98 research outputs found

    Ant colony algorithm and new pheromone to adapt units sequence to learners' profiles

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    The use of new information and communication technology is increasingly common nowadays. Content adaptation of learner’s profile is an issue that concerns many researchers in education field. Several studies have been conducted to achieve high quality learning and adapt the content to learners ' profiles. Some researchers have properly applied the ant colony algorithm to the field of e-learning. In this work we are interested in the improvement of ant colony algorithm for scheduling units of courses (e.g., a Java course). We follow a pedagogical way to establish units. We define five concepts to maintain learners ' motivation and adapt the algorithm behavior to our context. So our contribution is a new pheromone that influences the algorithm to choose the right unit in a pedagogical sequence. Many changes are taken into consideration to implement the new version of ant colony algorithm. The trainers apply weights to each arc that are linking two units of the course. The profile definition is a part that was preliminary defined in previous work using fuzzy logic method. Method Roulette Weel is applied for the selection part. This method is interested in finding the final state. It is used in addition to the ant colony algorithm for the path exploration and optimal learning path

    An ACO-based personalized learning technique in support of people with acquired brain injury

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    This is the author’s version of a work that was accepted for publication in Applied Soft Computing . Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Applied Soft Computing 47 (2016) 316–331. DOI 10.1016/j.asoc.2016.04.039The ever-increasing cases of acquired brain injury (ABI), especially among young people, have prompted a rapid progress in research involving neurological disorders. One important path is the concept of relearning, which attempts to help people regain basic motor and cognitive skills lost due to illness or accident. The goals of relearning are twofold. First, there must exist a way to properly assess the necessities of an affected person, leading to a diagnosis, followed by a recommendation regarding the exercises, tests and tasks to perform; and second, there must be a way to confirm the results obtained from these recommendations in order to fine-tune and personalize the relearning process. This presents a challenge, as there is a deeply-rooted duality between the personalized and the generalized approach. In this work we propose a personalization algorithm based on the ant colony optimization (ACO), which is a bio-inspired meta-heuristic. As we show, the stochastic nature of ants has certain similarities to the human learning process. We combine the adaptive and exploratory capabilities of ACO systems to respond to rapidly changing environments and the ubiquitous human factor. Finally, we test the proposed solution extensively in various scenarios, achieving high quality results. © 2016 Elsevier B.V. All rights reservedThis research has been funded by the Spanish Ministry of Economy and Competitiveness and by the FEDER funds of the EU under the project SUPEREMOS (TIN2014-60077-R) and insPIre (TIN2012-34003). Kamil Krynicki is supported by the FPI fellowship from Universitat Politecnica de Valencia.Krynicki, K.; Jaén Martínez, FJ.; Navarro, E. (2016). An ACO-based personalized learning technique in support of people with acquired brain injury. Applied Soft Computing. 47:316-331. doi:10.1016/j.asoc.2016.04.039S3163314

    Integration of evolutionary algorithm in an agent-oriented approach for an adaptive e-learning

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    This paper describes an agent- oriented approach that aims to create learning situations by solving problems. The proposed system is designed as a multi-agent that organizes interfaces, coordinators, sources of information and mobiles. The objective of this approach is to get learners to solve a problem that leads them to get engaged in several learning activities, chosen according to their level of knowledge and preferences in order to ensure adaptive learning and reduce the rate of learner abundance in an e-learning system. The search for learning activities procedure is based on evolutionary algorithms typically: genetic algorithm, to offer learners the optimal solution adapted to their profiles and ensuring a resolution of the proposed learning problem. In terms of results, we have adopted “immigration strategies” to improve the performance of the genetic algorithm. To show the effectiveness of the proposed approach we have made a comparative study with other artificial intelligence optimization methods. We conducted a real experiment with primary school learners in order to test the effectiveness of the proposed approach and to set up its functioning. The experiment results showed a high rate of success and engagement among the learners who followed the proposed adaptive learning scenario

    Ant Colony Algorithms for the Resolution of Semantic Searches in P2P Networks

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    Tesis por compendio[EN] The long-lasting trend in the field of computation of stress and resource distribution has found its way into computer networks via the concept of peer-to-peer (P2P) connectivity. P2P is a symmetrical model, where each network node is enabled a comparable range of capacities and resources. It stands in a stark contrast to the classical, strongly asymmetrical client-server approach. P2P, originally considered only a complimentary, server-side structure to the straightforward client-server model, has been shown to have the substantial potential on its own, with multiple, widely known benefits: good fault tolerance and recovery, satisfactory scalability and intrinsic load distribution. However, contrary to client-server, P2P networks require sophisticated solutions on all levels, ranging from network organization, to resource location and managing. In this thesis we address one of the key issues of P2P networks: performing efficient resource searches of semantic nature under realistic, dynamic conditions. There have been numerous solutions to this matter, with evolutionary, stigmergy-based, and simple computational foci, but few attempt to resolve the full range of challenges this problem entails. To name a few: real-life P2P networks are rarely static, nodes disconnect, reconnect and change their content. In addition, a trivial incorporation of semantic searches into well-known algorithms causes significant decrease in search efficiency. In our research we build a solution incrementally, starting with the classic Ant Colony System (ACS) within the Ant Colony Optimization metaheuristic (ACO). ACO is an algorithmic framework used for solving combinatorial optimization problems that fits contractually the problem very well, albeit not providing an immediate solution to any of the aforementioned problems. First, we propose an efficient ACS variant in structured (hypercube structured) P2P networks, by enabling a path-post processing algorithm, which called Tabu Route Optimization (TRO). Next, we proceed to resolve the issue of network dynamism with an ACO-compatible information diffusion approach. Consequently, we attempt to incorporate the semantic component of the searches. This initial approximation to the problem was achieved by allowing ACS to differentiate between search types with the pheromone-per-concept idea. We called the outcome of this merger Routing Concept ACS (RC-ACS). RC-ACS is a robust, static multipheromone implementation of ACS. However, we were able to conclude from it that the pheromone-per-concept approach offers only limited scalability and cannot be considered a global solution. Thus, further progress was made in this respect when we introduced to RC-ACS our novel idea: dynamic pheromone creation, which replaces the static one-to-one assignment. We called the resulting algorithm Angry Ant Framework (AAF). In AAF new pheromone levels are created as needed and during the search, rather than prior to it. The final step was to enable AAF, not only to create pheromone levels, but to reassign them to optimize the pheromone usage. The resulting algorithm is called EntropicAAF and it has been evaluated as one of the top-performing algorithms for P2P semantic searches under all conditions.[ES] La popular tendencia de distribución de carga y recursos en el ámbito de la computación se ha transmitido a las redes computacionales a través del concepto de la conectividad peer-to-peer (P2P). P2P es un modelo simétrico, en el cual a cada nodo de la red se le otorga un rango comparable de capacidades y recursos. Se trata de un fuerte contraste con el clásico y fuertemente asimétrico enfoque cliente-servidor. P2P, originalmente considerado solo como una estructura del lado del servidor complementaria al sencillo modelo cliente-servidor, ha demostrado tener un potencial considerable por sí mismo, con múltiples beneficios ampliamente conocidos: buena tolerancia a fallos y recuperación, escalabilidad satisfactoria y distribución de carga intrínseca. Sin embargo, al contrario que el modelo cliente-servidor, las redes P2P requieren de soluciones sofisticadas a todos los niveles, desde la organización de la red hasta la gestión y localización de recursos. Esta tesis aborda uno de los problemas principales de las redes P2P: la búsqueda eficiente de recursos de naturaleza semántica bajo condiciones dinámicas y realistas. Ha habido numerosas soluciones a este problema basadas en enfoques evolucionarios, estigmérgicos y simples, pero pocas han tratado de resolver el abanico completo de desafíos. En primer lugar, las redes P2P reales son raramente estáticas: los nodos se desconectan, reconectan y cambian de contenido. Además, la incorporación trivial de búsquedas semánticas en algoritmos conocidos causa un decremento significativo de la eficiencia de la búsqueda. En esta investigación se ha construido una solución de manera incremental, comenzando por el clásico Ant Colony System (ACS) basado en la metaheurística de Ant Colony Optimization (ACO). ACO es un framework algorítmico usado para búsquedas en grafos que encaja perfectamente con las condiciones del problema, aunque no provee una solución inmediata a las cuestiones mencionadas anteriormente. En primer lugar, se propone una variante eficiente de ACS para redes P2P estructuradas (con estructura de hipercubo) permitiendo el postprocesamiento de las rutas, al que hemos denominado Tabu Route Optimization (TRO). A continuación, se ha tratado de resolver el problema del dinamismo de la red mediante la difusión de la información a través de una estrategia compatible con ACO. En consecuencia, se ha tratado de incorporar el componente semántico de las búsquedas. Esta aproximación inicial al problema ha sido lograda permitiendo al ACS diferenciar entre tipos de búsquedas através de la idea de pheromone-per-concept. El resultado de esta fusión se ha denominado Routing Concept ACS (RC-ACS). RC-ACS es una implementación multiferomona estática y robusta de ACS. Sin embargo, a partir de esta implementación se ha podido concluir que el enfoque pheromone-per-concept ofrece solo escalabilidad limitada y que no puede ser considerado una solución global. Por lo tanto, para lograr una mejora a este respecto, se ha introducido al RC-ACS una novedosa idea: la creación dinámica de feromonas, que reemplaza la asignación estática uno a uno. En el algoritmo resultante, al que hemos denominado Angry Ant Framework (AAF), los nuevos niveles de feromona se crean conforme se necesitan y durante la búsqueda, en lugar de crearse antes de la misma. La mejora final se ha obtenido al permitir al AAF no solo crear niveles de feromona, sino también reasignarlos para optimizar el uso de la misma. El algoritmo resultante se denomina EntropicAAF y ha sido evaluado como uno de los algoritmos más exitosos para las búsquedas semánticas P2P bajo todas las condiciones.[CA] La popular tendència de distribuir càrrega i recursos en el camp de la computació s'ha estès cap a les xarxes d'ordinadors a través del concepte de connexions d'igual a igual (de l'anglès, peer to peer o P2P). P2P és un model simètric on cada node de la xarxa disposa del mateix nombre de capacitats i recursos. P2P, considerat originàriament només una estructura situada al servidor complementària al model client-servidor simple, ha provat tindre el suficient potencial per ella mateixa, amb múltiples beneficis ben coneguts: una bona tolerància a errades i recuperació, una satisfactòria escalabilitat i una intrínseca distribució de càrrega. No obstant, contràriament al client-servidor, les xarxes P2P requereixen solucions sofisticades a tots els nivells, que varien des de l'organització de la xarxa a la localització de recursos i la seua gestió. En aquesta tesi s'adreça un dels problemes clau de les xarxes P2P: ser capaç de realitzar eficientment cerques de recursos de naturalesa semàntica sota condicions realistes i dinàmiques. Existeixen nombroses solucions a aquest tema basades en la computació simple, evolutiva i també basades en l'estimèrgia (de l'anglès, stigmergy), però pocs esforços s'han realitzat per intentar resoldre l'ampli conjunt de reptes existent. En primer lloc, les xarxes P2P reals són rarament estàtiques: els nodes es connecten, desconnecten i canvien els seus continguts. A més a més, la incorporació trivial de cerques semàntiques als algorismes existents causa una disminució significant de l'eficiència de la cerca. En aquesta recerca s'ha construït una solució incremental, començant pel sistema clàssic de colònia de formigues (de l'anglés, Ant Colony System o ACS) dins de la metaheurística d'optimització de colònies de formigues (de l'anglès, Ant Colony Optimization o ACO). ACO és un entorn algorísmic utilitzat per cercar en grafs i que aborda el problema de forma satisfactòria, tot i que no proveeix d'una solució immediata a cap dels problemes anteriorment mencionats. Primer, s'ha proposat una variant eficient d'ACS en xarxes P2P estructurades (en forma d'hipercub) a través d'un algorisme de processament post-camí el qual s'ha anomenat en anglès Tabu Route Optimization (TRO). A continuació, s'ha procedit a resoldre el problema del dinamisme de les xarxes amb un enfocament de difusió d'informació compatible amb ACO. Com a conseqüència, s'ha intentat incorporar la component semàntica de les cerques. Aquest enfocament inicial al problema s'ha realitzat permetent a ACS diferenciar entre tipus de cerques amb la idea de ''feromona per concepte'', i s'ha anomenat a aquest producte Routing Concept ACS o RC-ACS. RC-ACS és una implementació multi-feromona robusta i estàtica d'ACS. No obstant, s'ha pogut concloure que l'enfocament de feromona per concepte ofereix només una escalabilitat limitada i no pot ser considerada una solució global. En aquest respecte s'ha realitzat progrés posteriorment introduint una nova idea a RC-ACS: la creació dinàmica de feromones, la qual reemplaça a l'assignació un a un de les mateixes. A l'algorisme resultant se l'ha anomenat en anglès Angry Ant Framework (AAF). En AAF es creen nous nivells de feromones a mesura que es necessiten durant la cerca, i no abans d'aquesta. El progrés final s'ha aconseguit quan s'ha permès a AAF, no sols crear nivells de feromones, sinó reassignar-los per optimitzar la utilització de feromones. L'algorisme resultant s'ha anomenat EntropicAAF i ha sigut avaluat com un dels algorismes per a cerques semàntiques P2P amb millors prestacions.Krynicki, KK. (2016). Ant Colony Algorithms for the Resolution of Semantic Searches in P2P Networks [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/61293TESISPremios Extraordinarios de tesis doctoralesCompendi

    The Potential for Using Artificial Intelligence Techniques to Improve e-Learning Systems

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    There has been significant progress in the development of techniques to deliver more effective e-Learning systems in both education and commerce but our research has identified very few examples of comprehensive learning systems that exploit contemporary artificial intelligence (AI) techniques. We have surveyed existing intelligent learning/training systems and explored the contemporary AI techniques which appear to offer the most promising contributions to e-Learning. We have considered the non-technological challenges to be addressed and considered those factors which will allow step change progress. With the convergence of several of the required components for success increasingly in place we believe that the opportunity to make this progress is now much stronger. We present a description of the fundamental components of an adaptive learning system designed to fulfill the objectives of the teacher and to develop a close relationship with the learner, monitoring and adjusting the teaching based upon a wide variety of analyses of their knowledge and performance. This is an important area for future research with the opportunity to deliver significant value to both education and commerce. The development of improved learning systems in conjunction with trainers, teachers and subject matter experts will provide benefits to educational institutions and help commercial organisations to face critical challenges in the training, development and retention of the key skills required to address new, emerging technologies and business models.Final Accepted Versio

    Efficient Learning Machines

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    Computer scienc

    Novel Computationally Intelligent Machine Learning Algorithms for Data Mining and Knowledge Discovery

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    This thesis addresses three major issues in data mining regarding feature subset selection in large dimensionality domains, plausible reconstruction of incomplete data in cross-sectional applications, and forecasting univariate time series. For the automated selection of an optimal subset of features in real time, we present an improved hybrid algorithm: SAGA. SAGA combines the ability to avoid being trapped in local minima of Simulated Annealing with the very high convergence rate of the crossover operator of Genetic Algorithms, the strong local search ability of greedy algorithms and the high computational efficiency of generalized regression neural networks (GRNN). For imputing missing values and forecasting univariate time series, we propose a homogeneous neural network ensemble. The proposed ensemble consists of a committee of Generalized Regression Neural Networks (GRNNs) trained on different subsets of features generated by SAGA and the predictions of base classifiers are combined by a fusion rule. This approach makes it possible to discover all important interrelations between the values of the target variable and the input features. The proposed ensemble scheme has two innovative features which make it stand out amongst ensemble learning algorithms: (1) the ensemble makeup is optimized automatically by SAGA; and (2) GRNN is used for both base classifiers and the top level combiner classifier. Because of GRNN, the proposed ensemble is a dynamic weighting scheme. This is in contrast to the existing ensemble approaches which belong to the simple voting and static weighting strategy. The basic idea of the dynamic weighting procedure is to give a higher reliability weight to those scenarios that are similar to the new ones. The simulation results demonstrate the validity of the proposed ensemble model

    Reinforcement Learning

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    Brains rule the world, and brain-like computation is increasingly used in computers and electronic devices. Brain-like computation is about processing and interpreting data or directly putting forward and performing actions. Learning is a very important aspect. This book is on reinforcement learning which involves performing actions to achieve a goal. The first 11 chapters of this book describe and extend the scope of reinforcement learning. The remaining 11 chapters show that there is already wide usage in numerous fields. Reinforcement learning can tackle control tasks that are too complex for traditional, hand-designed, non-learning controllers. As learning computers can deal with technical complexities, the tasks of human operators remain to specify goals on increasingly higher levels. This book shows that reinforcement learning is a very dynamic area in terms of theory and applications and it shall stimulate and encourage new research in this field

    Modélisation formelle des systèmes de détection d'intrusions

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    L’écosystème de la cybersécurité évolue en permanence en termes du nombre, de la diversité, et de la complexité des attaques. De ce fait, les outils de détection deviennent inefficaces face à certaines attaques. On distingue généralement trois types de systèmes de détection d’intrusions : détection par anomalies, détection par signatures et détection hybride. La détection par anomalies est fondée sur la caractérisation du comportement habituel du système, typiquement de manière statistique. Elle permet de détecter des attaques connues ou inconnues, mais génère aussi un très grand nombre de faux positifs. La détection par signatures permet de détecter des attaques connues en définissant des règles qui décrivent le comportement connu d’un attaquant. Cela demande une bonne connaissance du comportement de l’attaquant. La détection hybride repose sur plusieurs méthodes de détection incluant celles sus-citées. Elle présente l’avantage d’être plus précise pendant la détection. Des outils tels que Snort et Zeek offrent des langages de bas niveau pour l’expression de règles de reconnaissance d’attaques. Le nombre d’attaques potentielles étant très grand, ces bases de règles deviennent rapidement difficiles à gérer et à maintenir. De plus, l’expression de règles avec état dit stateful est particulièrement ardue pour reconnaître une séquence d’événements. Dans cette thèse, nous proposons une approche stateful basée sur les diagrammes d’état-transition algébriques (ASTDs) afin d’identifier des attaques complexes. Les ASTDs permettent de représenter de façon graphique et modulaire une spécification, ce qui facilite la maintenance et la compréhension des règles. Nous étendons la notation ASTD avec de nouvelles fonctionnalités pour représenter des attaques complexes. Ensuite, nous spécifions plusieurs attaques avec la notation étendue et exécutons les spécifications obtenues sur des flots d’événements à l’aide d’un interpréteur pour identifier des attaques. Nous évaluons aussi les performances de l’interpréteur avec des outils industriels tels que Snort et Zeek. Puis, nous réalisons un compilateur afin de générer du code exécutable à partir d’une spécification ASTD, capable d’identifier de façon efficiente les séquences d’événements.Abstract : The cybersecurity ecosystem continuously evolves with the number, the diversity, and the complexity of cyber attacks. Generally, we have three types of Intrusion Detection System (IDS) : anomaly-based detection, signature-based detection, and hybrid detection. Anomaly detection is based on the usual behavior description of the system, typically in a static manner. It enables detecting known or unknown attacks but also generating a large number of false positives. Signature based detection enables detecting known attacks by defining rules that describe known attacker’s behavior. It needs a good knowledge of attacker behavior. Hybrid detection relies on several detection methods including the previous ones. It has the advantage of being more precise during detection. Tools like Snort and Zeek offer low level languages to represent rules for detecting attacks. The number of potential attacks being large, these rule bases become quickly hard to manage and maintain. Moreover, the representation of stateful rules to recognize a sequence of events is particularly arduous. In this thesis, we propose a stateful approach based on algebraic state-transition diagrams (ASTDs) to identify complex attacks. ASTDs allow a graphical and modular representation of a specification, that facilitates maintenance and understanding of rules. We extend the ASTD notation with new features to represent complex attacks. Next, we specify several attacks with the extended notation and run the resulting specifications on event streams using an interpreter to identify attacks. We also evaluate the performance of the interpreter with industrial tools such as Snort and Zeek. Then, we build a compiler in order to generate executable code from an ASTD specification, able to efficiently identify sequences of events

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp
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