5,289 research outputs found
Recommended from our members
Towards an aspect weaving BPEL engine
This position paper proposes the use of dynamic aspects and
the visitor design pattern to obtain a highly configurable and
extensible BPEL engine. Using these two techniques, the
core of this infrastructural software can be customised to
meet new requirements and add features such as debugging,
execution monitoring, or changing to another Web Service
selection policy. Additionally, it can easily be extended to
cope with customer-specific BPEL extensions. We propose
the use of dynamic aspects not only on the engine itself
but also on the workflow in order to tackle the problems of
Web Service hot deployment and hot fixes to long running
processes. In this way, composing aWeb Service "on-the-fly"
means weaving its choreography interface into the workflow
Using High-Rising Cities to Visualize Performance in Real-Time
For developers concerned with a performance drop or improvement in their
software, a profiler allows a developer to quickly search and identify
bottlenecks and leaks that consume much execution time. Non real-time profilers
analyze the history of already executed stack traces, while a real-time
profiler outputs the results concurrently with the execution of software, so
users can know the results instantaneously. However, a real-time profiler risks
providing overly large and complex outputs, which is difficult for developers
to quickly analyze. In this paper, we visualize the performance data from a
real-time profiler. We visualize program execution as a three-dimensional (3D)
city, representing the structure of the program as artifacts in a city (i.e.,
classes and packages expressed as buildings and districts) and their program
executions expressed as the fluctuating height of artifacts. Through two case
studies and using a prototype of our proposed visualization, we demonstrate how
our visualization can easily identify performance issues such as a memory leak
and compare performance changes between versions of a program. A demonstration
of the interactive features of our prototype is available at
https://youtu.be/eleVo19Hp4k.Comment: 10 pages, VISSOFT 2017, Artifact:
https://github.com/sefield/high-rising-city-artifac
Modeling and programming with roles: introducing JavaStage
Roles are not a new concept, but they have been used in two different ways: as modeling concepts in a static view and as instance extensions in a dynamic view. For these views only the dynamic offers supporting languages. The static view, although proving the utility of roles in modeling, does not offer a programming language that allows developers to use roles all the way from modeling to programming. We try to overcome this by presenting our role language JavaStage, based on the Java language. We do this by designing and implementing a simple framework and then compare the results with its OO equivalent. Our results show that static roles are in fact useful when used in code and that JavaStage features expand role reuse
Classbox/J: Controlling the Scope of Change in Java
International audienceUnanticipated changes to complex software systems can introduce anomalies such as duplicated code, suboptimal inheritance rela- tionships and a proliferation of run-time downcasts. Refactoring to eliminate these anomalies may not be an option, at least in certain stages of software evolution. Classboxes are modules that restrict the visibility of changes to selected clients only, thereby offering more freedom in the way unanticipated changes may be imple- mented, and thus reducing the need for convoluted design anoma- lies. In this paper we demonstrate how classboxes can be imple- mented in statically-typed languages like Java. We also present an extended case study of Swing, a Java GUI package built on top of AWT, and we document the ensuing anomalies that Swing intro- duces. We show how Classbox/J, a prototype implementation of classboxes for Java, is used to provide a cleaner implementation of Swing using local refinement rather than subclassing
A DEVELOPMENT OF A COMPUTER AIDED GRAPHIC USER INTERFACE POSTPROCESSOR FOR ROTOR BEARING SYSTEMS
Rotor dynamic analysis, which requires extensive amount of data and rigorous analytical processing, has been eased by the advent of powerful and affordable digital computers. By incorporating the processor and a graphical interface post processor in a single set up, this program offers a consistent and efficient approach to rotor dynamic analysis. The graphic user interface presented in this program effectively addresses the inherent complexities of rotor dynamic analyses by linking the required computational algorithms together to constitute a comprehensive program by which input data and the results are exchanged, analyzed and graphically plotted with minimal effort by the user. Just by selecting an input file and appropriate options as required, the user can carry out a comprehensive rotor dynamic analysis (synchronous response, stability analysis, critical speed analysis with undamped map) of a particular design and view the results with several options to save the plots for further verification. This approach helps the user to modify the design of turbomachinery quickly, until an efficient design is reached, with minimal compromise in all aspects
Engineering Enterprise Software Systems with Interactive UML Models and Aspect-Oriented Middleware
Large scale enterprise software systems are inherently complex and hard to maintain. To deal with this complexity, current mainstream software engineering practices aim at raising the level of abstraction to visual models described in OMGâs UML modeling language. Current UML tools, however, produce static design diagrams for documentation which quickly become out-of-sync with the software, and thus obsolete. To address this issue, current model-driven software development approaches aim at software automation using generators that translate models into code. However, these solutions donât have a good answer for dealing with legacy source code and the evolution of existing enterprise software systems. This research investigates an alternative solution by making the process of modeling more interactive with a simulator and integrating simulation with the live software system. Such an approach supports model-driven development at a higher-level of abstraction with models without sacrificing the need to drop into a lower-level with code. Additionally, simulation also supports better evolution since the impact of a change to a particular area of existing software can be better understood using simulated âwhat-ifâ scenarios. This project proposes such a solution by developing a web-based UML simulator for modeling use cases and sequence diagrams and integrating the simulator with existing applications using aspect-oriented middleware technology
The simplicity project: easing the burden of using complex and heterogeneous ICT devices and services
As of today, to exploit the variety of different "services", users need to configure each of their devices by using different procedures and need to explicitly select among heterogeneous access technologies and protocols. In addition to that, users are authenticated and charged by different means. The lack of implicit human computer interaction, context-awareness and standardisation places an enormous burden of complexity on the shoulders of the final users. The IST-Simplicity project aims at leveraging such problems by: i) automatically creating and customizing a user communication space; ii) adapting services to user terminal characteristics and to users preferences; iii) orchestrating network capabilities. The aim of this paper is to present the technical framework of the IST-Simplicity project. This paper is a thorough analysis and qualitative evaluation of the different technologies, standards and works presented in the literature related to the Simplicity system to be developed
- âŠ