33,865 research outputs found
2-D iteratively reweighted least squares lattice algorithm and its application to defect detection in textured images
In this paper, a 2-D iteratively reweighted least squares lattice algorithm, which is robust to the outliers, is introduced and is applied to defect detection problem in textured images. First, the philosophy of using different optimization functions that results in weighted least squares solution in the theory of 1-D robust regression is extended to 2-D. Then a new algorithm is derived which combines 2-D robust regression concepts with the 2-D recursive least squares lattice algorithm. With this approach, whatever the probability distribution of the prediction error may be, small weights are assigned to the outliers so that the least squares algorithm will be less sensitive to the outliers. Implementation of the proposed iteratively reweighted least squares lattice algorithm to the problem of defect detection in textured images is then considered. The performance evaluation, in terms of defect detection rate, demonstrates the importance of the proposed algorithm in reducing the effect of the outliers that generally correspond to false alarms in classification of textures as defective or nondefective
The High Time Resolution Universe Pulsar Survey I: System configuration and initial discoveries
We have embarked on a survey for pulsars and fast transients using the
13-beam Multibeam receiver on the Parkes radio telescope. Installation of a
digital backend allows us to record 400 MHz of bandwidth for each beam, split
into 1024 channels and sampled every 64 us. Limits of the receiver package
restrict us to a 340 MHz observing band centred at 1352 MHz. The factor of
eight improvement in frequency resolution over previous multibeam surveys
allows us to probe deeper into the Galactic plane for short duration signals
such as the pulses from millisecond pulsars. We plan to survey the entire
southern sky in 42641 pointings, split into low, mid and high Galactic latitude
regions, with integration times of 4200, 540 and 270 s respectively.
Simulations suggest that we will discover 400 pulsars, of which 75 will be
millisecond pulsars. With ~30% of the mid-latitude survey complete, we have
re-detected 223 previously known pulsars and discovered 27 pulsars, 5 of which
are millisecond pulsars. The newly discovered millisecond pulsars tend to have
larger dispersion measures than those discovered in previous surveys, as
expected from the improved time and frequency resolution of our instrument.Comment: Updated author list. 10 pages, 7 figures. For publication in MNRA
Static/Dynamic Filtering for Mesh Geometry
The joint bilateral filter, which enables feature-preserving signal smoothing
according to the structural information from a guidance, has been applied for
various tasks in geometry processing. Existing methods either rely on a static
guidance that may be inconsistent with the input and lead to unsatisfactory
results, or a dynamic guidance that is automatically updated but sensitive to
noises and outliers. Inspired by recent advances in image filtering, we propose
a new geometry filtering technique called static/dynamic filter, which utilizes
both static and dynamic guidances to achieve state-of-the-art results. The
proposed filter is based on a nonlinear optimization that enforces smoothness
of the signal while preserving variations that correspond to features of
certain scales. We develop an efficient iterative solver for the problem, which
unifies existing filters that are based on static or dynamic guidances. The
filter can be applied to mesh face normals followed by vertex position update,
to achieve scale-aware and feature-preserving filtering of mesh geometry. It
also works well for other types of signals defined on mesh surfaces, such as
texture colors. Extensive experimental results demonstrate the effectiveness of
the proposed filter for various geometry processing applications such as mesh
denoising, geometry feature enhancement, and texture color filtering
A framework for digital sunken relief generation based on 3D geometric models
Sunken relief is a special art form of sculpture whereby the depicted shapes are sunk into a given surface. This is traditionally created by laboriously carving materials such as stone. Sunken reliefs often utilize the engraved lines or strokes to strengthen the impressions of a 3D presence and to highlight the features which otherwise are unrevealed. In other types of reliefs, smooth surfaces and their shadows convey such information in a coherent manner. Existing methods for relief generation are focused on forming a smooth surface with a shallow depth which provides the presence of 3D figures. Such methods unfortunately do not help the art form of sunken reliefs as they omit the presence of feature lines. We propose a framework to produce sunken reliefs from a known 3D geometry, which transforms the 3D objects into three layers of input to incorporate the contour lines seamlessly with the smooth surfaces. The three input layers take the advantages of the geometric information and the visual cues to assist the relief generation. This framework alters existing techniques in line drawings and relief generation, and then combines them organically for this particular purpose
Study of fault tolerant software technology for dynamic systems
The major aim of this study is to investigate the feasibility of using systems-based failure detection isolation and compensation (FDIC) techniques in building fault-tolerant software and extending them, whenever possible, to the domain of software fault tolerance. First, it is shown that systems-based FDIC methods can be extended to develop software error detection techniques by using system models for software modules. In particular, it is demonstrated that systems-based FDIC techniques can yield consistency checks that are easier to implement than acceptance tests based on software specifications. Next, it is shown that systems-based failure compensation techniques can be generalized to the domain of software fault tolerance in developing software error recovery procedures. Finally, the feasibility of using fault-tolerant software in flight software is investigated. In particular, possible system and version instabilities, and functional performance degradation that may occur in N-Version programming applications to flight software are illustrated. Finally, a comparative analysis of N-Version and recovery block techniques in the context of generic blocks in flight software is presented
Knowledge-Aided STAP Using Low Rank and Geometry Properties
This paper presents knowledge-aided space-time adaptive processing (KA-STAP)
algorithms that exploit the low-rank dominant clutter and the array geometry
properties (LRGP) for airborne radar applications. The core idea is to exploit
the fact that the clutter subspace is only determined by the space-time
steering vectors,
{red}{where the Gram-Schmidt orthogonalization approach is employed to
compute the clutter subspace. Specifically, for a side-looking uniformly spaced
linear array, the} algorithm firstly selects a group of linearly independent
space-time steering vectors using LRGP that can represent the clutter subspace.
By performing the Gram-Schmidt orthogonalization procedure, the orthogonal
bases of the clutter subspace are obtained, followed by two approaches to
compute the STAP filter weights. To overcome the performance degradation caused
by the non-ideal effects, a KA-STAP algorithm that combines the covariance
matrix taper (CMT) is proposed. For practical applications, a reduced-dimension
version of the proposed KA-STAP algorithm is also developed. The simulation
results illustrate the effectiveness of our proposed algorithms, and show that
the proposed algorithms converge rapidly and provide a SINR improvement over
existing methods when using a very small number of snapshots.Comment: 16 figures, 12 pages. IEEE Transactions on Aerospace and Electronic
Systems, 201
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