5,044 research outputs found

    Pervasive Data Access in Wireless and Mobile Computing Environments

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    The rapid advance of wireless and portable computing technology has brought a lot of research interests and momentum to the area of mobile computing. One of the research focus is on pervasive data access. with wireless connections, users can access information at any place at any time. However, various constraints such as limited client capability, limited bandwidth, weak connectivity, and client mobility impose many challenging technical issues. In the past years, tremendous research efforts have been put forth to address the issues related to pervasive data access. A number of interesting research results were reported in the literature. This survey paper reviews important works in two important dimensions of pervasive data access: data broadcast and client caching. In addition, data access techniques aiming at various application requirements (such as time, location, semantics and reliability) are covered

    Organizing XML data in a wireless broadcast system by exploiting structural similarities

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    Wireless data broadcast is an efficient way of delivering data of common interest to a large population of mobile devices within a proximate area, such as smart cities, battle fields, etc. In this work, we focus ourselves on studying the data placement problem of periodic XML data broadcast in mobile and wireless environments. This is an important issue, particularly when XML becomes prevalent in today’s ubiquitous and mobile computing devices and applications. Taking advantage of the structured characteristics of XML data, effective broadcast programs can be generated based on the XML data on the server only. An XML data broadcast system is developed and a theoretical analysis on the XML data placement on a wireless channel is also presented, which forms the basis of the novel data placement algorithm in this work. The proposed algorithm is validated through a set of experiments. The results show that the proposed algorithm can effectively place XML data on air and significantly improve the overall access efficiency

    Elastic Business Process Management: State of the Art and Open Challenges for BPM in the Cloud

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    With the advent of cloud computing, organizations are nowadays able to react rapidly to changing demands for computational resources. Not only individual applications can be hosted on virtual cloud infrastructures, but also complete business processes. This allows the realization of so-called elastic processes, i.e., processes which are carried out using elastic cloud resources. Despite the manifold benefits of elastic processes, there is still a lack of solutions supporting them. In this paper, we identify the state of the art of elastic Business Process Management with a focus on infrastructural challenges. We conceptualize an architecture for an elastic Business Process Management System and discuss existing work on scheduling, resource allocation, monitoring, decentralized coordination, and state management for elastic processes. Furthermore, we present two representative elastic Business Process Management Systems which are intended to counter these challenges. Based on our findings, we identify open issues and outline possible research directions for the realization of elastic processes and elastic Business Process Management.Comment: Please cite as: S. Schulte, C. Janiesch, S. Venugopal, I. Weber, and P. Hoenisch (2015). Elastic Business Process Management: State of the Art and Open Challenges for BPM in the Cloud. Future Generation Computer Systems, Volume NN, Number N, NN-NN., http://dx.doi.org/10.1016/j.future.2014.09.00

    Performance Evaluation of Scalable Multi-cell On-Demand Broadcast Protocols

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    As mobile data service becomes popular in today's mobile network, the data traffic burden irrevocably increases. LTE 4G, as the next-generation mobile technology, provides high data rates and improved spectral efficiency for data transmission. Currently in the mobile network, mobile data service solely relies on the point-to-point unicast transmission. In the ever-evolving 4G mobile network, mobile broadcast may serve as a supplemental means of pushing mobile data content from the data server to the mobile user devices. As part of the LTE 4G specifications, the mobile broadcast technology referred to as eMBMS is designed for supporting the mobile data service. From eMBMS, SFN broadcast transmission scheme allows data broadcasting to be synchronized in all cells of a defined core network area. LTE 4G also enables single-cell broadcast scheme in which data broadcasting is taking place independently in every cell. In this thesis, besides SFN or single-cell broadcast transmission, a hybrid broadcast transmission scheme in which SFN and single-cell broadcast transmission are used interchangeably in the same network based on the network conditions is proposed. For on-demand data service, the pull-based scheduling protocols from previous work are originally designed to work in a single-cell case scenario. With slight modifications, the batching/cbd protocol can be adapted for multi-cell data service. A new combined scheduling protocol, that is cyclic/cd,fft protocol, is devised as the second candidate for multi-cell data transmission scheduling. Based on the three broadcast transmission schemes and the two broadcast scheduling protocols, six mobile broadcast protocols are proposed. The mobile broadcast models, which correspond to the six mobile broadcast protocols, are evaluated by analysis and simulation experiment. By analysis, the cost equations are derived for calculating average server bandwidth, average client delay and maximum client delay of the mobile broadcast models. In the experiment, the input parameters of broadcast test models are assessed one at a time. The experimental results show that the hybrid broadcast transmission together with cyclic/cd,fft protocol would provide the best server bandwidth performance and the SFN broadcast transmission together with batching/cbd protocol provides the best average delay performance

    Development and Performance Evaluation of Urban Mobility Applications and Services

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    L'abstract è presente nell'allegato / the abstract is in the attachmen

    Designing application software in wide area network settings

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    Progress in methodologies for developing robust local area network software has not been matched by similar results for wide area settings. The design of application software spanning multiple local area environments is examined. For important classes of applications, simple design techniques are presented that yield fault tolerant wide area programs. An implementation of these techniques as a set of tools for use within the ISIS system is described

    Multicast resource management for next generation mobile communication systems

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    EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Improving the Multi-Channel Hybrid Data Dissemination System

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    A major problem with the Internet and web-based applications is the scalable delivery of data. Lack of scalability can hinder performance and decrease the ability of a system to perform as originally designed. One of the most promising solutions to this scalability problem is to use a multiple channel hybrid data dissemination server to deliver requested information to users. This solution provides the high scalability found in multicast, with the low latency found in unicast. A multiple channel hybrid server works by using a push-based multicast channel to deliver the most popular data to users, and reserves the pull-based unicast channel for user requests and delivery of less popular data.The adoption of a multiple channel hybrid data dissemination server, however, introduces a variety of data management problems. In this dissertation, we propose an improved multiple channel hybrid data dissemination model, and propose solutions to three fundamental data management problems that arise in any multiple channel hybrid scheme. In particular, we address the push popularity problem, the document classification problem, and the bandwidth division problem. We also propose a multicast pull channel to the common two-channel hybrid scheme. Our hypothesis that this new channel both improves scalability, and decreases variances in response times, is confirmed by our extensive experimental results. We develop a fully functioning architecture for our three-channel hybrid scheme. In a real world environment, our middleware is shown to provide high scalability for overloaded web servers, while keeping the response times experienced by clients at a minimum. Further, we demonstrate that the practical impact of this work extends to other broadcast-based environments, such as a wireless network

    The crowd as a cameraman : on-stage display of crowdsourced mobile video at large-scale events

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    Recording videos with smartphones at large-scale events such as concerts and festivals is very common nowadays. These videos register the atmosphere of the event as it is experienced by the crowd and offer a perspective that is hard to capture by the professional cameras installed throughout the venue. In this article, we present a framework to collect videos from smartphones in the public and blend these into a mosaic that can be readily mixed with professional camera footage and shown on displays during the event. The video upload is prioritized by matching requests of the event director with video metadata, while taking into account the available wireless network capacity. The proposed framework's main novelty is its scalability, supporting the real-time transmission, processing and display of videos recorded by hundreds of simultaneous users in ultra-dense Wi-Fi environments, as well as its proven integration in commercial production environments. The framework has been extensively validated in a controlled lab setting with up to 1 000 clients as well as in a field trial where 1 183 videos were collected from 135 participants recruited from an audience of 8 050 people. 90 % of those videos were uploaded within 6.8 minutes
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