significant opportunities for optimization exist;M2 is an architectural system for computer design. It consists of language tools, architectural tools, and implementation tools. The language tools gather information about programs at compile time and at execution time. This information is used by the implementation tools to generate candidate processor implementations which are evaluated with the architectural tools. The evaluation involves comparing the size, speed, power, cost, and reliability of candidates to constraints set by the M2 user;An M2 design is based on actual program measurements and is documented so its derivation can be publicly considered. It is generated in less time and with fewer errors than manual methods;The M2 project is an extension of work being performed at Stanford University on a workbench for computer architects and of work being performed at the University of Southwestern Louisiana on plausibility-driven design
High Level Synthesis of Neural Network Chips
This thesis investigates the development of a silicon compiler dedicated to generate Application-Specific Neural Network Chips (ASNNCs) from a high level C-based behavioural specification language. The aim is to fully integrate the silicon compiler with the ESPRIT II Pygmalion neural programming environment. The integration of these two tools permits the translation of a neural network application specified in nC, the Pygmalion's C-based neural programming language, into either binary (for simulation) or silicon (for execution in hardware). Several applications benefit from this approach, in particular the ones that require real-time execution, for which a true neural computer is required. This research comprises two major parts: extension of the Pygmalion neural programming environment, to support automatic generation of neural network chips from the nC specification language; and implementation of the high level synthesis part of the neural silicon compiler. The extension of the neural programming environment has been developed to adapt the nC language to hardware constraints, and to provide the environment with a simulation tool to test in advance the performance of the neural chips. Firstly, new hardware-specific requisites have been incorporated to nC. However, special attention has been taken to avoid transforming nC into a hardware-oriented language, since the system assumes minimum (or even no) knowledge of VLSI design from the application developer. Secondly, a simulator for neural network hardware has been developed, which assesses how well the generated circuit will perform the neural computation. Lastly, a hardware library of neural network models associated with a target VLSI architecture has been built. The development of the neural silicon compiler focuses on the high level synthesis part of the process. The goal of the silicon compiler is to take nC as the input language and automatically translate it into one or more identical integrated circuits, which are specified in VHDL (the IEEE standard hardware description language) at the register transfer level. The development of the high level synthesis comprises four major parts: firstly, compilation and software-like optimisations of nC; secondly, transformation of the compiled code into a graph-based internal representation, which has been designed to be the basis for the hardware synthesis; thirdly, further transformations and hardware-like optimisations on the internal representation; and finally, creation of the neural chip's data path and control unit that implement the behaviour specified in nC. Special attention has been devoted to the creation of optimised hardware structures for the ASNNCs employing both phases of neural computing on-chip: recall and learning. This is achieved through the data path and control synthesis algorithms, which adopt a heuristic approach that targets the generated hardware structure of the neural chip in a specific VLSI architecture, namely the Generic Neuron. The viability, concerning the effective use of silicon area versus speed, has been evaluated through the automatic generation of a VHDL description for the neural chip employing the Back Propagation neural network model. This description is compared with the one created manually by a hardware designer
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Behavioral synthesis from VHDL using structured modeling
This dissertation describes work in behavioral synthesis involving the development of a VHDL Synthesis System VSS which accepts a VHDL behavioral input specification and performs technology independent synthesis to generate a circuit netlist of generic components. The VHDL language is used for input and output descriptions. An intermediate representation which incorporates signal typing and component attributes simplifies compilation and facilitates design optimization.A Structured Modeling methodology has been developed to suggest standard VHDL modeling practices for synthesis. Structured modeling provides recommendations for the use of available VHDL description styles so that optimal designs will be synthesized.A design composed of generic components is synthesized from the input description through a process of Graph Compilation, Graph Criticism, and Design Compilation. Experiments were performed to demonstrate the effects of different modeling styles on the quality of the design produced by VSS. Several alternative VHDL models were examined for each benchmark, illustrating the improvements in design quality achieved when Structured Modeling guidelines were followed
The Biometric Evolution of Sound and Space
Auditoria in the late 20th and 21st centuries have evolved into a series of spatial conventions that are an established and accepted norm. The relationship between space and music now exists in a decoupled condition, and music is no longer reliant on volumetric and material conditions to define its form (Glantz 2000).
This thesis looks at a series of novel approaches to investigate how the links between music and space can be reconnected though evolutionary computation, parametric modelling, virtual acoustics and biometric sensing. The thesis describes in detail the experiments undertaken in developing methodologies in linking music, space and the body.
The thesis will show how it is possible to develop new form finding and musical generation tools that allow new room shapes and acoustic measures to inform how new acoustic and musical forms can be developed unconsciously and objectively by a listener, in response to sound and site
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