396 research outputs found

    Cosmic cookery : making a stereoscopic 3D animated movie.

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    This paper describes our experience making a short stereoscopic movie visualizing the development of structure in the universe during the 13.7 billion years from the Big Bang to the present day. Aimed at a general audience for the Royal Society's 2005 Summer Science Exhibition, the movie illustrates how the latest cosmological theories based on dark matter and dark energy are capable of producing structures as complex as spiral galaxies and allows the viewer to directly compare observations from the real universe with theoretical results. 3D is an inherent feature of the cosmology data sets and stereoscopic visualization provides a natural way to present the images to the viewer, in addition to allowing researchers to visualize these vast, complex data sets. The presentation of the movie used passive, linearly polarized projection onto a 2m wide screen but it was also required to playback on a Sharp RD3D display and in anaglyph projection at venues without dedicated stereoscopic display equipment. Additionally lenticular prints were made from key images in the movie. We discuss the following technical challenges during the stereoscopic production process; 1) Controlling the depth presentation, 2) Editing the stereoscopic sequences, 3) Generating compressed movies in display speciÂŻc formats. We conclude that the generation of high quality stereoscopic movie content using desktop tools and equipment is feasible. This does require careful quality control and manual intervention but we believe these overheads are worthwhile when presenting inherently 3D data as the result is signiÂŻcantly increased impact and better understanding of complex 3D scenes

    Visualization of scientific arts and some examples of applications

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    In this paper, implementation and visualization of scientific arts are described using some examples of application in subject research areas, such as sculpture, archeology, fine arts and information aesthetics, which have been discussed through the Scientific Art Session at FLUCOME9, Tallahassee, Florida, 2007-9. In the application to sculpture, stereo visualization techniques, such as anaglyph stereo visualization and integral imaging technique, are introduced to realize the three-dimensional geometry of sculpture to enhance visual impact on the art. The second application is the flow visualization technique for archeology, where the vortices behind the river stones are studied to understand the origin of patterns on Jomon pottery. Interestingly, such vortex patterns also appear in the paintings of fine arts. The third example is the visualization of information aesthetics, where the Web information, such as public media and stock market, are visualized through scientific techniques. These example of visualization of scientific arts provide the present state of the art in interdisciplinary visualization

    Mobile robotic teleguide based on video images

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    “This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder." “Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.” DOI: 10.1109/MRA.2008.929927Peer reviewe

    Stereo Visualisation of Historical Aerial Photos - a Valuable Digital Heritage Research Tool

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    We demonstrate with several examples how historical aerial photos can benefit from being viewed in stereo and how this can be useful as tool in digital heritage research. The main reason why stereo images are important is that they give a much better understanding of what is actually in the scene than single photos can. The important factor is the depth cue that helps understanding the content and adds the ability to distinguish between objects such as houses and trees and the ground as well as estimating heights of objects. There are however still challenges but also possibilities that will be discussed

    Methods for producing stereoscopic imagery

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    This paper describes methodologies for creating computer graphics stereoscopic imagery. This thesis details the positive and negative aspects for producing and post-producing stereoscopic imagery using different stereoscopic tools provided by Autodesk Maya and The Foundry Nuke. Also, in order to increase efficiency and decrease production time, Python tools were developed both for Maya and Nuke. Finally, the methodology proposed in this paper is fully functional and can be adopted by any production

    Stereoscopic three-dimensional visualization applied to multimodal brain images: Clinical applications and a functional connectivity atlas

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    Effective visualization is central to the exploration and comprehension of brain imaging data. While MRI data are acquired in three-dimensional space, the methods for visualizing such data have rarely taken advantage of three-dimensional stereoscopic technologies. We present here results of stereoscopic visualization of clinical data, as well as an atlas of whole-brain functional connectivity. In comparison with traditional 3D rendering techniques, we demonstrate the utility of stereoscopic visualizations to provide an intuitive description of the exact location and the relative sizes of various brain landmarks, structures and lesions. In the case of resting state fMRI, stereoscopic 3D visualization facilitated comprehension of the anatomical position of complex large-scale functional connectivity patterns. Overall, stereoscopic visualization improves the intuitive visual comprehension of image contents, and brings increased dimensionality to visualization of traditional MRI data, as well as patterns of functional connectivity

    A GeoWall with Physics and Astronomy Applications

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    A GeoWall is a passive stereoscopic projection system that can be used by students, teachers, and researchers for visualization of the structure and dynamics of three-dimensional systems and data. The type of system described here adequately provides 3-D visualization in natural color for large or small groups of viewers. The name “GeoWall” derives from its initial development to visualize data in the geosciences.1 An early GeoWall system was developed by Paul Morin at the electronic visualization laboratory at the University of Minnesota and was applied in an introductory geology course in spring of 2001. Since that time, several stereoscopic media, which are applicable to introductory-level physics and astronomy classes, have been developed and released into the public domain. In addition to the GeoWall\u27s application in the classroom, there is considerable value in its use as part of a general science outreach program. In this paper we briefly describe the theory of operation of stereoscopic projection and the basic necessary components of a GeoWall system. Then we briefly describe how we are using a GeoWall as an instructional tool for the classroom and informal astronomy education and in research. Finally, we list sources for several of the free software media in physics and astronomy available for use with a GeoWall system
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