65 research outputs found

    Adaptive Quantization Matrices for HD and UHD Display Resolutions in Scalable HEVC

    Get PDF
    HEVC contains an option to enable custom quantization matrices, which are designed based on the Human Visual System and a 2D Contrast Sensitivity Function. Visual Display Units, capable of displaying video data at High Definition and Ultra HD display resolutions, are frequently utilized on a global scale. Video compression artifacts that are present due to high levels of quantization, which are typically inconspicuous in low display resolution environments, are clearly visible on HD and UHD video data and VDUs. The default QM technique in HEVC does not take into account the video data resolution, nor does it take into consideration the associated display resolution of a VDU to determine the appropriate levels of quantization required to reduce unwanted video compression artifacts. Based on this fact, we propose a novel, adaptive quantization matrix technique for the HEVC standard, including Scalable HEVC. Our technique, which is based on a refinement of the current HVS-CSF QM approach in HEVC, takes into consideration the display resolution of the target VDU for the purpose of minimizing video compression artifacts. In SHVC SHM 9.0, and compared with anchors, the proposed technique yields important quality and coding improvements for the Random Access configuration, with a maximum of 56.5% luma BD-Rate reductions in the enhancement layer. Furthermore, compared with the default QMs and the Sony QMs, our method yields encoding time reductions of 0.75% and 1.19%, respectively.Comment: Data Compression Conference 201

    Layer Selection in Progressive Transmission of Motion-Compensated JPEG2000 Video

    Get PDF
    MCJ2K (Motion-Compensated JPEG2000) is a video codec based on MCTF (Motion- Compensated Temporal Filtering) and J2K (JPEG2000). MCTF analyzes a sequence of images, generating a collection of temporal sub-bands, which are compressed with J2K. The R/D (Rate-Distortion) performance in MCJ2K is better than the MJ2K (Motion JPEG2000) extension, especially if there is a high level of temporal redundancy. MCJ2K codestreams can be served by standard JPIP (J2K Interactive Protocol) servers, thanks to the use of only J2K standard file formats. In bandwidth-constrained scenarios, an important issue in MCJ2K is determining the amount of data of each temporal sub-band that must be transmitted to maximize the quality of the reconstructions at the client side. To solve this problem, we have proposed two rate-allocation algorithms which provide reconstructions that are progressive in quality. The first, OSLA (Optimized Sub-band Layers Allocation), determines the best progression of quality layers, but is computationally expensive. The second, ESLA (Estimated-Slope sub-band Layers Allocation), is sub-optimal in most cases, but much faster and more convenient for real-time streaming scenarios. An experimental comparison shows that even when a straightforward motion compensation scheme is used, the R/D performance of MCJ2K competitive is compared not only to MJ2K, but also with respect to other standard scalable video codecs

    Multiview Video Coding for Virtual Reality

    Get PDF
    Virtual reality (VR) is one of the emerging technologies in recent years. It brings a sense of real world experience in simulated environments, hence, it is being used in many applications for example in live sporting events, music recordings and in many other interactive multimedia applications. VR makes use of multimedia content, and videos are a major part of it. VR videos are captured from multiple directions to cover the entire 360 field-of-view. It usually employs, multiple cameras of wide field-of-view such as fisheye lenses and the camera arrangement can also vary from linear to spherical set-ups. Videos in VR system are also subjected to constraints such as, variations in network bandwidth, heterogeneous mobile devices with limited decoding capacity, adaptivity for view switching in the display. The uncompressed videos from multiview cameras are redundant and impractical for storage and transmission. The existing video coding standards compresses the multiview videos effi ciently. However, VR systems place certain limitations on the video and camera arrangements, such as, it assumes rectilinear properties for video, translational motion model for prediction and the camera set-up to be linearly arranged. The aim of the thesis is to propose coding schemes which are compliant to the current video coding standards of H.264/AVC and its successor H.265/HEVC, the current state-of-the-art and multiview/scalable extensions. This thesis presents methods that compress the multiview videos which are captured from eight cameras that are arranged spherically, pointing radially outwards. The cameras produce circular fi sheye videos of 195 degree field-of-view. The final goal is to present methods, which optimize the bitrate in both storage and transmission of videos for the VR system. The presented methods can be categorized into two groups: optimizing storage bitrate and optimizing streaming bitrate of multiview videos. In the storage bitrate category, six methods were experimented. The presented methods competed against simulcast coding of individual views. The coding schemes were experimented with two data sets of 8 views each. The method of scalable coding with inter-layer prediction in all frames outperformed simulcast coding with approximately 7.9%. In the case of optimizing streaming birates, five methods were experimented. The method of scalable plus multiview skip-coding outperformed the simulcast method of coding by 36% on average. Future work will focus on pre-processing the fi sheye videos to rectilinear videos, in-order to fit them to the current translational model of the video coding standards. Moreover, the methods will be tested in comprehensive applications and system requirements

    Efficient high-resolution video compression scheme using background and foreground layers

    Get PDF
    Video coding using dynamic background frame achieves better compression compared to the traditional techniques by encoding background and foreground separately. This process reduces coding bits for the overall frame significantly; however, encoding background still requires many bits that can be compressed further for achieving better coding efficiency. The cuboid coding framework has been proven to be one of the most effective methods of image compression which exploits homogeneous pixel correlation within a frame and has better alignment with object boundary compared to traditional block-based coding. In a video sequence, the cuboid-based frame partitioning varies with the changes of the foreground. However, since the background remains static for a group of pictures, the cuboid coding exploits better spatial pixel homogeneity. In this work, the impact of cuboid coding on the background frame for high-resolution videos (Ultra-High-Definition (UHD) and 360-degree videos) is investigated using the multilayer framework of SHVC. After the cuboid partitioning, the method of coarse frame generation has been improved with a novel idea by keeping human-visual sensitive information. Unlike the traditional SHVC scheme, in the proposed method, cuboid coded background and the foreground are encoded in separate layers in an implicit manner. Simulation results show that the proposed video coding method achieves an average BD-Rate reduction of 26.69% and BD-PSNR gain of 1.51 dB against SHVC with significant encoding time reduction for both UHD and 360 videos. It also achieves an average of 13.88% BD-Rate reduction and 0.78 dB BD-PSNR gain compared to the existing relevant method proposed by X. Hoang Van. © 2013 IEEE

    Fast Depth and Inter Mode Prediction for Quality Scalable High Efficiency Video Coding

    Get PDF
    International audienceThe scalable high efficiency video coding (SHVC) is an extension of high efficiency video coding (HEVC), which introduces multiple layers and inter-layer prediction, thus significantly increases the coding complexity on top of the already complicated HEVC encoder. In inter prediction for quality SHVC, in order to determine the best possible mode at each depth level, a coding tree unit can be recursively split into four depth levels, including merge mode, inter2Nx2N, inter2NxN, interNx2N, interNxN, in-ter2NxnU, inter2NxnD, internLx2N and internRx2N, intra modes and inter-layer reference (ILR) mode. This can obtain the highest coding efficiency, but also result in very high coding complexity. Therefore, it is crucial to improve coding speed while maintaining coding efficiency. In this research, we have proposed a new depth level and inter mode prediction algorithm for quality SHVC. First, the depth level candidates are predicted based on inter-layer correlation, spatial correlation and its correlation degree. Second, for a given depth candidate, we divide mode prediction into square and non-square mode predictions respectively. Third, in the square mode prediction, ILR and merge modes are predicted according to depth correlation, and early terminated whether residual distribution follows a Gaussian distribution. Moreover, ILR mode, merge mode and inter2Nx2N are early terminated based on significant differences in Rate Distortion (RD) costs. Fourth, if the early termination condition cannot be satisfied, non-square modes are further predicted based on significant differences in expected values of residual coefficients. Finally, inter-layer and spatial correlations are combined with residual distribution to examine whether to early terminate depth selection. Experimental results have demonstrated that, on average, the proposed algorithm can achieve a time saving of 71.14%, with a bit rate increase of 1.27%

    Implementation of 4kUHD HEVC-content transmission

    Get PDF
    The Internet of things (IoT) has received a great deal of attention in recent years, and is still being approached with a wide range of views. At the same time, video data now accounts for over half of the internet traffic. With the current availability of beyond high definition, it is worth understanding the performance effects, especially for real-time applications. High Efficiency Video Coding (HEVC) aims to provide reduction in bandwidth utilisation while maintaining perceived video quality in comparison with its predecessor codecs. Its adoption aims to provide for areas such as television broadcast, multimedia streaming/storage, and mobile communications with significant improvements. Although there have been attempts at HEVC streaming, the literature/implementations offered do not take into consideration changes in the HEVC specifications. Beyond this point, it seems little research exists on real-time HEVC coded content live streaming. Our contribution fills this current gap in enabling compliant and real-time networked HEVC visual applications. This is done implementing a technique for real-time HEVC encapsulation in MPEG-2 Transmission Stream (MPEG-2 TS) and HTTP Live Streaming (HLS), thereby removing the need for multi-platform clients to receive and decode HEVC streams. It is taken further by evaluating the transmission of 4k UHDTV HEVC-coded content in a typical wireless environment using both computers and mobile devices, while considering well-known factors such as obstruction, interference and other unseen factors that affect the network performance and video quality. Our results suggest that 4kUHD can be streamed at 13.5 Mb/s, and can be delivered to multiple devices without loss in perceived quality

    Optical network technologies for future digital cinema

    Get PDF
    Digital technology has transformed the information flow and support infrastructure for numerous application domains, such as cellular communications. Cinematography, traditionally, a film based medium, has embraced digital technology leading to innovative transformations in its work flow. Digital cinema supports transmission of high resolution content enabled by the latest advancements in optical communications and video compression. In this paper we provide a survey of the optical network technologies for supporting this bandwidth intensive traffic class. We also highlight the significance and benefits of the state of the art in optical technologies that support the digital cinema work flow
    • …
    corecore