15,699 research outputs found

    Dynamic Euler Diagram Drawing

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    In this paper we describe a method to lay out a graph enhanced Euler diagram so that it looks similar to a previously drawn graph enhanced Euler diagram. This task is non-trivial when the underlying structures of the diagrams differ. In particular, if a structural change is made to an existing drawn diagram, our work enables the presentation of the new diagram with minor disruption to the user's mental map. As the new diagram can be generated from an abstract representation, its initial embedding may be very different from that of the original. We have developed comparison measures for Euler diagrams, integrated into a multicriteria optimizer, and applied a force model for associated graphs that attempts to move nodes towards their positions in the original layout. To further enhance the usability of the system, the transition between diagrams can be animated

    Mapping Tasks to Interactions for Graph Exploration and Graph Editing on Interactive Surfaces

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    Graph exploration and editing are still mostly considered independently and systems to work with are not designed for todays interactive surfaces like smartphones, tablets or tabletops. When developing a system for those modern devices that supports both graph exploration and graph editing, it is necessary to 1) identify what basic tasks need to be supported, 2) what interactions can be used, and 3) how to map these tasks and interactions. This technical report provides a list of basic interaction tasks for graph exploration and editing as a result of an extensive system review. Moreover, different interaction modalities of interactive surfaces are reviewed according to their interaction vocabulary and further degrees of freedom that can be used to make interactions distinguishable are discussed. Beyond the scope of graph exploration and editing, we provide an approach for finding and evaluating a mapping from tasks to interactions, that is generally applicable. Thus, this work acts as a guideline for developing a system for graph exploration and editing that is specifically designed for interactive surfaces.Comment: 21 pages, minor corrections (typos etc.

    Bigraphs with sharing

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    Bigraphical Reactive Systems (BRS) were designed by Milner as a universal formalism for modelling systems that evolve in time, locality, co-locality and connectivity. But the underlying model of location (the place graph) is a forest, which means there is no straightforward representation of locations that can overlap or intersect. This occurs in many domains, for example in wireless signalling, social interactions and audio communications. Here, we define bigraphs with sharing, which solves this problem by an extension of the basic formalism: we define the place graph as a directed acyclic graph, thus allowing a natural representation of overlapping or intersecting locations. We give a complete presentation of the theory of bigraphs with sharing, including a categorical semantics, algebraic properties, and several essential procedures for computation: bigraph with sharing matching, a SAT encoding of matching, and checking a fragment of the logic BiLog. We show that matching is an instance of the NP-complete sub-graph isomorphism problem and our approach based on a SAT encoding is also efficient for standard bigraphs. We give an overview of BigraphER (Bigraph Evaluator & Rewriting), an efficient implementation of bigraphs with sharing that provides manipulation, simulation and visualisation. The matching engine is based on the SAT encoding of the matching algorithm. Examples from the 802.11 CSMA/CA RTS/CTS protocol and a network management support system illustrate the applicability of the new theory

    Event-driven grammars: Relating abstract and concrete levels of visual languages

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s10270-007-0051-2In this work we introduce event-driven grammars, a kind of graph grammars that are especially suited for visual modelling environments generated by meta-modelling. Rules in these grammars may be triggered by user actions (such as creating, editing or connecting elements) and in their turn may trigger other user-interface events. Their combination with triple graph transformation systems allows constructing and checking the consistency of the abstract syntax graph while the user is building the concrete syntax model, as well as managing the layout of the concrete syntax representation. As an example of these concepts, we show the definition of a modelling environment for UML sequence diagrams. A discussion is also presented of methodological aspects for the generation of environments for visual languages with multiple views, its connection with triple graph grammars, the formalization of the latter in the double pushout approach and its extension with an inheritance concept.This work has been partially sponsored by the Spanish Ministry of Education and Science with projects MOSAIC (TSI2005-08225-C07-06) and MODUWEB (TIN 2006-09678)

    Freeform User Interfaces for Graphical Computing

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    報告番号: 甲15222 ; 学位授与年月日: 2000-03-29 ; 学位の種別: 課程博士 ; 学位の種類: 博士(工学) ; 学位記番号: 博工第4717号 ; 研究科・専攻: 工学系研究科情報工学専

    Métodos para melhora da análise visual de redes em fluxo contínuo de dados

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    Temporal networks (also known as dynamic networks) are often used to model connections that occur over time between parts of a system by using nodes and edges. In temporal networks, all nodes, edges, and times, are known and available to be used in the analysis. However, in several real-world applications, data are produced in a massive and continuous way, which is known as data stream. In this case, the volume of data may be so large that the storage may be impossible and mining tasks become more challenging. In streaming temporal networks, edges are continuously arriving in non-stationary distribution. In both temporal and streaming temporal networks, patterns related to node and edge activity are typically irregular in time, which makes the visualization of such networks helpful to gain insights about network structure and dynamics. Nevertheless, the non-stationary distribution of incoming data increases complexity and turns the streaming temporal network visualization even more challenging. Several visualization layouts have been proposed, but they all have limitations. The main challenge in this context is the amount of visual information, that increases depending on the network size and density, and causes visual clutter due to edge overlap, fine temporal resolution, and node proximity. In this thesis, we propose methods to enhance the visualization of streaming temporal networks through the manipulation of the three network dimensions, namely node, edge, and time. Specifically, we propose: (i) CNO, a visual scalable node ordering method; (ii) SEVis, a streaming edge sampling method; and (iii) a streaming method that adapts the temporal resolution according to local levels of node activity. We also present a comparative study considering the combination of these methods. We show through case studies with real-world networks that each of these methods greatly improves layout readability, thus leading to a fast and reliable decision making.CAPES - Coordenação de Aperfeiçoamento de Pessoal de Nível SuperiorTese (Doutorado)Redes temporais (ou dinâmicas) são frequentemente usadas para modelar conexões que ocorrem ao longo do tempo entre partes de um sistema por meio de nós e arestas. Nessas redes, todos os nós, arestas e instantes de tempo são conhecidos e estão disponíveis para serem utilizados na análise. Entretanto, em várias situações reais, dados são produzidos de forma massiva e contínua, o que é conhecido como fluxo contínuo de dados (FCD). Nesse tipo de aplicação, o volume de dados pode ser tão grande que o armazenamento deles pode ser impossível e as tarefas de mineração se tornam ainda mais desafiadoras. Em redes provenientes de FCD, arestas são continuamente adicionadas em distribuição não-estacionária. Tanto em redes temporais quanto em redes em FCD, padrões relacionados à atividade de nós e arestas são tipicamente irregulares ao longo do tempo, o que torna a visualização dessas redes útil para obter insights sobre a estrutura e dinâmica delas. Por outro lado, a distribuição não-estacionária aumenta a complexidade e torna a visualização de redes em FCD ainda mais desafiadora. Vários layouts visuais foram propostos até hoje, mas todos possuem limitações. O principal desafio é a quantidade de informação visual, que aumenta dependendo do tamanho e densidade da rede e causa poluição visual devido à sobreposição de arestas, resolução temporal e proximidade dos nós. Nesta tese, nós propomos métodos para melhorar a visualização de redes em FCD por meio da manipulação das três dimensões da rede: nó, aresta e tempo. Mais especificamente, nós propomos: (i) CNO, um método de ordenação de nós visualmente escalável; (ii) SEVis, um método de amostragem de arestas em FCD; (iii) um método para FCD que adapta a resolução temporal de acordo com níveis locais de atividade de nós. Também apresentamos um estudo comparativo considerando a combinação destes métodos. Por meio de estudos de caso com redes reais, mostramos que cada um dos métodos melhora bastante a legibilidade do layout, levando a uma tomada de decisão rápida e confiável

    Stochastic blockmodels and community structure in networks

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    Stochastic blockmodels have been proposed as a tool for detecting community structure in networks as well as for generating synthetic networks for use as benchmarks. Most blockmodels, however, ignore variation in vertex degree, making them unsuitable for applications to real-world networks, which typically display broad degree distributions that can significantly distort the results. Here we demonstrate how the generalization of blockmodels to incorporate this missing element leads to an improved objective function for community detection in complex networks. We also propose a heuristic algorithm for community detection using this objective function or its non-degree-corrected counterpart and show that the degree-corrected version dramatically outperforms the uncorrected one in both real-world and synthetic networks.Comment: 11 pages, 3 figure
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