4,576 research outputs found

    Expert-Generated and Auto-Generated Socratic Tutoring Systems For Code Comprehension

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    Programming skills are a vital part of many disciplines but can be challenging to teach and learn. Thus, the programming courses are considered difficult and a major stumbling block. To overcome these challenges, students could benefit from extensive individual support such as tutoring, but there are simply not enough qualified tutors available to meet rising demands.A potential solution is the development of intelligent tutoring systems (ITSs), which offer individualized, one-on-one instruction. Such systems can offer the support to make programming instruction more effective, scalable and reduce existing teachers\u27 workloads.This dissertation demonstrates how conversational ITSs and the Socratic method of teaching can improve a novice\u27s understanding of programming concepts and, in particular, the scaffolding of code comprehension processes. Furthermore, this work provides a novel method to automatically author a Socratic dialogue-based ITS. Indeed, two major outcomes of this work are a Socratic dialogue-based ITS and an automated dialogue authoring tool, which generates full Socratic dialogue from Java source code.The key objectives of this dissertation were, first, to determine whether the Socratic method would be effective at eliciting learners to engage in self-explanations with the help of the Socratic Tutor ITS and, second, to assess the quality of Socratic Author\u27s auto-generated tutorial dialogue. Thus, the work presented here sought to answer two main research questions: (1) can a Socratic ITS lead to improved code comprehension? and (2) to what extent can Socratic dialogue be generated automatically?In sum, this research helps establish a relationship between code comprehension and the use of the Socratic method in learning computer programming. Furthermore, the work introduces a novel approach for generating Socratic dialogue from source code with examples for the Java programming language. The auto-authoring tool could help teachers and ITS developers create tutorial dialogues automatically from Java code without requiring nondomain knowledge. To the best of our knowledge, no such auto-generation of tutorial dialogues from source code has been done before and thus constituting a premiere

    Towards Integration of Cognitive Models in Dialogue Management: Designing the Virtual Negotiation Coach Application

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    This paper presents an approach to flexible and adaptive dialogue management driven by cognitive modelling of human dialogue behaviour. Artificial intelligent agents, based on the ACT-R cognitive architecture, together with human actors are participating in a (meta)cognitive skills training within a negotiation scenario. The agent  employs instance-based learning to decide about its own actions and to reflect on the behaviour of the opponent. We show that task-related actions can be handled by a cognitive agent who is a plausible dialogue partner.  Separating task-related and dialogue control actions enables the application of sophisticated models along with a flexible architecture  in which  various alternative modelling methods can be combined. We evaluated the proposed approach with users assessing  the relative contribution of various factors to the overall usability of a dialogue system. Subjective perception of effectiveness, efficiency and satisfaction were correlated with various objective performance metrics, e.g. number of (in)appropriate system responses, recovery strategies, and interaction pace. It was observed that the dialogue system usability is determined most by the quality of agreements reached in terms of estimated Pareto optimality, by the user's negotiation strategies selected, and by the quality of system recognition, interpretation and responses. We compared human-human and human-agent performance with respect to the number and quality of agreements reached, estimated cooperativeness level, and frequency of accepted negative outcomes. Evaluation experiments showed promising, consistently positive results throughout the range of the relevant scales

    Towards a Neural Era in Dialogue Management for Collaboration: A Literature Survey

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    Dialogue-based human-AI collaboration can revolutionize collaborative problem-solving, creative exploration, and social support. To realize this goal, the development of automated agents proficient in skills such as negotiating, following instructions, establishing common ground, and progressing shared tasks is essential. This survey begins by reviewing the evolution of dialogue management paradigms in collaborative dialogue systems, from traditional handcrafted and information-state based methods to AI planning-inspired approaches. It then shifts focus to contemporary data-driven dialogue management techniques, which seek to transfer deep learning successes from form-filling and open-domain settings to collaborative contexts. The paper proceeds to analyze a selected set of recent works that apply neural approaches to collaborative dialogue management, spotlighting prevailing trends in the field. This survey hopes to provide foundational background for future advancements in collaborative dialogue management, particularly as the dialogue systems community continues to embrace the potential of large language models

    Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization

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    The Internet and the availability of authoring tools have enabled a greater community of media content creators, including nonexperts. However, while media authoring tools often make it technically feasible to generate, edit and share digital media artifacts, they do not guarantee that the works will be valuable or meaningful to the community at large. Therefore intelligent tools that support the authoring and creative processes are especially valuable. In this paper, we describe two intelligent support tools for the authoring and production of machinima. Machinima is a technique for producing computer-animated movies through the manipulation of computer game technologies. The first system we describe, ReQUEST, is an intelligent support tool for the authoring of plots. The second system, Cambot, produces machinima from a pre-authored script by manipulating virtual avatars and a virtual camera in a 3D graphical environment

    Combining heterogeneous inputs for the development of adaptive and multimodal interaction systems

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    In this paper we present a novel framework for the integration of visual sensor networks and speech-based interfaces. Our proposal follows the standard reference architecture in fusion systems (JDL), and combines different techniques related to Artificial Intelligence, Natural Language Processing and User Modeling to provide an enhanced interaction with their users. Firstly, the framework integrates a Cooperative Surveillance Multi-Agent System (CS-MAS), which includes several types of autonomous agents working in a coalition to track and make inferences on the positions of the targets. Secondly, enhanced conversational agents facilitate human-computer interaction by means of speech interaction. Thirdly, a statistical methodology allows modeling the user conversational behavior, which is learned from an initial corpus and improved with the knowledge acquired from the successive interactions. A technique is proposed to facilitate the multimodal fusion of these information sources and consider the result for the decision of the next system action.This work was supported in part by Projects MEyC TEC2012-37832-C02-01, CICYT TEC2011-28626-C02-02, CAM CONTEXTS S2009/TIC-1485Publicad

    Towards designing a knowledge-based tutoring system : SQL-tutor as an example

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    A Knowledge-Based Tutoring System, also sometimes called an Intelligent Tutoring System, is a computer based instructional system that uses artificial intelligence techniques to help people learn some subject. The goal of the system is to provide private tutoring to its students based on their different backgrounds, requests, and interests. The system knows what subject materials it should teach, when and how to teach them, and can diagnose the mistakes made by the students and help them correct the mistakes. The major objective of this dissertation is to investigate and develop a generic framework upon which we can build a Knowledge-Based Tutoring System effectively. As an example, we have focused on developing SQL-TUTOR, a tutoring system for teaching SQL concepts and programming skills. The generic architecture of the system is rooted at the popular view that a tutoring process between a tutor (either a human being or a machine) and a student is a knowledge communication process. This process can be divided into a series of communication cycles and each communication cycle consists of four phases, namely, planning, discussing, evaluating, and remedying phases. One major feature of the architecture proposed by us in this dissertation is its curriculum knowledge base which contains the knowledge about the course curriculum, We have developed a representation schema for describing the goal structure of the course, the prerequisite relationships among the course materials, and the multiple views to organize these materials. The inclusion of the curriculum knowledge in a KBTS allows the system to create different curricula for each individual student and to diagnose the student\u27s errors more effectively. The system also provides a group of operators for the student to hand-tailor his/her curricula when he/she starts learning the course. The student can use these operators to select a specific path to go through the course materials, to pick a specific topic from the curricula to study, or to remove a particular topic from the curricula. Since the student can construct his/her own learning plans by these operators, he/she is relatively free to determine how to study the course materials and, as a result, he/she can become more active in the tutoring process. The knowledge about a subject domain is stored in a set of topics and a sample database. The content of a topic consists of a set of related domain concepts. Each concept is described by both natural and formal forms. The relationships among the concepts are modeled a type of semantic network called the context network. The sample database contains a set of sample tables and an enhanced system catalog which contains the knowledge about the name, semantic meanings of the database objects. The built-in Problem Solver of the system allows the system to reason over the networks and the sample database and answer various kinds of questions raised by the student about the domain concepts and their relationships. The knowledge of writing SQL queries is embodied in a set of examples attached to the topics. Each of such an example is carefully designed for one category of SQL query problems. An example in SQL-TUTOR is a packed knowledge chunk which can serve several important teaching purposes, including generating problem descriptions with different levels of details, formulating various SQL solutions for the given problem, explaining these solutions to the student, and evaluating SQL queries written by the student

    A generic architecture for interactive intelligent tutoring systems

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University, 07/06/2001.This research is focused on developing a generic intelligent architecture for an interactive tutoring system. A review of the literature in the areas of instructional theories, cognitive and social views of learning, intelligent tutoring systems development methodologies, and knowledge representation methods was conducted. As a result, a generic ITS development architecture (GeNisa) has been proposed, which combines the features of knowledge base systems (KBS) with object-oriented methodology. The GeNisa architecture consists of the following components: a tutorial events communication module, which encapsulates the interactive processes and other independent computations between different components; a software design toolkit; and an autonomous knowledge acquisition from a probabilistic knowledge base. A graphical application development environment includes tools to support application development, and learning environments and which use a case scenario as a basis for instruction. The generic architecture is designed to support client-side execution in a Web browser environment, and further testing will show that it can disseminate applications over the World Wide Web. Such an architecture can be adapted to different teaching styles and domains, and reusing instructional materials automatically can reduce the effort of the courseware developer (hence cost and time) in authoring new materials. GeNisa was implemented using Java scripts, and subsequently evaluated at various commercial and academic organisations. Parameters chosen for the evaluation include quality of courseware, relevancy of case scenarios, portability to other platforms, ease of use, content, user-friendliness, screen display, clarity, topic interest, and overall satisfaction with GeNisa. In general, the evaluation focused on the novel characteristics and performances of the GeNisa architecture in comparison with other ITS and the results obtained are discussed and analysed. On the basis of the experience gained during the literature research and GeNisa development and evaluation. a generic methodology for ITS development is proposed as well as the requirements for the further development of ITS tools. Finally, conclusions are drawn and areas for further research are identified

    Human-computer interaction in distributed supervisory control tasks

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    An overview of activities concerned with the development and applications of the Operator Function Model (OFM) is presented. The OFM is a mathematical tool to represent operator interaction with predominantly automated space ground control systems. The design and assessment of an intelligent operator aid (OFMspert and Ally) is particularly discussed. The application of OFM to represent the task knowledge in the design of intelligent tutoring systems, designated OFMTutor and ITSSO (Intelligent Tutoring System for Satellite Operators), is also described. Viewgraphs from symposia presentations are compiled along with papers addressing the intent inferencing capabilities of OFMspert, the OFMTutor system, and an overview of intelligent tutoring systems and the implications for complex dynamic systems
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