712 research outputs found

    Pruning of Error Correcting Output Codes by optimization of accuracy–diversity trade off

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    Ensemble learning is a method of combining learners to obtain more reliable and accurate predictions in supervised and unsupervised learning. However, the ensemble sizes are sometimes unnecessarily large which leads to additional memory usage, computational overhead and decreased effectiveness. To overcome such side effects, pruning algorithms have been developed; since this is a combinatorial problem, finding the exact subset of ensembles is computationally infeasible. Different types of heuristic algorithms have developed to obtain an approximate solution but they lack a theoretical guarantee. Error Correcting Output Code (ECOC) is one of the well-known ensemble techniques for multiclass classification which combines the outputs of binary base learners to predict the classes for multiclass data. In this paper, we propose a novel approach for pruning the ECOC matrix by utilizing accuracy and diversity information simultaneously. All existing pruning methods need the size of the ensemble as a parameter, so the performance of the pruning methods depends on the size of the ensemble. Our unparametrized pruning method is novel as being independent of the size of ensemble. Experimental results show that our pruning method is mostly better than other existing approaches

    HeadOn: Real-time Reenactment of Human Portrait Videos

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    We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we automatically construct a personalized geometry proxy that embeds a parametric head, eye, and kinematic torso model. A novel real-time reenactment algorithm employs this proxy to photo-realistically map the captured motion from the source actor to the target actor. On top of the coarse geometric proxy, we propose a video-based rendering technique that composites the modified target portrait video via view- and pose-dependent texturing, and creates photo-realistic imagery of the target actor under novel torso and head poses, facial expressions, and gaze directions. To this end, we propose a robust tracking of the face and torso of the source actor. We extensively evaluate our approach and show significant improvements in enabling much greater flexibility in creating realistic reenacted output videos.Comment: Video: https://www.youtube.com/watch?v=7Dg49wv2c_g Presented at Siggraph'1

    An Efficient Boosted Classifier Tree-Based Feature Point Tracking System for Facial Expression Analysis

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    The study of facial movement and expression has been a prominent area of research since the early work of Charles Darwin. The Facial Action Coding System (FACS), developed by Paul Ekman, introduced the first universal method of coding and measuring facial movement. Human-Computer Interaction seeks to make human interaction with computer systems more effective, easier, safer, and more seamless. Facial expression recognition can be broken down into three distinctive subsections: Facial Feature Localization, Facial Action Recognition, and Facial Expression Classification. The first and most important stage in any facial expression analysis system is the localization of key facial features. Localization must be accurate and efficient to ensure reliable tracking and leave time for computation and comparisons to learned facial models while maintaining real-time performance. Two possible methods for localizing facial features are discussed in this dissertation. The Active Appearance Model is a statistical model describing an object\u27s parameters through the use of both shape and texture models, resulting in appearance. Statistical model-based training for object recognition takes multiple instances of the object class of interest, or positive samples, and multiple negative samples, i.e., images that do not contain objects of interest. Viola and Jones present a highly robust real-time face detection system, and a statistically boosted attentional detection cascade composed of many weak feature detectors. A basic algorithm for the elimination of unnecessary sub-frames while using Viola-Jones face detection is presented to further reduce image search time. A real-time emotion detection system is presented which is capable of identifying seven affective states (agreeing, concentrating, disagreeing, interested, thinking, unsure, and angry) from a near-infrared video stream. The Active Appearance Model is used to place 23 landmark points around key areas of the eyes, brows, and mouth. A prioritized binary decision tree then detects, based on the actions of these key points, if one of the seven emotional states occurs as frames pass. The completed system runs accurately and achieves a real-time frame rate of approximately 36 frames per second. A novel facial feature localization technique utilizing a nested cascade classifier tree is proposed. A coarse-to-fine search is performed in which the regions of interest are defined by the response of Haar-like features comprising the cascade classifiers. The individual responses of the Haar-like features are also used to activate finer-level searches. A specially cropped training set derived from the Cohn-Kanade AU-Coded database is also developed and tested. Extensions of this research include further testing to verify the novel facial feature localization technique presented for a full 26-point face model, and implementation of a real-time intensity sensitive automated Facial Action Coding System

    Registration of 3D Point Clouds and Meshes: A Survey From Rigid to Non-Rigid

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    Three-dimensional surface registration transforms multiple three-dimensional data sets into the same coordinate system so as to align overlapping components of these sets. Recent surveys have covered different aspects of either rigid or nonrigid registration, but seldom discuss them as a whole. Our study serves two purposes: 1) To give a comprehensive survey of both types of registration, focusing on three-dimensional point clouds and meshes and 2) to provide a better understanding of registration from the perspective of data fitting. Registration is closely related to data fitting in which it comprises three core interwoven components: model selection, correspondences and constraints, and optimization. Study of these components 1) provides a basis for comparison of the novelties of different techniques, 2) reveals the similarity of rigid and nonrigid registration in terms of problem representations, and 3) shows how overfitting arises in nonrigid registration and the reasons for increasing interest in intrinsic techniques. We further summarize some practical issues of registration which include initializations and evaluations, and discuss some of our own observations, insights and foreseeable research trends

    Real-time human detection for electricity conservation using pruned-SSD and arduino

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    Electricity conservation techniques have gained more importance in recent years. Many smart techniques are invented to save electricity with the help of assisted devices like sensors. Though it saves electricity, it adds an additional sensor cost to the system. This work aims to develop a system that manages the electric power supply, only when it is actually needed i.e., the system enables the power supply when a human is present in the location and disables it otherwise. The system avoids any additional costs by using the closed circuit television, which is installed in most of the places for security reasons. Human detection is done by a Modified-single shot detection with a specific hyperparameter tuning method. Further the model is pruned to reduce the computational cost of the framework which in turn reduces the processing speed of the network drastically. The model yields the output to the Arduino micro-controller to enable the power supply in and around the location only when a human is detected and disables it when the human exits. The model is evaluated on CHOKEPOINT dataset and real-time video surveillance footage. Experimental results have shown an average accuracy of 85.82% with 2.1 seconds of processing time per frame

    Structural Surface Mapping for Shape Analysis

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    Natural surfaces are usually associated with feature graphs, such as the cortical surface with anatomical atlas structure. Such a feature graph subdivides the whole surface into meaningful sub-regions. Existing brain mapping and registration methods did not integrate anatomical atlas structures. As a result, with existing brain mappings, it is difficult to visualize and compare the atlas structures. And also existing brain registration methods can not guarantee the best possible alignment of the cortical regions which can help computing more accurate shape similarity metrics for neurodegenerative disease analysis, e.g., Alzheimer’s disease (AD) classification. Also, not much attention has been paid to tackle surface parameterization and registration with graph constraints in a rigorous way which have many applications in graphics, e.g., surface and image morphing. This dissertation explores structural mappings for shape analysis of surfaces using the feature graphs as constraints. (1) First, we propose structural brain mapping which maps the brain cortical surface onto a planar convex domain using Tutte embedding of a novel atlas graph and harmonic map with atlas graph constraints to facilitate visualization and comparison between the atlas structures. (2) Next, we propose a novel brain registration technique based on an intrinsic atlas-constrained harmonic map which provides the best possible alignment of the cortical regions. (3) After that, the proposed brain registration technique has been applied to compute shape similarity metrics for AD classification. (4) Finally, we propose techniques to compute intrinsic graph-constrained parameterization and registration for general genus-0 surfaces which have been used in surface and image morphing applications
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