550 research outputs found

    Data on the potential of nutrition-information apps from a consumer behaviour perspective

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    This paper presents data on the influence of the use of a nutrition-information app (Edo) on healthy eating. The methodology adopted included a baseline (t0) and a follow-up online questionnaire (t1). The first survey was sent to 7000 consumers who had already downloaded the app. This survey collected data on users\u2019 perceived healthiness of their own diet, food purchasing habits, sociodemographic information, concern for appearance, perception of the Health Belief Model constructs, and objective and perceived healthy food knowledge. The follow-up survey (t1) was sent to the respondents who had used the app for 12 weeks. It collected data on app satisfaction, recommended additional app features, consumers\u2019 perception on the Health Belief Model constructs, and consumers\u2019 objective and perceived healthy food knowledge. Data elaboration included two factor analyses elaboration, one for t0 data and one for t1 data. The aim was the identification of constructs as latent factors of the data. The value of each construct was calculated and compared between t0 and t1. The data presented in this article can help the replication of studies about similar apps and enhance the cooperation among app developers, consumer behaviour scientists, nutritionists and marketing experts for apps development. For conclusion and interpretation of data, the original article can be consulted (DOI:10.1016/j.foodres.2019.108766)

    ELECRONIC LAND TITLING (E-TITLING) IN LAND ADMINISTRATION AND ECONOMIC ECOSYSTEMS IN RWANDA

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    ABSTRACTElectronic land titling in the field of land administration being a new concept of right registration on land and properties developed on it, is seen to be the future of a centric land administration in Rwanda. Rwanda is promoting a cashless economy and a full paperless land administration aiming at promoting the principle of “zero trip zero paper”. Since the completion of systematic land registration, the country has achieved a commendable work in the regularization of land tenure system which took place from 2009 to 2013 resulting to a mass land titling process where over 10,6 million of land certificates were registered and collected by land owners at a glance. Given that the application to land services mostly results to the issuance of a physical land title which acts as the proof of land ownership that can be presented as a collateral to financial institutions while applying for financial support, the title is supposed to be strictly taken care by the owner to avoid the loss or physical damage. Also the production of a physical land title implies huge cost to the Government of Rwanda and to the citizens. Once e-titling is implemented, all these bottlenecks will be addressed, since land owners will only use their electronic gadgets like phones, IPADS and computers to access their information and keep their land titles digitally. This paper seeks to enlighten policy makers and professionals in land administration on the importance of implementing electronic land titling and how it can increase transparency, equity, and accountability and speed up land related services and other services that require a proof of real property ownership.

    How to Motivate Children with Severe Disabilities to Adhere to Their Therapy?

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    Rehabilitation therapies after a serious accident or disease are usually repetitive and lengthy, requiring high motivation and adherence of the patients to achieve therapy goals. Moreover, the exercises are often painful leading to a decrease in motivation. Keeping motivation and adherence on a high level is even more challenging when the patient is a child or youth. In this paper, we address the question how to motivate this patient group to continuously attend therapy sessions and repeat the painful exercises. To address this issue, we developed the mobile application PAPP with integrated motivation concept that stimulates intrinsic and extrinsic motivation by corresponding features within the app. The intrinsic motivation is considered by means of gamification. An ice bear called "Teddy" and his journey to Spitzbergen is introduced and accompanies the patient journey. The extrinsic motivation is implemented by introducing the virtual currency "Papp-Taler" with integrated rewarding system. The usability test results show promising results. The app still requires extensions such as an external data storage to enable therapists and parents to monitor the progress. In future, it will be possible to use the app in a study to investigate whether it can motivate young patients to adhere to their therapy and whether that has a positive influence on the therapeutic outcome

    Development and Pilot Testing of the Snackability Smartphone Application to Identify Healthy and Unhealthy Snacks

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    Objectives: Snacks contribute to the diet quality in youth, which is often poor. Although the US Department of Agriculture (USDA) has guidelines for healthy snacks, this is lost in translation when youth are choosing snacks. To develop a userfriendly app to help identify healthy snacks based on the US Department of Agriculture guidelines and evaluate the app’s feasibility, usability, satisfaction, and acceptability. Methods: The ‘Snackability’ app was developed following the ADDIE (analysis, design, development, implementation, and evaluation) model. The app was pilot tested for 2 weeks among college-age students (18–24 years) using questionnaires and focus groups. Based on the feedback received, the app was improved, and pilottested again. Results: The app had a simple score (–1 to 11) and feedback (the higher the score, the healthier the snack is). The 1st pilot test among 12 students showed that the app’s feasibility and usability were \u3e50% (p \u3c 0.05). Participants reported that the app was a good way to help individuals select and consume healthy snacks and suggested improving the search process and including average score reports, a ‘consumed history’ tab, gamification, notifications, and the option to add snacks not found. These were incorporated into the 2nd version of the app, which was pilot tested among 8 students. Feasibility, usability, and acceptability of the 2nd version were \u3e50% (p \u3c 0.05). Additional suggestions were to include images for serving size, snack alternatives, and barcode scanning, which were incorporated into the 3rd version. Conclusions: Snackability app was feasible, usable, satisfactory, and acceptable, and several features were improved as suggested by participants

    Blockchain Technology as Authenticated System for Smart Universities

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    Many industries and universities are interested in blockchain technology, which is a growing field of interest. The Digital Data Storage System (DDS) consists of many servers (multi-server). Blockchain technology allows data to be copied and authenticated across servers. Many people believe that blockchain is only used for cryptocurrencies, but that's not entirely correct. Bitcoin, one of the most well-known cryptocurrencies, heavily relies on the technology. However, in reality, the use of blockchain is not limited to cryptocurrencies. One way that blockchain technology can be used is for data processing in universities. In this study, the author looks at how it can be used to improve student records, document transactions, and more.The research method used in this study is the "literature review" method

    Automated Questions Unique Arrangement (A.Q.U.A)

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    With the world digitizing and moving at a fast pace, framing questions for examinations or learning is a time-consuming process and requires a lot of critical thinking. Questions we solve in the exams, for instance, school and college level examinations, are similar to the last year papers and contain repeated questions with little or no paraphrasing or modifications. Educators spend a significant amount of time in preparing question papers to come up with creative brainstorming questions. Automation has become a vital aspect of life. New technologies are coming up every day to minimize manual work and make everything automated with just a click. Considering the present pandemic scenario, education is now internet based and exams are being conducted online. Most of the examinations are based on multiple choice questions and these questions are, in most cases, taken from popular quizzing websites. This practice makes it easier for students to find the correct answer without even studying the subject and increases malpractices. We propose an automatic solution to the issue of making questions that will save time and energy and also promote proper learning with our model “A.Q.U.A – Automated Questions Unique Arrangement. It is a machine learning model that uses transformers for natural language processing and generating meaningful and understandable questions from the given context. A.Q.U.A will be of great use in online assessments , school level and university level exams, as well as competitive exams. It’ll be also helpful for students and learners to take practise tests for a topic and evaluate their knowledge in it

    Adoption of Mobile Health Apps in Dietetic Practice: Case Study of Diyetkolik

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    Background: Dietetics mobile health apps provide lifestyle tracking and support on demand. Mobile health has become a new trend for health service providers through which they have been shifting their services from clinical consultations to online apps. These apps usually offer basic features at no cost and charge a premium for advanced features. Although diet apps are now more common and have a larger user base, in general, there is a gap in literature addressing why users intend to use diet apps. We used Diyetkolik, Turkey’s most widely used online dietetics platform for 7 years, as a case study to understand the behavioral intentions of users. Objective: The aim of this study was to investigate the factors that influence the behavioral intentions of users to adopt and use mobile health apps. We used the Technology Acceptance Model and extended it by exploring other factors such as price-value, perceived risk, and trust factors in order to assess the technology acceptance of users. Methods: We conducted quantitative research on the Diyetkolik app users by using random sampling. Valid data samples gathered from 658 app users were analyzed statistically by applying structural equation modeling. Results: Statistical findings suggested that perceived usefulness (P<.001), perceived ease of use (P<.001), trust (P<.001), and price-value (P<.001) had significant relationships with behavioral intention to use. However, no relationship between perceived risk and behavioral intention was found (P=.99). Additionally, there was no statistical significance for age (P=.09), gender (P=.98), or previous app use experience (P=.14) on the intention to use the app. Conclusions: This research is an invaluable addition to Technology Acceptance Model literature. The results indicated that 2 external factors (trust and price-value) in addition to Technology Acceptance Model factors showed statistical relevance with behavioral intention to use and improved our understanding of user acceptance of a mobile health app. The third external factor (perceived risk) did not show any statistical relevance regarding behavioral intention to use. Most users of the Diyetkolik dietetics app were hesitant in purchasing dietitian services online. Users should be frequently reassured about the security of the platform and the authenticity of the platform’s dietitians to ensure that users’ interactions with the dietitians are based on trust for the platform and the brand.Peer reviewe

    Quality and presence of behaviour change techniques in mobile apps for the Mediterranean diet:a content analysis of Android Google Play and Apple Store apps

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    Smartphone apps might represent an opportunity to promote adherence to the Mediterranean diet (MedDiet). This study aimed to evaluate the quality of commercially available apps for the MedDiet and the presence of behavioural change techniques (BCTs) used by these apps. A systematic search was conducted on the Apple App and Google Play stores in November 2021. Apps were included if they provided information on the MedDiet or if their objective was to promote a healthy lifestyle through adherence to the MedDiet. Eligible apps were independently evaluated by two reviewers with regard to their quality (engagement, functionality, aesthetics and information quality) using the 5-point Mobile App Rating Scale (MARS; with higher scores indicating higher quality), and the presence of BCTs using an established 26-item BCT taxonomy. Of the 55 analysed apps, 52 (94.5%) were free, 50 (90.9%) provided recipe ideas, 29 (52.7%) provided meal plans, and 22 (40%) provided information on the health benefits of the MedDiet. The overall quality mean MARS score was 2.84 (standard deviation (SD) = 0.42), with functionality being the highest scored MARS domain (mean = 3.58, SD = 0.44) and engagement the lowest (mean = 2.29, SD = 0.61). The average number of BCTs in the analysed apps was 2.3 (SD = 1.4; range: 0–6 per app). The number of BCTs was positively correlated with app information quality (r(rho) = 0.269, p = 0.047), overall MARS score (r(rho) = 0.267, p = 0.049), app subjective quality (r(rho) = 0.326, p = 0.015) and app-specific quality (r(rho) = 0.351, p = 0.009). These findings suggest that currently available apps might provide information on the MedDiet, but the incorporation of more BCTs is warranted to maximise the potential for behaviour change towards the MedDiet
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