4,969 research outputs found

    Automated Code Management for Service Oriented Computing in Ad Hoc Networks

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    Ad hoc networks are dynamic environments where fre-quent disconnections and transient interactions lead to de-coupled computing. Typically, participants in an ad hoc network are small mobile devices such as PDAs or cellu-lar phones that have a limited amount of resources avail-able locally, and must leverage the resources on other co-located devices to provide the user with a richer set of func-tionalities. Service-oriented computing (SOC), an emerging paradigm that seeks to establish a standard way of mak-ing resources and capabilities available for use by others in the form of services, is a useful model for engineering soft-ware that seeks to exploit capabilities on remote devices. This paper proposes an automatic code management sys-tem supporting SOC in ad hoc networks. The system is re-sponsible for ensuring that the binary code required to use a service on a remote machine is available on the local host only when required. To support this functionality, a local code base is maintained by discovering and installing code from remote hosts. Since the system is specifically designed for ad hoc networks, it incorporates additional features that help it withstand the inherent dynamism of the network. We present an architecture for our system supporting automatic code management and follow it with a discussion of a Java-based implementation

    SPAWN: Service Provision in Ad-hoc Wireless Networks

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    The increasing ubiquity of wireless mobile computing platforms has opened up the potential for unprecedented levels of communication, coordination and collaboration among mobile computing devices, most of which will occur in an ad hoc, on-demand manner. This paper describes SPAWN, a middleware supporting service provision in ad-hoc wireless networks. The aim of SPAWN is to provide the software resources on mobile devices that facilitate electronic collaboration. This is achieved by applying the principles of service oriented computing (SOC), an emerging paradigm that has seen success in wired settings. SPAWN is an adaptation and extension of the Jini model of SOC to ad-hoc networks. The key contributions of SPAWN are (1) a completely decentralized service advertisement and request system that is geared towards handling the unpredictability and dynamism of mobile ad-hoc networks, (2) an automated code management system that can fetch, use and dispose of binaries on an on-demand basis, (3) a mechanism supporting the logical mobility of services, (4) an upgrade mechanism to extend the life cycle of services, and (5) a lightweight security model that secures all interactions, which is essential in an open environment. We discuss the software architecture, a Java implementation, sample applications and an empirical evaluation of the system

    A Component Deployment Mechanism Supporting Service Oriented Computing in Ad Hoc Networks

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    Ad hoc networks are dynamic, open environments that exhibit decoupled computing due to frequent disconnections and transient interactions. Reliable deploy-ment of components in such demanding settings requires a different design approach for the mechanisms that perform these functions. Not only do the deployment mechanisms have to perform the traditional tasks of deploying, installing, integrating and activat-ing components, they must also be robust enough to handle the nuances of an ad hoc network. This paper proposes a mechanism for component deployment that is adapted for use in ad hoc networks, and, as such, can cope with the effects of disconnection and transient connectivity. We present the general architecture for the mechanism and follow it with a discussion of a Java-based implementation of the model

    Context Aware Service Oriented Computing in Mobile Ad Hoc Networks

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    These days we witness a major shift towards small, mobile devices, capable of wireless communication. Their communication capabilities enable them to form mobile ad hoc networks and share resources and capabilities. Service Oriented Computing (SOC) is a new emerging paradigm for distributed computing that has evolved from object-oriented and component-oriented computing to enable applications distributed within and across organizational boundaries. Services are autonomous computational elements that can be described, published, discovered, and orchestrated for the purpose of developing applications. The application of the SOC model to mobile devices provides a loosely coupled model for distributed processing in a resource-poor and highly dynamic environment. Cooperation in a mobile ad hoc environment depends on the fundamental capability of hosts to communicate with each other. Peer-to-peer interactions among hosts within communication range allow such interactions but limit the scope of interactions to a local region. Routing algorithms for mobile ad hoc networks extend the scope of interactions to cover all hosts transitively connected over multi-hop routes. Additional contextual information, e.g., knowledge about the movement of hosts in physical space, can help extend the boundaries of interactions beyond the limits of an island of connectivity. To help separate concerns specific to different layers, a coordination model between the routing layer and the SOC layer provides abstractions that mask the details characteristic to the network layer from the distributed computing semantics above. This thesis explores some of the opportunities and challenges raised by applying the SOC paradigm to mobile computing in ad hoc networks. It investigates the implications of disconnections on service advertising and discovery mechanisms. It addresses issues related to code migration in addition to physical host movement. It also investigates some of the security concerns in ad hoc networking service provision. It presents a novel routing algorithm for mobile ad hoc networks and a novel coordination model that addresses space and time explicitly

    Web based system architecture for long pulse remote experimentation

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    Remote experimentation (RE) methods will be essential in next generation fusion devices. Requirements for long pulse RE will be: on-line data visualization, on-line data acquisition processes monitoring and on-line data acquisition systems interactions (start, stop or set-up modifications). Note that these methods are not oriented to real-time control of fusion plant devices. INDRA Sistemas S.A., CIEMAT (Centro de Investigaciones Energéticas Medioambientales y Tecnológicas) and UPM (Universidad Politécnica de Madrid) have designed a specific software architecture for these purposes. The architecture can be supported on the BeansNet platform, whose integration with an application server provides an adequate solution to the requirements. BeansNet is a JINI based framework developed by INDRA, which makes easy the implementation of a remote experimentation model based on a Service Oriented Architecture. The new software architecture has been designed on the basis of the experience acquired in the development of an upgrade of the TJ-II remote experimentation system

    Knowledge-driven Interactions With Services Across Ad Hoc Networks

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    Service oriented computing, with its aim of unhindered in-teroperability, is an appropriate paradigm for ad hoc net-works, which are characterized by physical mobility of het-erogenous hosts and by the absence of standardized application level protocols. The decoupled nature of computing in ad hoc networks can result in disconnections at inoppor-tune times during the client-service interaction process. We introduce the notion of a priori selection of services to reduce the likelihood of disconnection during service usage. A client may specify the times when it requires certain ser-vices. A knowledge base of the physical motion profiles of various service providers is used to select instances of a ser-vice that are co-located with the client at the required time and least likely to disconnect. A system for constructing the knowledge base is presented in this paper, along with the implementation details and the algorithm used to deter-mine the service usage pattern

    Towards Predictable Service Provision in Mobile Ad Hoc Networks

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    This paper considers the technical challenges associated with the development of applications designed to work over mobile ad hoc net-works (MANETs). The setting is one in which a miniature application core residing on a mobile host with limited resources is able to support a complex application in a changing open environment by exploiting ser-vices made available by other hosts it encounters. The proposed solution extends in a novel way the applicability of the service provision paradigm to the ad hoc wireless setting. The novelty of the approach rests with the accumulation and management of knowledge about the service structure and the mobility of hosts to ensure a degree of predictability during the service exploitation process
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