906 research outputs found

    3DRepo4Unity: Dynamic Loading of Version Controlled 3D Assets into the Unity Game Engine

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    In recent years, Unity has become a popular platform for the development of a broad range of visualization and VR applications. This is due to its ease of use, cross-platform compatibility and accessibility to independent developers. Despite such applications being cross-platform, their assets are generally bundled with executables, or streamed at runtime in a highly optimised, proprietary format. In this paper, we present a novel system for dynamically populating a Unity environment at runtime using open Web3D standards. Our system generates dynamic resources at runtime from a remote 3D Repo repository. This enables us to build a viewer which can easily visualize X3D-based revisions from a version controlled database in the cloud without any compile-time knowledge of the assets. We motivate the work and introduce the high-level architecture of our solution. We describe our new dynamic transcoding library with an emphasis on scalability and 3D rendering. We then perform a comparative evaluation between 3drepo.io, a state of the art X3DOM based renderer, and the new 3DRepo4Unity library on web browser platforms. Finally, we present a number of different applications that demonstrate the practicality of our chosen approach. By building on previous Web3D functionality and standards, our hope is to stimulate further discussion around and research into web formats that would enable incremental loading on other platforms

    Lively3D: building a 3D desktop environment as a single page application

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    The Web has rapidly evolved from a simple document browsing and distribution environment into a rich software platform, where desktop-style applications are treated as first class citizens. Despite the associated technical complexities and limitations, it is not unusual to find complex applications that build on the web as their only platform, with no traditional installable application for the desktop environment - such systems are simply accessed via a web page that is downloaded inside the browser and once loading is completed, the application will begin its execution immediately. With the recent standardization efforts, including HTML5 and WebGL in particular, compelling, visually rich applications are increasingly supported by the the browsers. In this paper, we demonstrate the new facilities of the browser as a visualization tool, going beyond what is expected of traditional web applications. In particular, we demonstrate that with mashup technologies, which enable combining already existing content from various sites into an integrated experience, the new graphics facilities unleashes unforeseen potential for visualizations

    Reflectance Transformation Imaging (RTI) System for Ancient Documentary Artefacts

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    This tutorial summarises our uses of reflectance transformation imaging in archaeological contexts. It introduces the UK AHRC funded project reflectance Transformation Imaging for Anciant Documentary Artefacts and demonstrates imaging methodologies

    “Wrapping” X3DOM around Web Audio API

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    Spatial sound has a conceptual role in the Web3D environments, due to highly realism scenes that can provide. Lately the efforts are concentrated on the extension of the X3D/ X3DOM through spatial sound attributes. This paper presents a novel method for the introduction of spatial sound components in the X3DOM framework, based on X3D specification and Web Audio API. The proposed method incorporates the introduction of enhanced sound nodes for X3DOM which are derived by the implementation of the X3D standard components, enriched with accessional features of Web Audio API. Moreover, several examples-scenarios developed for the evaluation of our approach. The implemented examples established the achievability of new registered nodes in X3DOM, for spatial sound characteristics in Web3D virtual worlds

    Enabling Technologies for Web 3.0: A Comprehensive Survey

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    Web 3.0 represents the next stage of Internet evolution, aiming to empower users with increased autonomy, efficiency, quality, security, and privacy. This evolution can potentially democratize content access by utilizing the latest developments in enabling technologies. In this paper, we conduct an in-depth survey of enabling technologies in the context of Web 3.0, such as blockchain, semantic web, 3D interactive web, Metaverse, Virtual reality/Augmented reality, Internet of Things technology, and their roles in shaping Web 3.0. We commence by providing a comprehensive background of Web 3.0, including its concept, basic architecture, potential applications, and industry adoption. Subsequently, we examine recent breakthroughs in IoT, 5G, and blockchain technologies that are pivotal to Web 3.0 development. Following that, other enabling technologies, including AI, semantic web, and 3D interactive web, are discussed. Utilizing these technologies can effectively address the critical challenges in realizing Web 3.0, such as ensuring decentralized identity, platform interoperability, data transparency, reducing latency, and enhancing the system's scalability. Finally, we highlight significant challenges associated with Web 3.0 implementation, emphasizing potential solutions and providing insights into future research directions in this field

    Identifying immersive environments’ most relevant research topics: an instrument to query researchers and practitioners

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    This paper provides an instrument for ascertaining researchers’ perspectives on the relative relevance of technological challenges facing immersive environments in view of their adoption in learning contexts, along three dimensions: access, content production, and deployment. It described its theoretical grounding and expert-review process, from a set of previously-identified challenges and expert feedback cycles. The paper details the motivation, setup, and methods employed, as well as the issues detected in the cycles and how they were addressed while developing the instrument. As a research instrument, it aims to be employed across diverse communities of research and practice, helping direct research efforts and hence contribute to wider use of immersive environments in learning, and possibly contribute towards the development of news and more adequate systems.The work presented herein has been partially funded under the European H2020 program H2020-ICT-2015, BEACONING project, grant agreement nr. 687676.info:eu-repo/semantics/publishedVersio

    Design and implementation of 3D buildings integration for a Webgl-Based Virtual Globe: a case study of Valencian Cadastre and Fide Building Mode

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    Dissertation submitted in partial fulfillment of the requirements for the Degree of Master of Science in Geospatial Technologies.Since nowadays Web applications are increasingly providing plenty of creative and interesting services relying on new standards and more powerful computers, it becomes important to create similar applications, to process and visualize geographic data taking advantage of such groundings. In this context, it results interesting to develop new Web-based geo-processing based on a 3D data representation, exploiting the recent WebGL graphic specification from a client-side point of view. This research explains the novel way in which whole Valencian cadastre was analyzed, processed and finally represented into a WebGL-based virtual globe. These improvements provide end-users firstly, an optimization of computer graphics performance, by natively accessing to graphics instructions; and secondly a functional data management and representation for the present and forthcoming geo-processing Web-based platform

    Distributed Path Planning Classification with Web-based 3D Visualization using Deep Neural Network for Internet of Robotic Things

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    Internet of Robotic Things (IoRT) distributes heterogeneous intelligences among devices and platforms. A distributed control of a three-degree-of-freedom (3-DOF) robot manipulator is integrated with web-based 3D visualization. An asynchronous protocol was utilized to broadcast kinematic data of a 3-DOF robot manipulator between platforms. However, kinematic data computed using inverse kinematic equations directly cannot identify the singularity issue of robot manipulator. Singularity avoidance required to prevent robot component or joint from damage. Therefore, this study proposed a deep neural network approach as a classification-based of manipulator robot path planning to avoid singularity issues. Deep neural network (DNN) was trained in 12 minutes, 52 seconds in 500 iterations. Training accuracy measured with value 96,23 percent, validation accuracy measured with value 96,13 percent, and testing accuracy measured with value 96,48 percent Additionally, 3 DOF manipulator robot web-based 3D visualization was made using Web Graphics Library (WebGL). The distributed platform was tested successfully and can distribute and classify 2352 motions per second

    Application-driven visual computing towards industry 4.0 2018

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    245 p.La Tesis recoge contribuciones en tres campos: 1. Agentes Virtuales Interactivos: autónomos, modulares, escalables, ubicuos y atractivos para el usuario. Estos IVA pueden interactuar con los usuarios de manera natural.2. Entornos de RV/RA Inmersivos: RV en la planificación de la producción, el diseño de producto, la simulación de procesos, pruebas y verificación. El Operario Virtual muestra cómo la RV y los Co-bots pueden trabajar en un entorno seguro. En el Operario Aumentado la RA muestra información relevante al trabajador de una manera no intrusiva. 3. Gestión Interactiva de Modelos 3D: gestión online y visualización de modelos CAD multimedia, mediante conversión automática de modelos CAD a la Web. La tecnología Web3D permite la visualización e interacción de estos modelos en dispositivos móviles de baja potencia.Además, estas contribuciones han permitido analizar los desafíos presentados por Industry 4.0. La tesis ha contribuido a proporcionar una prueba de concepto para algunos de esos desafíos: en factores humanos, simulación, visualización e integración de modelos
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