2,306 research outputs found

    Parallel software tools at Langley Research Center

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    This document gives a brief overview of parallel software tools available on the Intel iPSC/860 parallel computer at Langley Research Center. It is intended to provide a source of information that is somewhat more concise than vendor-supplied material on the purpose and use of various tools. Each of the chapters on tools is organized in a similar manner covering an overview of the functionality, access information, how to effectively use the tool, observations about the tool and how it compares to similar software, known problems or shortfalls with the software, and reference documentation. It is primarily intended for users of the iPSC/860 at Langley Research Center and is appropriate for both the experienced and novice user

    Performance Debugging and Tuning using an Instruction-Set Simulator

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    Instruction-set simulators allow programmers a detailed level of insight into, and control over, the execution of a program, including parallel programs and operating systems. In principle, instruction set simulation can model any target computer and gather any statistic. Furthermore, such simulators are usually portable, independent of compiler tools, and deterministic-allowing bugs to be recreated or measurements repeated. Though often viewed as being too slow for use as a general programming tool, in the last several years their performance has improved considerably. We describe SIMICS, an instruction set simulator of SPARC-based multiprocessors developed at SICS, in its rôle as a general programming tool. We discuss some of the benefits of using a tool such as SIMICS to support various tasks in software engineering, including debugging, testing, analysis, and performance tuning. We present in some detail two test cases, where we've used SimICS to support analysis and performance tuning of two applications, Penny and EQNTOTT. This work resulted in improved parallelism in, and understanding of, Penny, as well as a performance improvement for EQNTOTT of over a magnitude. We also present some early work on analyzing SPARC/Linux, demonstrating the ability of tools like SimICS to analyze operating systems

    Exploiting UML dynamic object modeling for the visualization of C++ programs

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    In this paper we present an approach to modeling and visualizing the dynamic interactions among objects in a C++ application. We exploit UML diagrams to expressively visualize both the static and dynamic properties of the application. We make use of a class diagram and call graph of the application to select the parts of the application to be modeled, thereby reducing the number of objects and methods under consideration with a concomitant reduction in the cognitive burden on the user of our system. We use aspects to insert probes into the application to enable profiling of the interactions of objects and methods and we visualize these interactions by providing sequence and communication diagrams for the parts of the program under consideration. We complement our static selectors with dynamic selectors that enable the user to further filter objects and methods from the sequence and communication diagrams, further enhancing the cognitive economy of our system. A key feature of our approach is the provision for dynamic interaction with both the profiler and the application. Interaction with the profiler enables filtering of methods and objects. Interaction with the application enables the user to supply input to the application to provide direction and enhance comprehension or debugging

    Using High-Rising Cities to Visualize Performance in Real-Time

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    For developers concerned with a performance drop or improvement in their software, a profiler allows a developer to quickly search and identify bottlenecks and leaks that consume much execution time. Non real-time profilers analyze the history of already executed stack traces, while a real-time profiler outputs the results concurrently with the execution of software, so users can know the results instantaneously. However, a real-time profiler risks providing overly large and complex outputs, which is difficult for developers to quickly analyze. In this paper, we visualize the performance data from a real-time profiler. We visualize program execution as a three-dimensional (3D) city, representing the structure of the program as artifacts in a city (i.e., classes and packages expressed as buildings and districts) and their program executions expressed as the fluctuating height of artifacts. Through two case studies and using a prototype of our proposed visualization, we demonstrate how our visualization can easily identify performance issues such as a memory leak and compare performance changes between versions of a program. A demonstration of the interactive features of our prototype is available at https://youtu.be/eleVo19Hp4k.Comment: 10 pages, VISSOFT 2017, Artifact: https://github.com/sefield/high-rising-city-artifac
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