21,317 research outputs found

    A Generic Framework for Tracking Using Particle Filter With Dynamic Shape Prior

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    ©2007 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or distribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.DOI: 10.1109/TIP.2007.894244Tracking deforming objects involves estimating the global motion of the object and its local deformations as functions of time. Tracking algorithms using Kalman filters or particle filters (PFs) have been proposed for tracking such objects, but these have limitations due to the lack of dynamic shape information. In this paper, we propose a novel method based on employing a locally linear embedding in order to incorporate dynamic shape information into the particle filtering framework for tracking highly deformable objects in the presence of noise and clutter. The PF also models image statistics such as mean and variance of the given data which can be useful in obtaining proper separation of object and backgroun

    Learning the dynamics and time-recursive boundary detection of deformable objects

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    We propose a principled framework for recursively segmenting deformable objects across a sequence of frames. We demonstrate the usefulness of this method on left ventricular segmentation across a cardiac cycle. The approach involves a technique for learning the system dynamics together with methods of particle-based smoothing as well as non-parametric belief propagation on a loopy graphical model capturing the temporal periodicity of the heart. The dynamic system state is a low-dimensional representation of the boundary, and the boundary estimation involves incorporating curve evolution into recursive state estimation. By formulating the problem as one of state estimation, the segmentation at each particular time is based not only on the data observed at that instant, but also on predictions based on past and future boundary estimates. Although the paper focuses on left ventricle segmentation, the method generalizes to temporally segmenting any deformable object

    Realtime Multilevel Crowd Tracking using Reciprocal Velocity Obstacles

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    We present a novel, realtime algorithm to compute the trajectory of each pedestrian in moderately dense crowd scenes. Our formulation is based on an adaptive particle filtering scheme that uses a multi-agent motion model based on velocity-obstacles, and takes into account local interactions as well as physical and personal constraints of each pedestrian. Our method dynamically changes the number of particles allocated to each pedestrian based on different confidence metrics. Additionally, we use a new high-definition crowd video dataset, which is used to evaluate the performance of different pedestrian tracking algorithms. This dataset consists of videos of indoor and outdoor scenes, recorded at different locations with 30-80 pedestrians. We highlight the performance benefits of our algorithm over prior techniques using this dataset. In practice, our algorithm can compute trajectories of tens of pedestrians on a multi-core desktop CPU at interactive rates (27-30 frames per second). To the best of our knowledge, our approach is 4-5 times faster than prior methods, which provide similar accuracy

    A fast and robust hand-driven 3D mouse

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    The development of new interaction paradigms requires a natural interaction. This means that people should be able to interact with technology with the same models used to interact with everyday real life, that is through gestures, expressions, voice. Following this idea, in this paper we propose a non intrusive vision based tracking system able to capture hand motion and simple hand gestures. The proposed device allows to use the hand as a "natural" 3D mouse, where the forefinger tip or the palm centre are used to identify a 3D marker and the hand gesture can be used to simulate the mouse buttons. The approach is based on a monoscopic tracking algorithm which is computationally fast and robust against noise and cluttered backgrounds. Two image streams are processed in parallel exploiting multi-core architectures, and their results are combined to obtain a constrained stereoscopic problem. The system has been implemented and thoroughly tested in an experimental environment where the 3D hand mouse has been used to interact with objects in a virtual reality application. We also provide results about the performances of the tracker, which demonstrate precision and robustness of the proposed syste

    Multiple object tracking using an automatic veriable-dimension particle filter

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    Object tracking through particle filtering has been widely addressed in recent years. However, most works assume a constant number of objects or utilize an external detector that monitors the entry or exit of objects in the scene. In this work, a novel tracking method based on particle filtering that is able to automatically track a variable number of objects is presented. As opposed to classical prior data assignment approaches, adaptation of tracks to the measurements is managed globally. Additionally, the designed particle filter is able to generate hypotheses on the presence of new objects in the scene, and to confirm or dismiss them by gradually adapting to the global observation. The method is especially suited for environments where traditional object detectors render noisy measurements and frequent artifacts, such as that given by a camera mounted on a vehicle, where it is proven to yield excellent results

    Sparse optical flow regularisation for real-time visual tracking

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    Optical flow can greatly improve the robustness of visual tracking algorithms. While dense optical flow algorithms have various applications, they can not be used for real-time solutions without resorting to GPU calculations. Furthermore, most optical flow algorithms fail in challenging lighting environments due to the violation of the brightness constraint. We propose a simple but effective iterative regularisation scheme for real-time, sparse optical flow algorithms, that is shown to be robust to sudden illumination changes and can handle large displacements. The algorithm proves to outperform well known techniques in real life video sequences, while being much faster to calculate. Our solution increases the robustness of a real-time particle filter based tracking application, consuming only a fraction of the available CPU power. Furthermore, a new and realistic optical flow dataset with annotated ground truth is created and made freely available for research purposes
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