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A linked data compliant framework for dynamic and web-scale consumption of web services
The While Semantic Web Services (SWS) research aims at automating Web service tasks such as discovery, orchestration and execution, its take-up is very limited so far. This is due to several reasons, such as inherent complexity of existing SWS frameworks and the considerable costs involved in creating correct SWS descriptions. In addition, while semantics are in use to enable tasks such as discovery, interaction between service consumers, providers and brokering environments is still not supported by semantic message descriptions. On the other hand, the Linked Data approach has produced a set of established principles for sharing and describing data, such as RDF as representation language and the integral use of dereferencable URIs. In this paper we propose to apply those principles to expose Web services and Web APIs and introduce a framework in which service registries as well as services contribute to the automation of service discovery, and hence, workload is distributed more efficiently. This is achieved by developing a Linked Data compliant Web services framework with that communicate with semi-centralised registries but compute their suitability for a given request themselves. All communications among different framework components are using RDF-based message protocols including service input and output. This framework aims at optimizing load balance and performance by dynamically assembling services at run time in a massively distributed Web environment
Design of a recommender system for web based learning
The design of recommender systems is an ongoing research area where several researchers have devised means of incorporating intelligence in web content systems to be able to provide recommendations to learners on the basis of their learning preferences i.e. based on their learning profiles. The paper discusses the design of such a system based mapped to a content ontology and learner profiles created in the system
Learning by gaming:ANT and critical making
Relationships among theory, gaming, learning and socio-technical design are explored in the two contributions which compose the section. The theory in question is ANT, re-interpreted through critical making - an umbrella term for various distinctive practices that link traditional scholarship in the humanities and social sciences to forms of material engagement. Sergio Minniti describes an ongoing project called Game of ANT, which draws upon the critical making approach to design an interactive technology and a workshop experience through which scholars and students can conceptually-materially engage with ANT, hence exploring and approaching it from novel points of view. Game of ANT adopts the Latourian vision of technoscience as war and physically embodies this idea by proposing a sort of war game during which participants play the roles of human or non-human actors engaging with the competitive dynamics of socio-technical life. The commentary by Stefano De Paoli proposes new directions to develop the project, by deepening the concept of game and its value for design and learning processes.</p
Ontology-based services for agents interoperability
Tese de doutoramento. Engenharia Electrotécnica e de Computadores. 2006. Faculdade de Engenharia. Universidade do Port
IC-Service: A Service-Oriented Approach to the Development of Recommendation Systems
Recommendation systems have proven to be useful in various application domains. However, current solutions are usually ad-hoc systems which are tightly-coupled with the application domain. We present the IC-Service, a recommendation service that can be included in any system in a loosely coupled way. The implementation follows the principles of service oriented computing and provides a solution to various problems arising in recommendation systems, e.g. to the problem of meta-recommendation systems development. Moreover, when properly configured, the IC-Service can be used by different applications (clients), and several independent instances of the IC-Service can collaborate to produce better recommendations. Service architecture and communication protocols are presented. The paper describes also ongoing work and applications based on the IC-Service
Ontologies and Information Extraction
This report argues that, even in the simplest cases, IE is an ontology-driven
process. It is not a mere text filtering method based on simple pattern
matching and keywords, because the extracted pieces of texts are interpreted
with respect to a predefined partial domain model. This report shows that
depending on the nature and the depth of the interpretation to be done for
extracting the information, more or less knowledge must be involved. This
report is mainly illustrated in biology, a domain in which there are critical
needs for content-based exploration of the scientific literature and which
becomes a major application domain for IE
Ontology mapping: the state of the art
Ontology mapping is seen as a solution provider in today's landscape of ontology research. As the number of ontologies that are made publicly available and accessible on the Web increases steadily, so does the need for applications to use them. A single ontology is no longer enough to support the tasks envisaged by a distributed environment like the Semantic Web. Multiple ontologies need to be accessed from several applications. Mapping could provide a common layer from which several ontologies could be accessed and hence could exchange information in semantically sound manners. Developing such mapping has beeb the focus of a variety of works originating from diverse communities over a number of years. In this article we comprehensively review and present these works. We also provide insights on the pragmatics of ontology mapping and elaborate on a theoretical approach for defining ontology mapping
A self-managing infrastructure for ad-hoc situation determination
Automatically determining the situation of an ad-hoc group of people and devices within a smart environment is a significant challenge in pervasive computing systems. Current approaches often rely on an environment expert to correlate the situations that occur with the available sensor data, while other machine learning based approaches require long training periods before the system can be used. This paper presents a novel approach to situation determination that attempts to overcome these issues by providing a reusable library of general situation specifications that can be easily extended to create new specific situations, and immediately deployed without the need of an environment expert. The architecture of an accompanying situation determination infrastructure is provided, which autonomously optimises and repairs itself in reaction to changes or failures in the environment
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