1,157 research outputs found
Optimal path for a quantum teleportation protocol in entangled networks
Bellman's optimality principle has been of enormous importance in the
development of whole branches of applied mathematics, computer science, optimal
control theory, economics, decision making, and classical physics. Examples are
numerous: dynamic programming, Markov chains, stochastic dynamics, calculus of
variations, and the brachistochrone problem. Here we show that Bellman's
optimality principle is violated in a teleportation problem on a quantum
network. This implies that finding the optimal fidelity route for teleporting a
quantum state between two distant nodes on a quantum network with bi-partite
entanglement will be a tough problem and will require further investigation.Comment: 4 pages, 1 figure, RevTeX
Learning physical descriptors for materials science by compressed sensing
The availability of big data in materials science offers new routes for
analyzing materials properties and functions and achieving scientific
understanding. Finding structure in these data that is not directly visible by
standard tools and exploitation of the scientific information requires new and
dedicated methodology based on approaches from statistical learning, compressed
sensing, and other recent methods from applied mathematics, computer science,
statistics, signal processing, and information science. In this paper, we
explain and demonstrate a compressed-sensing based methodology for feature
selection, specifically for discovering physical descriptors, i.e., physical
parameters that describe the material and its properties of interest, and
associated equations that explicitly and quantitatively describe those relevant
properties. As showcase application and proof of concept, we describe how to
build a physical model for the quantitative prediction of the crystal structure
of binary compound semiconductors
Analytical computation of the epidemic threshold on temporal networks
The time variation of contacts in a networked system may fundamentally alter
the properties of spreading processes and affect the condition for large-scale
propagation, as encoded in the epidemic threshold. Despite the great interest
in the problem for the physics, applied mathematics, computer science and
epidemiology communities, a full theoretical understanding is still missing and
currently limited to the cases where the time-scale separation holds between
spreading and network dynamics or to specific temporal network models. We
consider a Markov chain description of the Susceptible-Infectious-Susceptible
process on an arbitrary temporal network. By adopting a multilayer perspective,
we develop a general analytical derivation of the epidemic threshold in terms
of the spectral radius of a matrix that encodes both network structure and
disease dynamics. The accuracy of the approach is confirmed on a set of
temporal models and empirical networks and against numerical results. In
addition, we explore how the threshold changes when varying the overall time of
observation of the temporal network, so as to provide insights on the optimal
time window for data collection of empirical temporal networked systems. Our
framework is both of fundamental and practical interest, as it offers novel
understanding of the interplay between temporal networks and spreading
dynamics.Comment: 22 pages, 6 figure
Small worlds and clustering in spatial networks
Networks with underlying metric spaces attract increasing research attention in network science, statistical physics, applied mathematics, computer science, sociology, and other fields. This attention is further amplified by the current surge of activity in graph embedding. In the vast realm of spatial network models, only a few reproduce even the most basic properties of real-world networks. Here, we focus on three such properties sparsity, small worldness, and clustering and identify the general subclass of spatial homogeneous and heterogeneous network models that are sparse small worlds and that have nonzero clustering in the thermodynamic limit. We rely on the maximum entropy approach in which network links correspond to noninteracting fermions whose energy depends on spatial distances between nodes
Establishing Research Competitiveness in Biophysical Sciences in Maine
The Maine EPSCoR Research Infrastructure Improvement award is designed to enhance Maine\u27s competitiveness in molecular biophysical sciences through a partnership between the University of Maine and Maine\u27s non-profit research organizations. The proposed Biophysical Sciences Institute brings together University of Maine faculty in physics, chemistry, biology, mathematics, and spatial engineering, with biomedical researchers at the Jackson Laboratory and Maine Medical Center Research Institute. Maine EPSCoR proposes to hire additional tenure-track faculty in the fields of biophysics and advanced optics, biochemistry, structural biology, applied mathematics, computer science, image analysis and visualization, and material science. The new and existing investigators will form research teams to develop new measurement techniques, new sensors, and innovative approaches to data processing and interpretation in intracellular structures and dynamics, functional materials as a means to manipulate cellular reactions, and biocomputing. In addition to establishing the institute, Maine EPSCoR will integrate research and education through improvements to graduate training
E-polis: A serious game for the gamification of sociological surveys
E-polis is a multi-platform serious game that gamifies a sociological survey
for studying young people's opinions regarding their ideal society. The
gameplay is based on a user navigating through a digital city, experiencing the
changes inflicted, triggered by responses to social and pedagogical surveys,
known as "dilemmas". The game integrates elements of adventure, exploration,
and simulation. Unity was the selected game engine used for the development of
the game, while a middleware component was also developed to gather and process
the users' data. At the end of each game, users are presented with a blueprint
of the city they navigated to showcase how their choices influenced its
development. This motivates them to reflect on their answers and validate them.
The game can be used to collect data on a variety of topics, such as social
justice, and economic development, or to promote civic engagement and encourage
young people to think critically about the world around them.Comment: 8 pages, 11 figures, Proceedings of the International Conference on
Applied Mathematics & Computer Science (ICAMCS) 202
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