806 research outputs found

    Intelligent technologies for the aging brain: opportunities and challenges

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    Intelligent computing is rapidly reshaping healthcare. In light of the global burden of population aging and neurological disorders, dementia and elderly care are among the healthcare sectors that are most likely to benefit from this technological revolution. Trends in artificial intelligence, robotics, ubiquitous computing, neurotechnology and other branches of biomedical engineering are progressively enabling novel opportunities for technology-enhanced care. These Intelligent Assistive Technologies (IATs) open the prospects of supporting older adults with neurocognitive disabilities, maintain their independence, reduce the burden on caregivers and delay the need for long-term care (1, 2). While technology develops fast, yet little knowledge is available to patients and health professionals about the current availability, applicability, and capability of existing IATs. This thesis proposes a state-of-the-art analysis of IATs in dementia and elderly care. Our findings indicate that advances in intelligent technology are resulting in a rapidly expanding number and variety of assistive solutions for older adults and people with neurocognitive disabilities. However, our analysis identifies a number of challenges that negatively affect the optimal deployment and uptake of IATs among target users and care institutions. These include design issues, sub-optimal approaches to product development, translational barriers between lab and clinics, lack of adequate validation and implementation, as well as data security and cyber-risk weaknesses. Additionally, in virtue of their technological novelty, intelligent technologies raise a number of Ethical, Legal and Social Implications (ELSI). Therefore, a significant portion of this thesis is devoted to providing an early ethical Technology Assessment (eTA) of intelligent technology, hence contributing to preparing the terrain for its safe and ethically responsible adoption. This assessment is primarily focused on intelligent technologies at the human-machine interface, as these applications enable an unprecedented exposure of the intimate dimension of individuals to the digital infosphere. Issues of privacy, integrity, equality, and dual-use were addressed at the level of stakeholder analysis, normative ethics and human-rights law. Finally, this thesis is aimed at providing evidence-based recommendations for guiding participatory and responsible development in intelligent technology, and delineating governance strategies that maximize the clinical benefits of IATs for the aging world, while minimizing unintended risks

    Collaborative networks in ambient assisted living

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    Tese de doutoramento em InformáticaCollaborative Work plays an important role in today’s organizations, especially in areas where decisions must be made. However, any decision that involves a collective or group of decision makers is, by itself, complex, but is becoming recurrent in recent years. In this work we present the VirtualECare project, an intelligent multiagent system able to monitor, interact and serve its customers, in need of care services. In last year’s there has been a substantially increase on the number of people needed of intensive care, especially among the elderly, a phenomenon that is related to population ageing. However, this is becoming not exclusive of the elderly, as diseases like obesity, diabetes and blood pressure have been increasing among young adults. This is a new reality that needs to be dealt by the health sector, particularly by the public one. Given this scenario, the importance of finding new and cost effective ways for health care delivery are of particular importance, especially when it is believed that they should not be removed from their natural “habitat”. Following this line of thinking, the VirtualECare project will be presented, like similar ones that preceded it. On the other hand, this is a growing interest in combining the advances in information society ‐ computing, telecommunications and presentation – in order to create Group Decision Support Systems (GDSSs). Indeed, the new economy, along with increased competition in today’s complex business environments, takes the companies to seek complementarities in order to increase competitiveness and reduce risks. Under these settings, planning takes a major role in a company life. However, effective planning depends on the generation and analysis of ideas (innovative or not) and, as a result, the idea generation and management processes are crucial. In particular if is believed that the use of GDSS in the healthcare arena will allow professionals to achieve better results in the analysis of one’s Electronically Clinical Profile (ECP). This achievement is vital, regarding the explosion of knowledge and skills, together with the need to use limited resources and get the expected outcomes.Hoje em dia, o Trabalho Colaborativo desempenha um papel deveras importante na maioria das organizações, especialmente em áreas em que decisões têm de ser tomadas. No entanto, e muito embora comece a ser recorrente, qualquer decisão que envolva um grupo colectivo de decisores é, por si só, complexa. Nesta tese apresenta‐se o projecto VirtualECare, um sistema inteligente multi‐agente capaz de monitorar, interagir e servir os seus utilizadores, com necessidades de cuidados de saúde. Nos últimos anos têm‐se verificado um aumento substancial no número de pessoas necessitadas de cuidados intensivos, especialmente entre a população mais envelhecida, um fenómeno directamente relacionado com o envelhecimento gradual da população. No entanto, esta é uma problemática que começa a deixar de estar exclusivamente associada aos idosos, uma vez que, doenças como a obesidade, diabetes e a pressão arterial têm vindo a aumentar junto dos, assim chamados, jovens adultos. Esta é uma nova realidade com a qual o sector da saúde necessita de lidar, especialmente o sector público. Apresentados estes cenários, a importância de encontrar novas formas, mais eficazes ao nível dos custos, de providenciar cuidados de saúde, a quem deles necessita, torna‐se ainda mais premente, especialmente quando acreditamos que estes não devem ser deslocalizados do seu “habitat” natural. Seguindo esta linha de raciocínio, vamos apresentar o projecto VirtualECare, bem como similares que o precederam. Recentemente tem‐se vindo a assistir a um interesse crescente em combinar os avanços na, assim chamada, sociedade da informação – computação, telecomunicações e apresentação – de forma a se criarem Sistemas de Apoio à Decisão em Grupo (GDSS). Na realidade, a nova economia, associada ao elevado crescimento da competitividade do, já de si, complexo mundo empresarial, provoca a procura, por parte das empresas e/ou instituições, de outras que as possam complementar para assim se poderem tornar mais competitivas e reduzir os riscos assumidos. Neste cenário, o planeamento assume um papel da maior importância na vida de uma empresa. No entanto, um planeamento eficaz depende da geração e posterior análise de ideias (inovativas ou não) e, como resultado, o processo de geração e análise de ideias também se torna crucial. O nosso objectivo é aplicar os já apresentados GDSS a uma nova área. É de esperar que o uso de GDSS na área da prestação de cuidados de saúde irá permitir que os seus profissionais obtenham melhores e mais imediatos resultados na análise de um qualquer Processo Clínico Electrónico (ECP), sendo este um factor crucial, tendo em conta a explosão de conhecimento e técnicas conjugadas com a necessidade de melhor se utilizar os recursos existentes

    SHELDON Smart habitat for the elderly.

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    An insightful document concerning active and assisted living under different perspectives: Furniture and habitat, ICT solutions and Healthcare

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Intelligent Systems

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    This book is dedicated to intelligent systems of broad-spectrum application, such as personal and social biosafety or use of intelligent sensory micro-nanosystems such as "e-nose", "e-tongue" and "e-eye". In addition to that, effective acquiring information, knowledge management and improved knowledge transfer in any media, as well as modeling its information content using meta-and hyper heuristics and semantic reasoning all benefit from the systems covered in this book. Intelligent systems can also be applied in education and generating the intelligent distributed eLearning architecture, as well as in a large number of technical fields, such as industrial design, manufacturing and utilization, e.g., in precision agriculture, cartography, electric power distribution systems, intelligent building management systems, drilling operations etc. Furthermore, decision making using fuzzy logic models, computational recognition of comprehension uncertainty and the joint synthesis of goals and means of intelligent behavior biosystems, as well as diagnostic and human support in the healthcare environment have also been made easier
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