587 research outputs found

    VIRTUAL ROBOT LOCOMOTION ON VARIABLE TERRAIN WITH ADVERSARIAL REINFORCEMENT LEARNING

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    Reinforcement Learning (RL) is a machine learning technique where an agent learns to perform a complex action by going through a repeated process of trial and error to maximize a well-defined reward function. This form of learning has found applications in robot locomotion where it has been used to teach robots to traverse complex terrain. While RL algorithms may work well in training robot locomotion, they tend to not generalize well when the agent is brought into an environment that it has never encountered before. Possible solutions from the literature include training a destabilizing adversary alongside the locomotive learning agent. The destabilizing adversary aims to destabilize the agent by applying external forces to it, which may help the locomotive agent learn to deal with unexpected scenarios. For this project, we will train a robust, simulated quadruped robot to traverse a variable terrain. We compare and analyze Proximal Policy Optimization (PPO) with and without the use of an adversarial agent, and determine which use of PPO produces the best results

    A simple upper limb rehabilitation trainer

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    Stroke is a leading cause of disability which can affect shoulder and elbow movements which are necessary for reaching activities in numerous daily routines. To maximize functional recovery of these movements, stroke survivors undergo rehabilitation sessions under the supervision of physiotherapists in healthcare settings. Unfortunately, these sessions may be limited due to staff constraints and are often labor-intensive. There are numerous robotic devices which have been developed to overcome this problem. However, the high cost of these robots is a major concern as it limits their cost-benefit profiles, thus impeding large scale implementation. This paper presents a simple and low cost interactive training module for the purpose of upper limb rehabilitation. The module, which uses a conventional mouse integrated with a small DC motor to generate vibration instead of any robotic actuator, is integrated with a game-like virtual reality system intended for training shoulder and elbow movements. Three games for the module were developed as training platforms, namely: Triangle, Square and Circle games. Results from five healthy study subjects showed that their performances improved with practice and time taken to complete the Triangle game was the fastest of the three

    Legged Robots for Object Manipulation: A Review

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    Legged robots can have a unique role in manipulating objects in dynamic, human-centric, or otherwise inaccessible environments. Although most legged robotics research to date typically focuses on traversing these challenging environments, many legged platform demonstrations have also included "moving an object" as a way of doing tangible work. Legged robots can be designed to manipulate a particular type of object (e.g., a cardboard box, a soccer ball, or a larger piece of furniture), by themselves or collaboratively. The objective of this review is to collect and learn from these examples, to both organize the work done so far in the community and highlight interesting open avenues for future work. This review categorizes existing works into four main manipulation methods: object interactions without grasping, manipulation with walking legs, dedicated non-locomotive arms, and legged teams. Each method has different design and autonomy features, which are illustrated by available examples in the literature. Based on a few simplifying assumptions, we further provide quantitative comparisons for the range of possible relative sizes of the manipulated object with respect to the robot. Taken together, these examples suggest new directions for research in legged robot manipulation, such as multifunctional limbs, terrain modeling, or learning-based control, to support a number of new deployments in challenging indoor/outdoor scenarios in warehouses/construction sites, preserved natural areas, and especially for home robotics.Comment: Preprint of the paper submitted to Frontiers in Mechanical Engineerin

    Climbing and Walking Robots

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    With the advancement of technology, new exciting approaches enable us to render mobile robotic systems more versatile, robust and cost-efficient. Some researchers combine climbing and walking techniques with a modular approach, a reconfigurable approach, or a swarm approach to realize novel prototypes as flexible mobile robotic platforms featuring all necessary locomotion capabilities. The purpose of this book is to provide an overview of the latest wide-range achievements in climbing and walking robotic technology to researchers, scientists, and engineers throughout the world. Different aspects including control simulation, locomotion realization, methodology, and system integration are presented from the scientific and from the technical point of view. This book consists of two main parts, one dealing with walking robots, the second with climbing robots. The content is also grouped by theoretical research and applicative realization. Every chapter offers a considerable amount of interesting and useful information

    Development trends in Robotics

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    Robots are always a frequently used as an example for Mechatronic Systems. Currently the field of robotics is very fast growing. Therefore the overview is definitely not actual and have to be improved. The main goal of this contribution is to make some additional remarks to the existing kinds of robots and introduce some new with special emphasis to Mechatronic Systems like manufacturing automation by Production 4.0

    Smooth control of an articulated mobile robot with switching constraints

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    The paper describes a smooth controller of an articulated mobile robot with switching constraints. The use of switching constraints associated with grounded/lifted wheels is an effective method of controlling various motions; e.g. the avoidance of a moving obstacle. A model of an articulated mobile robot that has active and passive wheels and active joints with switching constraints is derived. A controller that accomplishes the trajectory tracking of the robot’s head and subtasks using smooth joint input is proposed on the basis of the model. Simulations and experiments are presented to show the effectiveness of the proposed controller

    Design, Analysis and Fabrication of a Reconfigurable Stair Climbing Robot

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    Over the past few years, the scientists have tried to develop robots that can move on rough terrains. However, there are few robots that are suitable for use in rough terrains. A number of new technologies have evolved for reliable localization, obstacle avoidance and even autonomous map building in dynamically changing environment. However, mobility in very rough terrain is often very limited due to the absence of adequate locomotion concepts. The aim of this project is to introduce a new class of locomotive concept that will have excellent off-road capabilities. As a first prototype of this class, this four-wheeled robot will have the capability of climbing the stairs of height equal to its diameter. It will possess maximum gripping capacity and stability during motion in rough terrain owing to the 4 differential driven wheel configurations. The long -term goal of our research is to develop a robust outdoor platform which is suitable to be included in disaster mitigation as well as in security and surveillance missions. The platform should be able to transport application sensors to areas that are dangerous for humans to access, e.g. a collapse-endangered building or an industrial compound after a chemical accident. In those cases, before they enter, the rescue personnel might need some information about the air contamination or the whereabouts of people inside an area. The robot should be upgradeable with a variety of application sensors, e.g. cameras, thermal vision, or chemical sensors. To be usable in any search and rescue or security application, the robot has to be operational without changing batteries for at least two hours. As the first step into these future goals, our work has wireless control of the robot, which will steer the robot in the target area from remote. The robot will be wirelessly controlled through PC using ZigBee technology. In the future work, sensors, cameras, manipulators can be added to the robot frame. The robot can then serve complex tasks in dangerous areas remotely

    X-RHex: A Highly Mobile Hexapedal Robot for Sensorimotor Tasks

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    We report on the design and development of X-RHex, a hexapedal robot with a single actuator per leg, intended for real-world mobile applications. X-RHex is an updated version of the RHex platform, designed to offer substantial improvements in power, run-time, payload size, durability, and terrain negotiation, with a smaller physical volume and a comparable footprint and weight. Furthermore, X-RHex is designed to be easier to build and maintain by using a variety of commercial off-the-shelf (COTS) components for a majority of its internals. This document describes the X-RHex architecture and design, with a particular focus on the new ability of this robot to carry modular payloads as a laboratory on legs. X-RHex supports a variety of sensor suites on a small, mobile robotic platform intended for broad, general use in research, defense, and search and rescue applications. Comparisons with previous RHex platforms are presented throughout, with preliminary tests indicating that the locomotive capabilities of X-RHex can meet or exceed the previous platforms. With the additional payload capabilities of X-RHex, we claim it to be the first robot of its size to carry a fully programmable GPU for fast, parallel sensor processing

    Conceptual Design for Multi Terrain Mobile Robot

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    This paper presents the conceptual design of the multi terrain mobile robot with total design approach. Twenty conceptual designs were generated for selection purpose. To determine the final design of multi terrain mobile robot, the matrix evaluation method was used. The weight of the concept was obtained through weighted analysis. The final design of the multi terrain mobile robot is the mobile robot with six independent motorized wheels. The mobile robot has a steering wheel in the front and the rear, and two wheels arranged on a bogie on each side. Each wheel can operate separately on different type of terrain. Twenty conceptual designs were generated for selection. To determine the final design of multi terrain mobile robot,the matrix evaluation method was used. The weight of the concept was obtained through weight analysis
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