754 research outputs found

    An approach to promote social and communication behaviors in children with autism spectrum disorders : robot based intervention

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    Most autistic people present some difficulties in developing social behavior, living in their own world. This study has the goal to improve the social life of children with autism with a main focus in promoting their social interaction and communication. It is necessary to call for children’s attention and enforce their collaboration, where a robot, LEGO MindStorm, behaves as a mediator/promoter of this interaction. A set of experiments designed to share objects and fulfill simple orders, by the 11 years old autistic child at the time of daily routine work and in-game with the robot, are described. The generalization of the acquired skills by the child in new contexts and environments are also tested. Results are described showing the outcomes of the experiments.Fundação para a CiĂȘncia e a Tecnologia (FCT) - R&D projecto RIPD/ADA/109407/200

    WearCam: A head mounted wireless camera for monitoring gaze attention and for the diagnosis of developmental disorders in young children

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    Autism covers a large spectrum of disorders that affect the individual’s way of interacting socially and is often revealed by the individual’s lack of interest in gazing at human faces. Currently Autism is diagnosed in children no younger than 2 years old. This paper presents a new monitoring device, the WearCam, to help forming a diagnosis of this neurodevelopmental disorder at an earlier age than currently possible. The WearCam consists of a wireless camera located on the forefront of the child. The WearCam collects videos from the viewpoint of the child’s head. Color detection, face detection and gaze detection are run on the data in order to locate the approximate gaze direction of the child and determine where her attention is drawn to (persons, objects, etc.). We report on early tests of the camera within normally developing children. Firstly the technical characteristics of the current prototype of the WearCam will be described. Afterwards the type of data collected with this device with young children will be shown

    A portable audio/video recorder for longitudinal study of child development

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    Collection and analysis of ultra-dense, longitudinal observational data of child behavior in natural, ecologically valid, non-laboratory settings holds significant promise for advancing the understanding of child development and developmental disorders such as autism. To this end, we created the Speechome Recorder - a portable version of the embedded audio/video recording technology originally developed for the Human Speechome Project - to facilitate swift, cost-effective deployment in home environments. Recording child behavior daily in these settings will enable detailed study of developmental trajectories in children from infancy through early childhood, as well as typical and atypical dynamics of communication and social interaction as they evolve over time. Its portability makes possible potentially large-scale comparative study of developmental milestones in both neurotypical and developmentally delayed children. In brief, the Speechome Recorder was designed to reduce cost, complexity, invasiveness and privacy issues associated with naturalistic, longitudinal recordings of child development.National Institutes of Health (U.S.) (Grant R01 2DC007428)Nancy Lurie Marks Family Foundatio

    Investigating Gaze of Children with ASD in Naturalistic Settings.

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    BACKGROUND: Visual behavior is known to be atypical in Autism Spectrum Disorders (ASD). Monitor-based eye-tracking studies have measured several of these atypicalities in individuals with Autism. While atypical behaviors are known to be accentuated during natural interactions, few studies have been made on gaze behavior in natural interactions. In this study we focused on i) whether the findings done in laboratory settings are also visible in a naturalistic interaction; ii) whether new atypical elements appear when studying visual behavior across the whole field of view. METHODOLOGY/PRINCIPAL FINDINGS: Ten children with ASD and ten typically developing children participated in a dyadic interaction with an experimenter administering items from the Early Social Communication Scale (ESCS). The children wore a novel head-mounted eye-tracker, measuring gaze direction and presence of faces across the child's field of view. The analysis of gaze episodes to faces revealed that children with ASD looked significantly less and for shorter lapses of time at the experimenter. The analysis of gaze patterns across the child's field of view revealed that children with ASD looked downwards and made more extensive use of their lateral field of view when exploring the environment. CONCLUSIONS/SIGNIFICANCE: The data gathered in naturalistic settings confirm findings previously obtained only in monitor-based studies. Moreover, the study allowed to observe a generalized strategy of lateral gaze in children with ASD when they were looking at the objects in their environment

    The IMMED Project: Wearable Video Monitoring of People with Age Dementia

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    International audienceIn this paper, we describe a new application for multimedia indexing, using a system that monitors the instrumental activities of daily living to assess the cognitive decline caused by dementia. The system is composed of a wearable camera device designed to capture audio and video data of the instrumental activities of a patient, which is leveraged with multimedia indexing techniques in order to allow medical specialists to analyze several hour long observation shots efficiently

    Machine Learning and Virtual Reality on Body MovementsÂż Behaviors to Classify Children with Autism Spectrum Disorder

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    [EN] Autism spectrum disorder (ASD) is mostly diagnosed according to behavioral symptoms in sensory, social, and motor domains. Improper motor functioning, during diagnosis, involves the qualitative evaluation of stereotyped and repetitive behaviors, while quantitative methods that classify body movements' frequencies of children with ASD are less addressed. Recent advances in neuroscience, technology, and data analysis techniques are improving the quantitative and ecological validity methods to measure specific functioning in ASD children. On one side, cutting-edge technologies, such as cameras, sensors, and virtual reality can accurately detect and classify behavioral biomarkers, as body movements in real-life simulations. On the other, machine-learning techniques are showing the potential for identifying and classifying patients' subgroups. Starting from these premises, three real-simulated imitation tasks have been implemented in a virtual reality system whose aim is to investigate if machine-learning methods on movement features and frequency could be useful in discriminating ASD children from children with typical neurodevelopment. In this experiment, 24 children with ASD and 25 children with typical neurodevelopment participated in a multimodal virtual reality experience, and changes in their body movements were tracked by a depth sensor camera during the presentation of visual, auditive, and olfactive stimuli. The main results showed that ASD children presented larger body movements than TD children, and that head, trunk, and feet represent the maximum classification with an accuracy of 82.98%. Regarding stimuli, visual condition showed the highest accuracy (89.36%), followed by the visual-auditive stimuli (74.47%), and visual-auditive-olfactory stimuli (70.21%). Finally, the head showed the most consistent performance along with the stimuli, from 80.85% in visual to 89.36% in visual-auditive-olfactory condition. The findings showed the feasibility of applying machine learning and virtual reality to identify body movements' biomarkers that could contribute to improving ASD diagnosis.This work was supported by the Spanish Ministry of Economy, Industry, and Competitiveness funded project "Immersive virtual environment for the evaluation and training of children with autism spectrum disorder: T Room" (IDI-20170912) and by the Generalitat Valenciana funded project REBRAND (PROMETEO/2019/105). Furthermore, this work was co-founded by the European Union through the Operational Program of the European Regional development Fund (ERDF) of the Valencian Community 2014-2020 (IDIFEDER/2018/029).Alcañiz Raya, ML.; MarĂ­n-Morales, J.; Minissi, ME.; Teruel Garcia, G.; Abad, L.; Chicchi-Giglioli, IA. (2020). Machine Learning and Virtual Reality on Body MovementsÂż Behaviors to Classify Children with Autism Spectrum Disorder. Journal of Clinical Medicine. 9(5):1-20. https://doi.org/10.3390/jcm9051260S12095https://www.who.int/news-room/fact-sheets/detail/autism-spectrum-disordersAnagnostou, E., Zwaigenbaum, L., Szatmari, P., Fombonne, E., Fernandez, B. A., Woodbury-Smith, M., 
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    Socially Assistive Robots for Older Adults and People with Autism: An Overview

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    Over one billion people in the world suffer from some form of disability. Nevertheless, according to the World Health Organization, people with disabilities are particularly vulnerable to deficiencies in services, such as health care, rehabilitation, support, and assistance. In this sense, recent technological developments can mitigate these deficiencies, offering less-expensive assistive systems to meet users’ needs. This paper reviews and summarizes the research efforts toward the development of these kinds of systems, focusing on two social groups: older adults and children with autism.This research was funded by the Spanish Government TIN2016-76515-R grant for the COMBAHO project, supported with Feder funds. It has also been supported by Spanish grants for PhD studies ACIF/2017/243 and FPU16/00887

    Calibration-Free Eye Gaze Direction Detection with Gaussian Processes

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    In this paper we present a solution for eye gaze detection from a wireless head mounted camera designed for children aged between 6 months and 18 months. Due to the constraints of working with very young children, the system does not seek to be as accurate as other state-of-the-art eye trackers, however it requires no calibration process from the wearer. Gaussian Process Regression and Support Vector Machines are used to analyse the raw pixel data from the video input and return an estimate of the child's gaze direction. A confidence map is used to determine the accuracy the system can expect for each coordinate on the image. The best accuracy so far obtained by the system is 2.34circ^{circ} on adult subjects, tests with children remain to be done
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