21,611 research outputs found

    Turning Futexes Inside-Out: Efficient and Deterministic User Space Synchronization Primitives for Real-Time Systems with IPCP

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    In Linux and other operating systems, futexes (fast user space mutexes) are the underlying synchronization primitives to implement POSIX synchronization mechanisms, such as blocking mutexes, condition variables, and semaphores. Futexes allow one to implement mutexes with excellent performance by avoiding system calls in the fast path. However, futexes are fundamentally limited to synchronization mechanisms that are expressible as atomic operations on 32-bit variables. At operating system kernel level, futex implementations require complex mechanisms to look up internal wait queues making them susceptible to determinism issues. In this paper, we present an alternative design for futexes by completely moving the complexity of wait queue management from the operating system kernel into user space, i. e. we turn futexes "inside out". The enabling mechanisms for "inside-out futexes" are an efficient implementation of the immediate priority ceiling protocol (IPCP) to achieve non-preemptive critical sections in user space, spinlocks for mutual exclusion, and interwoven services to suspend or wake up threads. The design allows us to implement common thread synchronization mechanisms in user space and to move determinism concerns out of the kernel while keeping the performance properties of futexes. The presented approach is suitable for multi-processor real-time systems with partitioned fixed-priority (P-FP) scheduling on each processor. We evaluate the approach with an implementation for mutexes and condition variables in a real-time operating system (RTOS). Experimental results on 32-bit ARM platforms show that the approach is feasible, and overheads are driven by low-level synchronization primitives

    PALS/PRISM Software Design Description (SDD): Ver. 0.51

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    This Software Design Description (SDD) provides detailed information on the architecture and coding for the PRISM C++ library (version 0.51). The PRISM C++ library supports consistent information sharing and in- teractions between distributed components of networked embedded systems, e.g. avionics. It is designed to reduce the complexity of the networked sys- tem by employing synchronous semantics provided by the architectural pat- tern called a Physically-Asynchronous Logically-Synchronous (PALS) system.unpublishednot peer reviewe

    Macroservers: An Execution Model for DRAM Processor-In-Memory Arrays

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    The emergence of semiconductor fabrication technology allowing a tight coupling between high-density DRAM and CMOS logic on the same chip has led to the important new class of Processor-In-Memory (PIM) architectures. Newer developments provide powerful parallel processing capabilities on the chip, exploiting the facility to load wide words in single memory accesses and supporting complex address manipulations in the memory. Furthermore, large arrays of PIMs can be arranged into a massively parallel architecture. In this report, we describe an object-based programming model based on the notion of a macroserver. Macroservers encapsulate a set of variables and methods; threads, spawned by the activation of methods, operate asynchronously on the variables' state space. Data distributions provide a mechanism for mapping large data structures across the memory region of a macroserver, while work distributions allow explicit control of bindings between threads and data. Both data and work distributuions are first-class objects of the model, supporting the dynamic management of data and threads in memory. This offers the flexibility required for fully exploiting the processing power and memory bandwidth of a PIM array, in particular for irregular and adaptive applications. Thread synchronization is based on atomic methods, condition variables, and futures. A special type of lightweight macroserver allows the formulation of flexible scheduling strategies for the access to resources, using a monitor-like mechanism

    Sensornet checkpointing: enabling repeatability in testbeds and realism in simulations

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    When developing sensor network applications, the shift from simulation to testbed causes application failures, resulting in additional time-consuming iterations between simulation and testbed. We propose transferring sensor network checkpoints between simulation and testbed to reduce the gap between simulation and testbed. Sensornet checkpointing combines the best of both simulation and testbeds: the nonintrusiveness and repeatability of simulation, and the realism of testbeds
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