334 research outputs found

    DARIAH and the Benelux

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    Music Encoding Conference Proceedings 2021, 19–22 July, 2021 University of Alicante (Spain): Onsite & Online

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    Este documento incluye los artículos y pósters presentados en el Music Encoding Conference 2021 realizado en Alicante entre el 19 y el 22 de julio de 2022.Funded by project Multiscore, MCIN/AEI/10.13039/50110001103

    Digital tools in media studies: analysis and research. An overview

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    Digital tools are increasingly used in media studies, opening up new perspectives for research and analysis, while creating new problems at the same time. In this volume, international media scholars and computer scientists present their projects, varying from powerful film-historical databases to automatic video analysis software, discussing their application of digital tools and reporting on their results. This book is the first publication of its kind and a helpful guide to both media scholars and computer scientists who intend to use digital tools in their research, providing information on applications, standards, and problems

    Digital Tools in Media Studies

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    Digital tools are increasingly used in media studies, opening up new perspectives for research and analysis, while creating new problems at the same time. In this volume, international media scholars and computer scientists present their projects, varying from powerful film-historical databases to automatic video analysis software, discussing their application of digital tools and reporting on their results. This book is the first publication of its kind and a helpful guide to both media scholars and computer scientists who intend to use digital tools in their research, providing information on applications, standards, and problems

    Music - Media - History

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    Music and sound shape the emotional content of audio-visual media and carry different meanings. This volume considers audio-visual material as a primary source for historiography. By analyzing how the same sounds are used in different media contexts at different times, the contributors intend to challenge the linear perspective of (music) history based on canonic authority. The book discusses AV-Documents (analysis in context), methodological questions (implications for research, education, and popularization of knowledge), archives of cultural memory (from the perspective of Cultural Studies) as well as digitalization and its consequences (organization of knowledge)

    Music - Media - History: Re-Thinking Musicology in an Age of Digital Media

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    Music and sound shape the emotional content of audio-visual media and carry different meanings. This volume considers audio-visual material as a primary source for historiography. By analyzing how the same sounds are used in different media contexts at different times, the contributors intend to challenge the linear perspective of (music) history based on canonic authority. The book discusses AV-Documents (analysis in context), methodological questions (implications for research, education, and popularization of knowledge), archives of cultural memory (from the perspective of Cultural Studies) as well as digitalization and its consequences (organization of knowledge)

    The Object of Platform Studies: Relational Materialities and the Social Platform (the case of the Nintendo Wii)

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    Racing the Beam: The Atari Video Computer System,by Ian Bogost and Nick Montfort, inaugurated thePlatform Studies series at MIT Press in 2009.We’ve coauthored a new book in the series, Codename: Revolution: the Nintendo Wii Video Game Console. Platform studies is a quintessentially Digital Humanities approach, since it’s explicitly focused on the interrelationship of computing and cultural expression. According to the series preface, the goal of platform studies is “to consider the lowest level of computing systems and to understand how these systems relate to culture and creativity.”In practice, this involves paying close attentionto specific hardware and software interactions--to the vertical relationships between a platform’s multilayered materialities (Hayles; Kirschenbaum),from transistors to code to cultural reception. Any given act of platform-studies analysis may focus for example on the relationship between the chipset and the OS, or between the graphics processor and display parameters or game developers’ designs.In computing terms, platform is an abstraction(Bogost and Montfort), a pragmatic frame placed around whatever hardware-and-software configuration is required in order to build or run certain specificapplications (including creative works). The object of platform studies is thus a shifting series of possibility spaces, any number of dynamic thresholds between discrete levels of a system

    Music Encoding Conference Proceedings 2021. 19–22 July, 2021 University of Alicante (Spain): Onsite & Online. Edited by Stefan Münnich and David Rizo

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    Conference proceedings of the Music Encoding Conference 2021 with Foreword by Stefan Münnich and David Rizo

    Models and Modelling between Digital and Humanities: A Multidisciplinary Perspective

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    This Supplement of Historical Social Research stems from the contributions on the topic of modelling presented at the workshop “Thinking in Practice”, held at Wahn Manor House in Cologne on January 19-20, 2017. With Digital Humanities as starting point, practical examples of model building from different disciplines are considered, with the aim of contributing to the dialogue on modelling from several perspectives. Combined with theoretical considerations, this collection illustrates how the process of modelling is one of coming to know, in which the purpose of each modelling activity and the form in which models are expressed has to be taken into consideration in tandem. The modelling processes presented in this volume belong to specific traditions of scholarly and practical thinking as well as to specific contexts of production and use of models. The claim that supported the project workshop was indeed that establishing connections between different traditions of and approaches toward modelling is vital, whether these connections are complementary or intersectional. The workshop proceedings address an underpinning goal of the research project itself, namely that of examining the nature of the epistemological questions in the different traditions and how they relate to the nature of the modelled objects and the models being created. This collection is an attempt to move beyond simple representational views on modelling in order to understand modelling processes as scholarly and cultural phenomena as such

    Music - Media - History

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    Music and sound shape the emotional content of audio-visual media and carry different meanings. This volume considers audio-visual material as a primary source for historiography. By analyzing how the same sounds are used in different media contexts at different times, the contributors intend to challenge the linear perspective of (music) history based on canonic authority. The book discusses AV-Documents (analysis in context), methodological questions (implications for research, education, and popularization of knowledge), archives of cultural memory (from the perspective of Cultural Studies) as well as digitalization and its consequences (organization of knowledge)
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