25 research outputs found

    An ubiquitous and non intrusive system for pervasive advertising using NFC and geolocation technologies and air hand gestures

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    In this paper we present a pervasive proposal for advertising using mobile phones, Near Field Communication, geolocation and air hand gestures. Advertising post built by users in public/private spaces can store multiple ads containing any kind of textual, graphic or multimedia information. Ads are automatically shows in the mobile phone of the users using a notification based process considering relative user location between the posts and the user preferences. Moreover, ads can be stored and retrieved from the post using hand gestures and Near Field Communication technology. Secure management of information about users, posts, and notifications and the use of instant messaging enable the development of systems to extend the current advertising strategies based on Web, large displays or digital signage

    The Internet of Things Will Thrive by 2025

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    This report is the latest research report in a sustained effort throughout 2014 by the Pew Research Center Internet Project to mark the 25th anniversary of the creation of the World Wide Web by Sir Tim Berners-LeeThis current report is an analysis of opinions about the likely expansion of the Internet of Things (sometimes called the Cloud of Things), a catchall phrase for the array of devices, appliances, vehicles, wearable material, and sensor-laden parts of the environment that connect to each other and feed data back and forth. It covers the over 1,600 responses that were offered specifically about our question about where the Internet of Things would stand by the year 2025. The report is the next in a series of eight Pew Research and Elon University analyses to be issued this year in which experts will share their expectations about the future of such things as privacy, cybersecurity, and net neutrality. It includes some of the best and most provocative of the predictions survey respondents made when specifically asked to share their views about the evolution of embedded and wearable computing and the Internet of Things

    Quantifying Quality of Life

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    Describes technological methods and tools for objective and quantitative assessment of QoL Appraises technology-enabled methods for incorporating QoL measurements in medicine Highlights the success factors for adoption and scaling of technology-enabled methods This open access book presents the rise of technology-enabled methods and tools for objective, quantitative assessment of Quality of Life (QoL), while following the WHOQOL model. It is an in-depth resource describing and examining state-of-the-art, minimally obtrusive, ubiquitous technologies. Highlighting the required factors for adoption and scaling of technology-enabled methods and tools for QoL assessment, it also describes how these technologies can be leveraged for behavior change, disease prevention, health management and long-term QoL enhancement in populations at large. Quantifying Quality of Life: Incorporating Daily Life into Medicine fills a gap in the field of QoL by providing assessment methods, techniques and tools. These assessments differ from the current methods that are now mostly infrequent, subjective, qualitative, memory-based, context-poor and sparse. Therefore, it is an ideal resource for physicians, physicians in training, software and hardware developers, computer scientists, data scientists, behavioural scientists, entrepreneurs, healthcare leaders and administrators who are seeking an up-to-date resource on this subject

    Privacy-invading technologies : safeguarding privacy, liberty & security in the 21st century

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    With a focus on the growing development and deployment of the latest technologies that threaten privacy, the PhD dissertation argues that the US and UK legal frameworks, in their present form, are inadequate to defend privacy and other civil liberties against the intrusive capabilities of body scanners, CCTV microphones and loudspeakers, human-implantable microchips, and other privacy-intrusive technologies. While there are benefits derived from the use of these technologies in terms of public security, for instance, these benefits do not necessarily need to come at the expense of privacy and liberty overall. The interests of privacy, liberty and security can be balanced and safeguarded concurrently. In order to accomplish this worthy objective, new laws must further regulate directly and proactively the design and manufacture of these privacy-intrusive technologies in the first place, rather than only regulate their use or operation. Manufacturer-level rules/regulations should, therefore, require the incorporation of the fundamental privacy principles through what is known as __Privacy by Design__.LEI Universiteit LeidenEffective Protection of Fundamental Rights in a pluralist worl

    Quantifying Quality of Life

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    Describes technological methods and tools for objective and quantitative assessment of QoL Appraises technology-enabled methods for incorporating QoL measurements in medicine Highlights the success factors for adoption and scaling of technology-enabled methods This open access book presents the rise of technology-enabled methods and tools for objective, quantitative assessment of Quality of Life (QoL), while following the WHOQOL model. It is an in-depth resource describing and examining state-of-the-art, minimally obtrusive, ubiquitous technologies. Highlighting the required factors for adoption and scaling of technology-enabled methods and tools for QoL assessment, it also describes how these technologies can be leveraged for behavior change, disease prevention, health management and long-term QoL enhancement in populations at large. Quantifying Quality of Life: Incorporating Daily Life into Medicine fills a gap in the field of QoL by providing assessment methods, techniques and tools. These assessments differ from the current methods that are now mostly infrequent, subjective, qualitative, memory-based, context-poor and sparse. Therefore, it is an ideal resource for physicians, physicians in training, software and hardware developers, computer scientists, data scientists, behavioural scientists, entrepreneurs, healthcare leaders and administrators who are seeking an up-to-date resource on this subject

    Applications across Co-located Devices

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    We live surrounded by many computing devices. However, their presence has yet to be fully explored to create a richer ubiquitous computing environment. There is an opportunity to take better advantage of those devices by combining them into a unified user experience. To realize this vision, we studied and explored the use of a framework, which provides the tools and abstractions needed to develop applications that distribute UI components across co-located devices. The framework comprises the following components: authentication and authorization services; a broker to sync information across multiple application instances; background services that gather the capabilities of the devices; and a library to integrate web applications with the broker, determine which components to show based on UI requirements and device capabilities, and that provides custom elements to manage the distribution of the UI components and the multiple application states. Collaboration between users is supported by sharing application states. An indoor positioning solution had to be developed in order to determine when devices are close to each other to trigger the automatic redistribution of UI components. The research questions that we set out to respond are presented along with the contributions that have been produced. Those contributions include a framework for crossdevice applications, an indoor positioning solution for pervasive indoor environments, prototypes, end-user studies and developer focused evaluation. To contextualize our research, we studied previous research work about cross-device applications, proxemic interactions and indoor positioning systems. We presented four application prototypes. The first three were used to perform studies to evaluate the user experience. The last one was used to study the developer experience provided by the framework. The results were largely positive with users showing preference towards using multiple devices under some circumstances. Developers were also able to grasp the concepts provided by the framework relatively well.Vivemos rodeados de dispositivos computacionais. No entanto, ainda não tiramos partido da sua presença para criar ambientes de computação ubíqua mais ricos. Existe uma oportunidade de combiná-los para criar uma experiência de utilizador unificada. Para realizar esta visão, estudámos e explorámos a utilização de uma framework que forneça ferramentas e abstrações que permitam o desenvolvimento de aplicações que distribuem os componentes da interface do utilizador por dispositivos co-localizados. A framework é composta por: serviços de autenticação e autorização; broker que sincroniza informação entre várias instâncias da aplicação; serviços que reúnem as capacidades dos dispositivos; e uma biblioteca para integrar aplicações web com o broker, determinar as componentes a mostrar com base nos requisitos da interface e nas capacidades dos dispositivos, e que disponibiliza elementos para gerir a distribuição dos componentes da interface e dos estados de aplicação. A colaboração entre utilizadores é suportada através da partilha dos estados de aplicação. Foi necessário desenvolver um sistema de posicionamento em interiores para determinar quando é que os dispositivos estão perto uns dos outros para despoletar a redistribuição automática dos componentes da interface. As questões de investigação inicialmente colocadas são apresentadas juntamente com as contribuições que foram produzidas. Essas contribuições incluem uma framework para aplicações multi-dispositivo, uma solução de posicionamento em interiores para computação ubíqua, protótipos, estudos com utilizadores finais e avaliação com programadores. Para contextualizar a nossa investigação, estudámos trabalhos anteriores sobre aplicações multi-dispositivo, interação proxémica e sistemas de posicionamento em interiores. Apresentámos quatro aplicações protótipo. As primeiras três foram utilizadas para avaliar a experiência de utilização. A última foi utilizada para estudar a experiência de desenvolvimento com a framework. Os resultados foram geralmente positivos, com os utilizadores a preferirem utilizar múltiplos dispositivos em certas circunstâncias. Os programadores também foram capazes de compreender a framework relativamente bem

    “Reality is in the air”: concept of perceived augmentation and exploration of its impact on consumer experience

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    Augmented reality (AR) technology is becoming increasingly used in marketing as a tool for enhancing consumer experience. Developed and defined in the fields of computer science and human-computer interaction, AR technology simulates an overlay of virtual annotations in the physical environment and interacts with it in real- time (Azuma et al., 2001). Some popular examples of AR include virtual mirrors (Ray Ban, ModiFace) and smartphone applications that simulate products such as furniture (IKEA). Despite its increasing deployment in marketing, related academic research about the significance of AR for consumer experience and its impact on consumer behavior has been scarce. This thesis approaches this gap in the literature by studying media characteristics of AR and examining their impact on consumer affective, cognitive and behavioral responses, following the approach of Theory of Interactive Media Effects by Sundar et al. (2015). Throughout a series of four articles, it aims to define salient media characteristics of AR technology and evaluate how they alter consumer experience. The 1st article examines to which extent AR shares media characteristics of other interactive technologies and how these characteristics – namely interactivity, modality, hypertextuality, connectivity, location-specificity, mobility, virtuality – influence consumer responses. Based on a literature review, a research agenda is proposed that identifies the knowledge gaps related to the impact of AR on various types of consumer responses. For example, it suggests that future research should investigate: how lower levels of hypertextuality in an AR app influence consumer satisfaction and exploratory behavior; how can AR represent a social experience, given that little connectivity is present in the current AR apps; what combinations of modality in terms of text, visuals and audio are most effective for AR; to which extent consumers perceive AR apps to be interactive and how that impacts their experience. Finally, the research agenda also underlines the importance of investigating the AR media characteristic augmentation (Preece et al., 2015), absent in previous interactive technologies. The 2nd article focuses on two salient media characteristics of AR apps – interactivity and augmentation. It shows that the presence of AR does not translate into an app being perceived as more interactive in comparison to a non-AR app in terms of control and responsiveness. On the other hand, the study offers first evidence that perceived augmentation is significantly higher for AR apps than for non-AR apps and that it represents a suitable psychological correlate (Sundar et al., 2015) for measuring the perception of AR characteristics that set it apart from other technologies. Two experimental studies demonstrate that perceived augmentation impacts the level of immersion into flow, which then mediates the impact of perceived augmentation on consumer attitude towards the app and behavioral intentions to use it again and talk about it. Based on the previous study, the 3rd article further develops the measurement items of perceived augmentation and investigates its impact on consumer experience. An in-the-wild study (Rogers, 2012) was conducted in a retail store, where we observed consumers’ interaction with an AR make-up try-on application. The findings show that such an application creates a playful experience and that shoppers would use such tool to narrow their consideration set or, in some cases, to even choose products to purchase. Furthermore, the survey study confirms that perceived augmentation significantly relates with playfulness, perceived convenience and behavioral intentions. Finally, a more complete scale for perceived augmentation is developed and validated in the 4th article. Items are refined through several qualitative studies, based on which we propose that perceived augmentation is comprised of two dimensions – virtual enhancement and virtual- physical congruency. An online study with 213 participants confirms this dimensionality and, furthermore, shows that virtual-physical congruency elicits significant impact on enjoyment and perceived informedness, which further impacts future use and purchase intention, while virtual enhancement does not yield a similar impact. The contribution of this thesis lies in defining perceived augmentation as the psychological correlate of AR’s unique media characteristic, augmentation, and in proposing and validating its measurement items. Furthermore, a series of three larger studies, all situated in different contexts (in a lab, in a retail store, online), explain how perceived augmentation yields a significant impact on consumer affective responses and behavioral intentions, and in some cases also on cognitive responses such as perceived convenience and informedness. It also highlights the importance of AR app integration in a specific context, which can prevent it from being perceived as gimmicky. The results of this work have implications for both practitioners and academics and offer numerous directions for future research

    Human-in-the-Loop Cyber-Physical-Systems based on Smartphones

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    Tese de doutoramento em Ciências e Tecnologias da Informação, apresentada ao Departamento de Engenharia Informática da Faculdade de Ciências e Tecnologia da Universidade de CoimbraTechnological devices increasingly become smaller, more mobile, powerful and efficient. However, each time we have to hurdle through unintuitive menus, errors and incompatibilities we become stressed by our technology. As first put forward by the renowned computer scientist Mark Weiser, the ultimate form of computers may be an extension of our subconscious. The ideal computer would be capable of truly understanding people's unconscious actions and desires. Instead of humans adapting to technology and learning how to use it, it would be technology that would adapt to the disposition and uniqueness of each human being. This thesis focuses on the realm of Human-in-the-loop Cyber-Physical Systems (HiTLCPSs). HiTLCPSs infer the users’ intents, psychological states, emotions and actions, using this information to determine the system's behavior. This involves using a large variety of sensors and mobile devices to monitor and evaluate human nature. Therefore, this technology has strong ties with wireless sensor networks, robotics, machine-learning and the Internet of Things. In particular, our work focuses on the usage of smartphones within these systems. It begins by describing a framework to understand the principles and theory of HiTLCPSs. It provides some insights into current research being done on this topic, its challenges, and requirements. Another of the thesis' objectives is to present our innovative taxonomy of human roles, where we attempt to understand how a human may interact with HiTLCPSs and how to best explore this resource. This thesis also describes concrete examples of the practical usage of HiTL paradigms. As such, we included a comprehensive description of our research work and associated prototypes, where the major theoretical concepts behind HiTLCPS were applied and evaluated to specific scenarios. Finally, we discuss our personal view on the future and evolution of these systems.A tecnologia tem vindo a tornar-se cada vez mais pequena, móvel, poderosa e eficiente. No entanto, lidar com menus pouco intuitivos, erros, e incompatibilidades, causa frustração aos seus utilizadores. Segundo o reconhecido cientista Mark Weiser, os computadores do futuro poderão vir a existir como se fossem uma extensão do nosso subconsciente. O computador ideal seria capaz de entender, em toda a sua plenitude, as ações e os desejos inconscientes dos seres humanos. Em vez de serem os humanos a adaptarem-se à tecnologia e a aprender a usá-la, seria a tecnologia a aprender a adaptar-se à disposição e individualidade de cada ser humano. Esta tese foca-se na área dos Human-in-the-loop Cyber-Physical Systems (HiTLCPSs). Os HiTLCPSs inferem as intenções, estados psicológicos, emoções e ações dos seus utilizadores, usando esta informação para determinar o comportamento do sistema ciber-físico. Isto envolve a utilização de uma grande variedade de sensores e dispositivos móveis que monitorizam e avaliam a natureza humana. Assim sendo, esta tecnologia tem fortes ligações com redes de sensores sem fios, robótica, algoritmos de aprendizagem de máquina e a Internet das Coisas. Em particular, o nosso trabalho focou-se na utilização de smartphones dentro destes sistemas. Começamos por descrever uma estrutura para compreender os princípios e teoria associados aos HiTLCPSs. Esta análise permitiu-nos adquirir alguma clareza sobre a investigação a ser feita sobre este tópico, e sobre os seus desafios e requisitos. Outro dos objetivos desta tese é o de apresentar a nossa inovadora taxonomia sobre os papeis do ser humano nos HiTLCPSs, onde tentamos perceber as possíveis interações do ser humano com estes sistemas e as melhores formas de explorar este recurso. Esta tese também descreve exemplos concretos da utilização prática dos paradigmas HiTL. Desta forma, incluímos uma descrição do nosso trabalho experimental e dos protótipos que lhe estão associados, onde os conceitos teóricos dos HiTLCPSs foram aplicados e avaliados em diversos casos de estudo. Por fim, apresentamos a nossa perspetiva pessoal sobre o futuro e evolução destes sistemas.Fundação Luso-Americana para o DesenvolvimentoFP7-ICT-2007-2 GINSENG projectiCIS project (CENTRO-07-ST24-FEDER-002003)SOCIALITE project (PTDC/EEI-SCR/2072/2014

    Ultra-low power IoT applications: from transducers to wireless protocols

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    This dissertation aims to explore Internet of Things (IoT) sensor nodes in various application scenarios with different design requirements. The research provides a comprehensive exploration of all the IoT layers composing an advanced device, from transducers to on-board processing, through low power hardware schemes and wireless protocols for wide area networks. Nowadays, spreading and massive utilization of wireless sensor nodes pushes research and industries to overcome the main limitations of such constrained devices, aiming to make them easily deployable at a lower cost. Significant challenges involve the battery lifetime that directly affects the device operativity and the wireless communication bandwidth. Factors that commonly contrast the system scalability and the energy per bit, as well as the maximum coverage. This thesis aims to serve as a reference and guideline document for future IoT projects, where results are structured following a conventional development pipeline. They usually consider communication standards and sensing as project requirements and low power operation as a necessity. A detailed overview of five leading IoT wireless protocols, together with custom solutions to overcome the throughput limitations and decrease the power consumption, are some of the topic discussed. Low power hardware engineering in multiple applications is also introduced, especially focusing on improving the trade-off between energy, functionality, and on-board processing capabilities. To enhance these features and to provide a bottom-top overview of an IoT sensor node, an innovative and low-cost transducer for structural health monitoring is presented. Lastly, the high-performance computing at the extreme edge of the IoT framework is addressed, with special attention to image processing algorithms running on state of the art RISC-V architecture. As a specific deployment scenario, an OpenCV-based stack, together with a convolutional neural network, is assessed on the octa-core PULP SoC
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