54,692 research outputs found
Designing social personalized adaptive e-learning
Here we introduce Topolor, a social personalized adaptive elearning system aiming to improve social interaction in the
learning process as well as applying classical adaptation based on user modeling. Here, we focus on the system architecture and preliminary evaluation that showed high system usability
News Session-Based Recommendations using Deep Neural Networks
News recommender systems are aimed to personalize users experiences and help
them to discover relevant articles from a large and dynamic search space.
Therefore, news domain is a challenging scenario for recommendations, due to
its sparse user profiling, fast growing number of items, accelerated item's
value decay, and users preferences dynamic shift. Some promising results have
been recently achieved by the usage of Deep Learning techniques on Recommender
Systems, specially for item's feature extraction and for session-based
recommendations with Recurrent Neural Networks. In this paper, it is proposed
an instantiation of the CHAMELEON -- a Deep Learning Meta-Architecture for News
Recommender Systems. This architecture is composed of two modules, the first
responsible to learn news articles representations, based on their text and
metadata, and the second module aimed to provide session-based recommendations
using Recurrent Neural Networks. The recommendation task addressed in this work
is next-item prediction for users sessions: "what is the next most likely
article a user might read in a session?" Users sessions context is leveraged by
the architecture to provide additional information in such extreme cold-start
scenario of news recommendation. Users' behavior and item features are both
merged in an hybrid recommendation approach. A temporal offline evaluation
method is also proposed as a complementary contribution, for a more realistic
evaluation of such task, considering dynamic factors that affect global
readership interests like popularity, recency, and seasonality. Experiments
with an extensive number of session-based recommendation methods were performed
and the proposed instantiation of CHAMELEON meta-architecture obtained a
significant relative improvement in top-n accuracy and ranking metrics (10% on
Hit Rate and 13% on MRR) over the best benchmark methods.Comment: Accepted for the Third Workshop on Deep Learning for Recommender
Systems - DLRS 2018, October 02-07, 2018, Vancouver, Canada.
https://recsys.acm.org/recsys18/dlrs
Automated user modeling for personalized digital libraries
Digital libraries (DL) have become one of the most typical ways of accessing any kind of digitalized information. Due to this key role, users welcome any improvements on the services they receive from digital libraries. One trend used to
improve digital services is through personalization. Up to now, the most common approach for personalization in digital libraries has been user-driven. Nevertheless, the design of efficient personalized services has to be done, at least in part, in
an automatic way. In this context, machine learning techniques automate the process of constructing user models. This paper proposes a new approach to construct digital libraries that satisfy user’s necessity for information: Adaptive Digital Libraries, libraries that automatically learn user preferences and goals and personalize their interaction using this information
PACMAS: A Personalized, Adaptive, and Cooperative MultiAgent System Architecture
In this paper, a generic architecture, designed to
support the implementation of applications aimed at managing
information among different and heterogeneous sources,
is presented. Information is filtered and organized according
to personal interests explicitly stated by the user. User pro-
files are improved and refined throughout time by suitable
adaptation techniques. The overall architecture has been called
PACMAS, being a support for implementing Personalized, Adaptive,
and Cooperative MultiAgent Systems. PACMAS agents are
autonomous and flexible, and can be made personal, adaptive and
cooperative, depending on the given application. The peculiarities
of the architecture are highlighted by illustrating three relevant
case studies focused on giving a support to undergraduate and
graduate students, on predicting protein secondary structure, and
on classifying newspaper articles, respectively
Is adaptation of e-advertising the way forward?
E-advertising is a multi-billion dollar industry that has shown exponential growth in the last few years. However, although the number of users accessing the Internet increases, users don’t respond positively to adverts. Adaptive e-advertising may be the key to ensuring effectiveness of the ads reaching their target. Moreover, social networks are good sources of user information and can be used to extract user behaviour and characteristics for presentation of personalized advertising. Here we present a two-sided study based on two questionnaires, one directed to Internet users and the other to businesses. Our study shows that businesses agree that personalized advertising is the best way for the future, to maximize effectiveness and profit. In addition, our results indicate that most Internet users would prefer adaptive advertisements. From this study, we can propose a new design for a system that meets both Internet users’ and businesses’ requirements
Automated tutoring for a database skills training environment
Universities are increasingly offering courses online. Feedback, assessment, and guidance are important features of this online courseware. Together, in the absence of a human tutor, they aid the student in the learning process. We present a programming training environment for a database course. It aims to offer a substitute for classroom based learning by providing synchronous automated feedback to the student, along with guidance based on a personalized assessment. The automated tutoring system should promote procedural knowledge acquisition and skills training. An automated tutoring feature is an integral part of this tutoring system
Approaches for Future Internet architecture design and Quality of Experience (QoE) Control
Researching a Future Internet capable of overcoming the current Internet limitations is a strategic
investment. In this respect, this paper presents some concepts that can contribute to provide some guidelines to
overcome the above-mentioned limitations. In the authors' vision, a key Future Internet target is to allow
applications to transparently, efficiently and flexibly exploit the available network resources with the aim to
match the users' expectations. Such expectations could be expressed in terms of a properly defined Quality of
Experience (QoE). In this respect, this paper provides some approaches for coping with the QoE provision
problem
Internet of robotic things : context-aware and personalized interventions of assistive social robots
Social personalized adaptive e-learning environment : Topolor - implementation and evaluation
This paper presents a quantitative study on the use of Topolor - a
prototype that introduces Web 2.0 tools and Facebook-like appearance into an
adaptive educational hypermedia system. We present the system design and its
evaluation using system usability scale questionnaire and learning behavior data
analysis. The results indicate high level of student satisfaction with the learning experience and the diversity of learning activities
Multi-agent quality of experience control
In the framework of the Future Internet, the aim of the Quality of Experience (QoE) Control functionalities is to track the personalized desired QoE level of the applications. The paper proposes to perform such a task by dynamically selecting the most appropriate Classes of Service (among the ones supported by the network), this selection being driven by a novel heuristic Multi-Agent Reinforcement Learning (MARL) algorithm. The paper shows that such an approach offers the opportunity to cope with some practical implementation problems: in particular, it allows to face the so-called “curse of dimensionality” of MARL algorithms, thus achieving satisfactory performance results even in the presence of several hundreds of Agents
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