10 research outputs found

    An interactive whiteboard for immersive telecollaboration

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    In this paper, we present CollaBoard, a collaboration system that gives a higher feeling of presence to the local auditory and to the persons on the remote site. By overlaying the remote life-sized video image atop the shared artifacts on the common whiteboard and by keeping the whiteboard's content editable at both sites, it creates a higher involvement of the remote partners into a collaborative teamwork. All deictic gestures of the remote user are shown in the right context with the shared artifacts on the common whiteboard and thus preserve their meaning. The paper describes the hardware setup, as well as the software implementation and the performed user studies with two identical interconnected system

    Estudio de la implementación del libro de texto digital : aproximación al contexto editorial

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    El propósito de este trabajo es ofrecer una discusión argumentada y basada en los resultados de la investigación en curso. Nuestra aportación se centra en el análisis e identificación de las dimensiones que configuran las estrategias de la industria editorial en el proceso de implantación del libro de texto digital en los niveles de enseñanza obligatoria de la Comunidad Valenciana. Pretendemos analizar el estado de la cuestión ya que la migración del libro analógico al digital es un hecho en nuestro sistema educativo. Con los datos e información recabada en base a una muestra de 12 editoriales, iniciamos el tratamiento de los mismos haciendo uso de una metodología mixta desde la que se estudian las tres dimensiones implicadas en el proceso: la estrategia tecnológica, la pedagógica y la comercial. Hemos realizado una serie de entrevistas, encuestas, grupos de discusión y análisis de documentos. Los resultados revelan qué es lo que preocupa a la industria editorial y cuáles son los nuevos formatos y soportes digitales en los que están trabajando

    Interaction prediction for content synchronization of net-based shared workspaces

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    Integrating Pointing Gesture Detection for enhancing Brainstorming Meetings using Kinect and PixelSense

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    AbstractMicrosoft PixelSense is able to detect multitouch input and tagged objects as well, which makes it suitable to be used in net-based brainstorming sessions within small teams. However, any gestures above the table cannot be detected, which makes net-based brainstorming sessions less intuitive. Thus, we present a solution how Kinect can be used together with PixelSense to overcome this limitation without interference between the two devices

    WaaZam!: supporting creative play at a distance in customized video environments

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    We present the design, and evaluation of WaaZam, a video mediated communication system designed to support creative play in customized environments. Users can interact together in virtual environments composed of digital assets layered in 3D space. The goal of the project is to support creative play and increase social engagement during video sessions of geographically separated families. We try to understand the value of customization for individual families with children ages 6-12. We present interviews with creativity experts, a pilot study and a formal evaluation of families playing together in four conditions: separate windows, merged windows, digital play sets, and customized digital environments. We found that playing in the same video space enables new activities and increases social engagement for families. Customization allows families to modify scenes for their needs and support more creative play activities that embody the imagination of the child

    WaaZam! Supporting Creative Play at a Distance in Customized Video Environments

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    ABSTRACT We present the design, and evaluation of WaaZam, a video mediated communication system designed to support creative play in customized environments. Users can interact together in virtual environments composed of digital assets layered in 3D space. The goal of the project is to support creative play and increase social engagement during video sessions of geographically separated families. We try to understand the value of customization for individual families with children ages 6-12. We present interviews with creativity experts, a pilot study and a formal evaluation of families playing together in four conditions: separate windows, merged windows, digital play sets, and customized digital environments. We found that playing in the same video space enables new activities and increases social engagement for families. Customization allows families to modify scenes for their needs and support more creative play activities that embody the imagination of the child

    Navigating and manipulating 3D models using natural body gestures in a remote collaboration setup

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2013.Cataloged from PDF version of thesis.Includes bibliographical references (p. 69-72).Remote collaboration systems present audio and video representations of separate meeting spaces, but they do not support pointing towards and manipulating content in a shared digital space. InReach explores how remote collaborators can "reach into" a shared digital workspace where they can manipulate virtual objects and data. The collaborators see their live three-dimensional (3D) recreated mesh in a shared virtual space and can point at data or 3D models. They can grab digital objects with their bare hands, translate, scale, and rotate them. We discuss the design and implementation of the InReach system as well as application scenarios such as interior design, visiting virtual cities and studying 3D structures remotely. We report on results from a user study, which compares face-to-face and side-by-side arrangements for a sorting task. The user study demonstrates that different arrangements of collaborators and different level of detail for self-representation do not influence the feeling of co-presence significantly.by Anette Lia Freiin von Kapri.S.M

    没入型テレプレゼンス環境における身体のマッピングと拡張に関する研究

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    学位の種別: 課程博士審査委員会委員 : (主査)東京大学教授 暦本 純一, 東京大学教授 坂村 健, 東京大学教授 越塚 登, 東京大学教授 中尾 彰宏, 東京大学教授 佐藤 洋一University of Tokyo(東京大学

    An interactive whiteboard for immersive telecollaboration

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    In this paper, we present CollaBoard, a collaboration system that gives a higher feeling of presence to the local auditory and to the persons on the remote site. By overlaying the remote life-sized video image atop the shared artifacts on the common whiteboard and by keeping the whiteboard’s content editable at both sites, it creates a higher involvement of the remote partners into a collaborative teamwork. All deictic gestures of the remote user are shown in the right context with the shared artifacts on the common whiteboard and thus preserve their meaning. The paper describes the hardware setup, as well as the software implementation and the performed user studies with two identical interconnected systems.ISSN:0178-2789ISSN:1432-231
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