2,880 research outputs found

    A reconfigurable hybrid intelligent system for robot navigation

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    Soft computing has come of age to o er us a wide array of powerful and e cient algorithms that independently matured and in uenced our approach to solving problems in robotics, search and optimisation. The steady progress of technology, however, induced a ux of new real-world applications that demand for more robust and adaptive computational paradigms, tailored speci cally for the problem domain. This gave rise to hybrid intelligent systems, and to name a few of the successful ones, we have the integration of fuzzy logic, genetic algorithms and neural networks. As noted in the literature, they are signi cantly more powerful than individual algorithms, and therefore have been the subject of research activities in the past decades. There are problems, however, that have not succumbed to traditional hybridisation approaches, pushing the limits of current intelligent systems design, questioning their solutions of a guarantee of optimality, real-time execution and self-calibration. This work presents an improved hybrid solution to the problem of integrated dynamic target pursuit and obstacle avoidance, comprising of a cascade of fuzzy logic systems, genetic algorithm, the A* search algorithm and the Voronoi diagram generation algorithm

    Exploratory Path Planning Using the Max-Min Ant System Algorithm

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    In the path planning problem for autonomous mobile robots, robots have to plan their path from the start position to the goal. In this paper, we investigate the application of the MMAS algorithm to the exploratory path planning problem, in which the robots should explore the environment at the same time they plan the path. Max-min ant system is an ant colony optimization algorithm that exploits the best solutions found. In addition, to analyze the quality of solutions obtained, we also analyze the traveled distance spent by robots in the first iteration of the algorithm. The environment is previously unknown to the robots, although it is represented by a topological map, that does not require precise information from the environment and provides a simple way to execute the navigation of the path. Thus, the paths are represented by a sequence of actions that the robots should execute to reach the goal. The navigation of the best solution found was implemented in a realistic robotic simulator. The proposed algorithm provides a very good performance in relation to a genetic algorithm and the well-known A* algorithm that deal with this problem

    Exploratory Path Planning for Mobile Robots in Dynamic Environments with Ant Colony Optimization

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    In the path planning task for autonomous mobile robots, robots should be able to plan their trajectory to leave the start position and reach the goal, safely. There are several path planning approaches for mobile robots in the literature. Ant Colony Optimization algorithms have been investigated for this problem, giving promising results. In this paper, we propose the Max-Min Ant System for Dynamic Path Planning algorithm for the exploratory path planning task for autonomous mobile robots based on topological maps. A topological map is an environment representation whose focus is the main reference points of the environment and their connections. Based on this representation, the path can be composed by a sequence of state/actions pairs, which facilitates the navigability of the path, with no need to have the information of the complete map. The proposed algorithm was evaluated in static and dynamic envi- ronments, showing promising results in both of them. Experiments in dynamic environments show the adaptability of our proposal

    Neural network controller against environment: A coevolutive approach to generalize robot navigation behavior

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    In this paper, a new coevolutive method, called Uniform Coevolution, is introduced to learn weights of a neural network controller in autonomous robots. An evolutionary strategy is used to learn high-performance reactive behavior for navigation and collisions avoidance. The introduction of coevolutive over evolutionary strategies allows evolving the environment, to learn a general behavior able to solve the problem in different environments. Using a traditional evolutionary strategy method, without coevolution, the learning process obtains a specialized behavior. All the behaviors obtained, with/without coevolution have been tested in a set of environments and the capability of generalization is shown for each learned behavior. A simulator based on a mini-robot Khepera has been used to learn each behavior. The results show that Uniform Coevolution obtains better generalized solutions to examples-based problems.Publicad

    Autonomous robot patrolling of a sparsely populated unknown environment

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    The increasing availability and affordability of autonomous robots has expanded their uses for many new applications, such as exploration, surveillance and threat containment. Most research considers a team of a large number of robots that contain global information. This work explores distributed and low overhead algorithms for patrolling and threat containment within a region sparsely populated with few robots. The robots patrol the area without the global knowledge of the region, but each is equipped with an omni-directional range finder and a positioning system for keeping track of its location and metering distance and directions of events. This study presents the extent of effectiveness and limitations of utilizing a limited number of robots patrolling an unknown wide-spread region. A set of three algorithms was developed. All algorithms assume the use of artificial potential fields (APFs) for collision avoidance with other robots and the walls as well as to approach the threat. The algorithms differ in two ways; whether or not the robots have a limited memory of past events and the way the robots maneuver from one patrol target location to another. The next patrol target location can be derived randomly or based on past events. The past events include previously sensed robot locations, target locations, and walls. The algorithms are analyzed in terms of the time it takes for the robots to detect and neutralize threats within the surveillance region. Simulations via MATLAB are conducted to investigate the tradeoffs due to factors such as the number of robots, the size of the region, and the frequency of threats. The results show that the three algorithms perform comparably on average, achieving reasonable effectiveness given the inherent limitations that are lacking in the global information about the environment

    An Approach to Improve Multi objective Path Planning for Mobile Robot Navigation using the Novel Quadrant Selection Method

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    Currently, automated and semi-automated industries need multiple objective path planning algorithms for mobile robot applications. The multi-objective optimisation algorithm takes more computational effort to provide optimal solutions. The proposed grid-based multi-objective global path planning algorithm [Quadrant selection algorithm (QSA)] plans the path by considering the direction of movements from starting position to the target position with minimum computational effort. Primarily, in this algorithm, the direction of movements is classified into quadrants. Based on the selection of the quadrant, the optimal paths are identified. In obstacle avoidance, the generated feasible paths are evaluated by the cumulative path distance travelled, and the cumulative angle turned to attain an optimal path. Finally, to ease the robot’s navigation, the obtained optimal path is further smoothed to avoid sharp turns and reduce the distance. The proposed QSA in total reduces the unnecessary search for paths in other quadrants. The developed algorithm is tested in different environments and compared with the existing algorithms based on the number of cells examined to obtain the optimal path. Unlike other algorithms, the proposed QSA provides an optimal path by dramatically reducing the number of cells examined. The experimental verification of the proposed QSA shows that the solution is practically implementable

    Design and modeling of a stair climber smart mobile robot (MSRox)

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    Reactive evolutionary path planning for autonomous surface vehicles in lake environments.

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    Autonomous Surface Vehicles (ASVs) have found a lot of promising applications in aquatic environments, i.e., sea, lakes, rivers, etc. They can be used for applications of paramount importance, such as environmental monitoring of water resources, and for bathymetry to study the characteristics of the basing of a lake/sea or for surveillance in patrol missions, among others. These vehicles can be built with smaller dimensions when compared to regular ships since they do not need an on-board crew for operation. However, they do require at least a telemetry control as well as certain intelligence for making decisions and responding to changing scenarios. Water resources are very important in Paraguay since they provide fresh water for its inhabitants and they are crucial for the main economic activities such as agriculture and cattle raising. Furthermore, they are natural borders with the surrounding countries, and consequently the main transportation route for importing/exporting products. In fact, Paraguay is the third country in the world with the largest fleet of barges after USA and China. Thus, maintaining and monitoring the environmental conditions of these resources is key in the development of the country. This work is focused on the maintenance and monitoring of the greatest lake of the country called Ypacarai Lake. In recent years, the quality of its water has been seriously degraded due to the pollution caused by the low control of the dumping of waste thrown into the Lake. Since it is also a national icon, the government of Paraguay has put a lot of effort in recovering water quality of the Lake. As a result, it is monitored periodically but using manual procedures. Therefore, the primary objective of this work is to develop these monitoring tasks autonomously by means of an ASV with a suitable path planning strategy. Path planning is an active research area in robotics. A particular case is the Coverage Path Planning (CPP) problem, where an algorithm should find a path that achieves the best coverage of the target region to be monitored. This work mainly studies the global CPP, which returns a suitable path considering the initial conditions of the environment where the vehicle moves. The first contribution of this thesis is the modeling of the CPP using Hamiltonian Circuits (HCs) and Eulerian Circuits (ECs). Therefore, a graph adapted to the Ypacarai Lake is created by using a network of wireless beacons located at the shore of the lake, so that they can be used as data exchange points between a control center and the ASV, and also as waypoints. Regarding the proposed modeling, HCs and ECs are paths that begin and end at the same point. Therefore, the ASV travels across a given graph that is defined by a set of wireless beacons. The main difference between HC and EC is that a HC is a tour that visits each vertex only once while EC visits each edge only once. Finding optimal HCs or ECs that minimize the total distance traveled by the ASV are very complex problems known as NP-complete. To solve such problems, a meta-heuristic algorithm can be a suitable approach since they provide quasi-optimal solutions in a reasonable time. In this work, a GA (Genetic Algorithm) approach is proposed and tested. First, an evaluation of the performance of the algorithm with different values of its hyper-parameters has been carried out. Second, the proposed approach has been compared to other approaches such as randomized and greedy algorithms. Third, a thorough comparison between the performance of HC and EC based approaches is presented. The simulation results show that EC-based approach outperforms the HC-based approach almost 2% which in terms of the Lake size is about 1.4 km2 or 140 ha (hectares). Therefore, it has been demonstrated that the modeling of the problem as an Eulerian graph provides better results. Furthermore, it has been investigated the relationship between the number of beacons to be visited and the distance traveled by the ASV in the EC-based approach. Findings indicate that there is a quasi-lineal relationship between the number of beacons and the distance traveled. The second contribution of this work is the development of an on-line learning strategy using the same model but considering dynamic contamination events in the Lake. Dynamic events mean the appearance and evolution of an algae bloom, which is a strong indicator of the degradation of the lake. The strategy is divided into two-phases, the initial exploration phase to discover the presence of the algae bloom and next the intensification phase to focus on the region where the contamination event is detected. This intensification effect is achieved by modifying the beacon-based graph, reducing the number of vertices and selecting those that are closer to the region of interest. The simulation results reveal that the proposed strategy detects two events and monitors them, keeping a high level of coverage while minimizing the distance traveled by the ASV. The proposed scheme is a reactive path planning that adapts to the environmental conditions. This scheme makes decisions in an autonomous way and it switches from the exploratory phase to the intensification phase depending on the external conditions, leading to a variable granularity in the monitoring task. Therefore, there is a balance between coverage and the energy consumed by the ASV. The main benefits obtained from the second contribution includes a better monitoring in the quality of water and control of waste dumping, and the possibility to predict the appearance of algae-bloom from the collected environmental data
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