128,935 research outputs found
Parsing the Australian English curriculum: Grammar, multimodality and cross-cultural texts
The release of the Australian Curriculum English (ACE) by the Australian Curriculum, Assessment and Reporting Authority (ACARA) has revived debates about the role of grammar as English content knowledge. We consider some of the discussion circulating in the mainstream media vis-à-vis the intent of the ACE. We conclude that this curriculum draws upon the complementary tenets of traditional Latin-based grammar and systemic functional linguistics across the three strands of Language, Literature and Literacy in innovative ways. We argue that such an approach is necessary for working with contemporary multimodal and cross-cultural texts. To demonstrate the utility of this new approach, we draw out a set of learning outcomes from Year 6 and then map out a framework for relating the outcomes to the form and function of multimodal language. As a case in point, our analysis is of two online Coca-Cola advertising texts, one each from South Korea and Australia
Studying Games in School: a Framework for Media Education
This paper explores how media education principles can be extended to digital games, and whether the notion of ‘game literacy’ is an appropriate metaphor for thinking about the study of digital games in schools. Rationales for studying the media are presented, focusing on the importance of setting up social situations that encourage more systematic and critical understanding of games. The value of practical production, or game making, is emphasized, as a way of developing both conceptual understanding and creative abilities. Definitions of games are reviewed to explore whether the study of games is best described as a form of literacy. I conclude that games raise difficulties for existing literacy frameworks, but that it remains important to study the multiple aspects of games in an integrated way. A model for conceptualizing the study of games is presented which focuses on the relationship between design, play and culture
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A Pilot Study to Evaluate an Integrated Phonics and Language Programme for the Teaching of Reading to Deaf and Hearing Children
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“What do I need?” – evaluating learner perceptions of digital literacy skills development to inform enhancements to learning design
The ability to demonstrate digital literacy skills, defined by the European Commission as the confident and critical use of ICT for work, leisure, learning and communication, is a key requirement for graduates, demanded both by the UK Quality Assurance Agency for Higher Education and by employers. These skills enable learners in the current digital environment to engage effectively in study programmes, in the workplace and at home. The Open University’s Faculty of Health & Social Care (FH&SC), working closely with the OU Library, has evolved different approaches to digital literacy skills development using technology-enhanced learning and based on activities which are either ‘generic’ (usable by any FH&SC module) or are context-dependent and module-specific. The Evaluating Approaches to Developing Digital Literacy Skills (EADDLS) project explores learner perceptions of their digital literacy skills development in modules using different approaches, and considers the implications for learning design, including the pedagogical and resourcing implications of using generic versus customised activities. The project aims to identify design features which optimise learner engagement in skills activities, looking in particular at factors motivating learner engagement in skills development and at how design features (such as contextualisation of skills activities in terms of relevance to subject or working practice) influence learner perceptions and experiences of their skills development. This paper focuses on the initial analysis of qualitative data collected from interviews (n=18) across three modules. We reveal what skills learners value and why, and suggest features of learning design that may be important motivators. For example, learners with greater prior knowledge of a skill need to be able to easily identify which parts of an activity deal with skills they already have and which parts develop new skills
Media literacy at all levels: making the humanities more inclusive
The decline of the humanities, combined with the arrival of students focused
on science, technology, engineering, and mathematics (STEM), represent
an opportunity for the development of innovative approaches to teaching
languages and literatures. Expanding the instructional focus from traditional
humanities students, who are naturally more text-focused, to address the needs
of more application-oriented STEM learners ensures that language instructors
prepare all students to become analytical and critical consumers and producers
of digital media. Training students to question motives both in their own and
authentic media messages and to justify their own interpretations results in more
sophisticated second language (L2) communication. Even where institutional
structures impede comprehensive curriculum reform, individual instructors can
integrate media literacy training into their own classes. Tis article demonstrates
ways of reaching and retaining larger numbers of students at all levels—if necessary,
one course at a time.Published versio
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Scientific Literacy in the digital age: tools, environments and resources for co-inquiry
This paper describes some European and International projects to promote Scientific Literacy in the digital age as well as technologies, environments and resources for co-inquiry. The aim of this research is also to describe computer applications, software tools and environments that were designed to support processes of collaborative inquiry learning to promote Scientific Literacy. These tools are analyzed by describing their interfaces and functionalities. The outcomes of this descriptive research points out some effects on student learning and competences developed known from the literature. This paper argues the importance of promoting scientific citizenship not only through schools and Universities (formal learning), but also non-credit online courses and community-based learning programmes (non-formal context), as well as daily life activities, educational open digital materials through social networks (informal scenario)
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Thriving in the 21st century: Learning Literacies for the Digital Age (LLiDA project): Executive Summary, Conclusions and Recommendations
LLiDA set out to:
review the evidence of change in the contexts of learning, including the nature of work,nknowledge, social life and citizenship, communications media and other technologies
review current responses to these challenges from the further and higher education sectors, in terms of:
a) the kinds of capabilities valued, taught for and assessed (especially as revealed through
competence frameworks);
b) the ways in which capabilities are supported ('provision')
c) the value placed on staff and student 'literacies of the digital'
collect original data concerning current practice in literacies provision in UK FE and HE, including 15 institutional audits and over 40 examples of forward thinking practice
offer conclusions and recommendations, in terms of the same issues reviewed in
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Language support in EAL contexts. Why systemic functional linguistics? (Special Issue of NALDIC Quarterly)
ICT and adult literacy, numeracy and ESOL
Mellar, H., Kambouri, M., Sanderson, M., and Pavlou, V. (2004) ICT and adult literacy, numeracy and ESOL. London: NRDC. Available at: http://www.nrdc.org.uk/uploads/documents/doc_258.pdfResearch report for NRDCThis project set out to obtain a picture of present teaching practice in the use of ICT in adult literacy, numeracy and ESOL within formal provision. (http://www.nrdc.org.uk/uploads/documents/doc_258.pdf
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