7,707 research outputs found

    Reviews

    Get PDF
    The Hutchinson Electronic Encyclopedia, First Electronic Version, Oxford, Random Century and Attica Cybernetics, 1991. ISBN: 1–873472–00–5. Price £99

    The Design of a System Architecture for Mobile Multimedia Computers

    Get PDF
    This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies

    The ODO project: a Case Study in Integration of Multimedia Services

    Get PDF
    Recent years have witnessed a steady growth in the availability of wide-area multi-service networks. These support a variety of traffic types including data, control messages, audio and video. Consequently they are often thought of as integrated media carriers. To date, however, use of these networks has been limited to isolated applications which exhibit very little or no integration amongst themselves. This paper describes a project which investigated organisational, user interfacing and programming techniques to exploit this integration of services at the application level

    The use of hypermedia to increase the productivity of software development teams

    Get PDF
    Rapid progress in low-cost commercial PC-class multimedia workstation technology will potentially have a dramatic impact on the productivity of distributed work groups of 50-100 software developers. Hypermedia/multimedia involves the seamless integration in a graphical user interface (GUI) of a wide variety of data structures, including high-resolution graphics, maps, images, voice, and full-motion video. Hypermedia will normally require the manipulation of large dynamic files for which relational data base technology and SQL servers are essential. Basic machine architecture, special-purpose video boards, video equipment, optical memory, software needed for animation, network technology, and the anticipated increase in productivity that will result for the introduction of hypermedia technology are covered. It is suggested that the cost of the hardware and software to support an individual multimedia workstation will be on the order of $10,000

    Narrative music: towards an understanding of musical narrative functions in multimedia

    Get PDF
    As the computer screen is replacing the book as the dominant medium for communication (Kress, 2003), questions about how meaning is constituted by the multimodal interaction of different media (including music) is becoming increasingly important in contemporary research of pedagogy, sociology and media studies. The overall aim with this licentiate thesis is to explore musical narrative functions as they appear in multimedia such as film and computer games. The thesis is based on three publications. Publication 1 proposes a classification of musical narrative functions, with 6 narrative classes(the Emotive, Informative, Descriptive, Guiding, Temporal and Rhetorical classes) and 11 categories. The relational interplay of music with contextual factors is emphasized. Publication 2 describes the design of a software tool, REMUPP (Relations Between Musical Parameters and Perceived Properties), to be used for experimental studies of musical expression. REMUPP is used for real time alteration of musical expression, by the manipulation of musical parameters such as tempo, harmony, rhythm, articulation, etc. Publication 3 describes a quasi-experiment using REMUPP, where a group of young participants (12-13 years old) were given the task of adapting musical expression – by manipulating 7 parameters – to make it fit 3 visual scenes shown on a computer screen. They also answered a questionnaire asking about their musical backgrounds and habits of listening to music, watching movies and playing computer games. Numerical data from the manipulations were analyzed statistically with regards to the preferred values of the musical parameters in relation to the different visual scenes. The results indicated awareness and knowledge about codes and conventions of musical narrative functions, and were to some degree affected by the participants’ gender, musical backgrounds and media habits

    Public Libraries and the Internet 2006

    Get PDF
    Examines the capability of public libraries to provide and sustain public access Internet services and resources that meet community needs, including serving as the first choice for content, resources, services, and technology infrastructure

    Defining Mobile Tech Posture: Prevalence and Position Among Millennials

    Get PDF
    Background: Mobile technologies have revolutionized daily life, significantly impacting ADLs and IADLs, as well as use of the hand and upper extremity. The primary objectives of this study are to (a) provide a formal goniometric description of mobile tech posture and (b) examine the prevalence of this sub-optimal posture among a group of graduate students. Method: This study used a cross-sectional study design. Comprehensive goniometric measurements of the neck and upper extremity were taken with participants (N = 46) using their mobile devices while texting or using the Internet. Handheld usage data from the iPhone Screen Time feature (iOS 12) was collected from a sample of healthy young adults. Results: The participants spent an average of 143 min per day using mobile technology. Comprehensive goniometric measurements highlighted positions of clinical concern, including cervical spine flexion, scapular protraction, elbow flexion, and wrist ulnar deviation with thumb flexion. Discussion: Findings aligned with prior research suggesting several hr per day of handheld mobile technology use among young adults. Mobile tech posture, as described by goniometric trends, includes several positions of concern for musculoskeletal imbalance or cumulative trauma disorders (e.g., cubital tunnel syndrome; De Quervain’s tenosynovitis). Further research is recommended to examine broader societal trends and impact on occupational performance

    A comparison of forensic toolkits and mass market data recovery applications

    Get PDF
    Digital forensic application suites are large, expensive, complex software products, offering a range of functions to assist in the investigation of digital artifacts. Several authors have raised concerns as to the reliability of evidence derived from these products. This is of particular concern, given that many forensic suites are closed source and therefore can only be subject to black box evaluation. In addition, many of the individual functions integrated into forensic suites are available as commercial stand-alone products, typically at a much lower cost, or even free. This paper reports research which compared (rather than individually evaluated) the data recovery function of two forensic suites and three stand alone `non-forensic' commercial applications. The research demonstrates that, for this function at least, the commercial data recovery tools provide comparable performance to that of the forensic software suites. In addition, the research demonstrates that there is some variation in results presented by all of the data recovery tools

    Quo vadimus? The 21st Century and multimedia

    Get PDF
    The concept is related of computer driven multimedia to the NASA Scientific and Technical Information Program (STIP). Multimedia is defined here as computer integration and output of text, animation, audio, video, and graphics. Multimedia is the stage of computer based information that allows access to experience. The concepts are also drawn in of hypermedia, intermedia, interactive multimedia, hypertext, imaging, cyberspace, and virtual reality. Examples of these technology developments are given for NASA, private industry, and academia. Examples of concurrent technology developments and implementations are given to show how these technologies, along with multimedia, have put us at the threshold of the 21st century. The STI Program sees multimedia as an opportunity for revolutionizing the way STI is managed
    • …
    corecore