25 research outputs found

    DPCM-based edge prediction for lossless screen content coding in HEVC

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    Screen content sequences are ubiquitous type of video data in numerous multimedia applications like video conferencing, remote education, and cloud gaming. These sequences are characterized for depicting a mix of computer generated graphics, text, and camera-captured material. Such a mix poses several challenges, as the content usually depicts multiple strong discontinuities, which are hard to encode using current techniques. Differential pulse code modulation (DPCM)-based intra-prediction has shown to improve coding efficiency for these sequences. In this paper we propose sample-based edge and angular prediction (SEAP), a collection of DPCM-based intra-prediction modes to improve lossless coding of screen content. SEAP is aimed at accurately predicting regions depicting not only camera-captured material, but also those depicting strong edges. It incorporates modes that allow selecting the best predictor for each pixel individually based on the characteristics of the causal neighborhood of the target pixel. We incorporate SEAP into HEVC intra-prediction. Evaluation results on various screen content sequences show the advantages of SEAP over other DPCM-based approaches, with bit-rate reductions of up to 19.56% compared to standardized RDPCM. When used in conjunction with the coding tools of the screen content coding extensions, SEAP provides bit-rate reductions of up to 8.63% compared to RDPCM

    DPCM-Based Edge Prediction for Lossless Screen Content Coding in HEVC

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    Challenges and solutions in H.265/HEVC for integrating consumer electronics in professional video systems

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    Dense light field coding: a survey

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    Light Field (LF) imaging is a promising solution for providing more immersive and closer to reality multimedia experiences to end-users with unprecedented creative freedom and flexibility for applications in different areas, such as virtual and augmented reality. Due to the recent technological advances in optics, sensor manufacturing and available transmission bandwidth, as well as the investment of many tech giants in this area, it is expected that soon many LF transmission systems will be available to both consumers and professionals. Recognizing this, novel standardization initiatives have recently emerged in both the Joint Photographic Experts Group (JPEG) and the Moving Picture Experts Group (MPEG), triggering the discussion on the deployment of LF coding solutions to efficiently handle the massive amount of data involved in such systems. Since then, the topic of LF content coding has become a booming research area, attracting the attention of many researchers worldwide. In this context, this paper provides a comprehensive survey of the most relevant LF coding solutions proposed in the literature, focusing on angularly dense LFs. Special attention is placed on a thorough description of the different LF coding methods and on the main concepts related to this relevant area. Moreover, comprehensive insights are presented into open research challenges and future research directions for LF coding.info:eu-repo/semantics/publishedVersio

    Model-based joint bit allocation between geometry and color for video-based 3D point cloud compression

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    The file attached to this record is the author's final peer reviewed version.In video-based 3D point cloud compression, the quality of the reconstructed 3D point cloud depends on both the geometry and color distortions. Finding an optimal allocation of the total bitrate between the geometry coder and the color coder is a challenging task due to the large number of possible solutions. To solve this bit allocation problem, we first propose analytical distortion and rate models for the geometry and color information. Using these models, we formulate the joint bit allocation problem as a constrained convex optimization problem and solve it with an interior point method. Experimental results show that the rate distortion performance of the proposed solution is close to that obtained with exhaustive search but at only 0.66% of its time complexity

    Algorithms and Hardware Co-Design of HEVC Intra Encoders

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    Digital video is becoming extremely important nowadays and its importance has greatly increased in the last two decades. Due to the rapid development of information and communication technologies, the demand for Ultra-High Definition (UHD) video applications is becoming stronger. However, the most prevalent video compression standard H.264/AVC released in 2003 is inefficient when it comes to UHD videos. The increasing desire for superior compression efficiency to H.264/AVC leads to the standardization of High Efficiency Video Coding (HEVC). Compared with the H.264/AVC standard, HEVC offers a double compression ratio at the same level of video quality or substantial improvement of video quality at the same video bitrate. Yet, HE-VC/H.265 possesses superior compression efficiency, its complexity is several times more than H.264/AVC, impeding its high throughput implementation. Currently, most of the researchers have focused merely on algorithm level adaptations of HEVC/H.265 standard to reduce computational intensity without considering the hardware feasibility. What’s more, the exploration of efficient hardware architecture design is not exhaustive. Only a few research works have been conducted to explore efficient hardware architectures of HEVC/H.265 standard. In this dissertation, we investigate efficient algorithm adaptations and hardware architecture design of HEVC intra encoders. We also explore the deep learning approach in mode prediction. From the algorithm point of view, we propose three efficient hardware-oriented algorithm adaptations, including mode reduction, fast coding unit (CU) cost estimation, and group-based CABAC (context-adaptive binary arithmetic coding) rate estimation. Mode reduction aims to reduce mode candidates of each prediction unit (PU) in the rate-distortion optimization (RDO) process, which is both computation-intensive and time-consuming. Fast CU cost estimation is applied to reduce the complexity in rate-distortion (RD) calculation of each CU. Group-based CABAC rate estimation is proposed to parallelize syntax elements processing to greatly improve rate estimation throughput. From the hardware design perspective, a fully parallel hardware architecture of HEVC intra encoder is developed to sustain UHD video compression at 4K@30fps. The fully parallel architecture introduces four prediction engines (PE) and each PE performs the full cycle of mode prediction, transform, quantization, inverse quantization, inverse transform, reconstruction, rate-distortion estimation independently. PU blocks with different PU sizes will be processed by the different prediction engines (PE) simultaneously. Also, an efficient hardware implementation of a group-based CABAC rate estimator is incorporated into the proposed HEVC intra encoder for accurate and high-throughput rate estimation. To take advantage of the deep learning approach, we also propose a fully connected layer based neural network (FCLNN) mode preselection scheme to reduce the number of RDO modes of luma prediction blocks. All angular prediction modes are classified into 7 prediction groups. Each group contains 3-5 prediction modes that exhibit a similar prediction angle. A rough angle detection algorithm is designed to determine the prediction direction of the current block, then a small scale FCLNN is exploited to refine the mode prediction

    Analysis of affine motion-compensated prediction and its application in aerial video coding

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    Motion-compensated prediction is used in video coding standards like High Efficiency Video Coding (HEVC) as one key element of data compression. Commonly, a purely translational motion model is employed. In order to also cover non-translational motion types like rotation or scaling (zoom) contained in aerial video sequences such as captured from unmanned aerial vehicles, an affine motion model can be applied. In this work, a model for affine motion-compensated prediction in video coding is derived by extending a model of purely translational motion-compensated prediction. Using the rate-distortion theory and the displacement estimation error caused by inaccurate affine motion parameter estimation, the minimum required bit rate for encoding the prediction error is determined. In this model, the affine transformation parameters are assumed to be affected by statistically independent estimation errors, which all follow a zero-mean Gaussian distributed probability density function (pdf). The joint pdf of the estimation errors is derived and transformed into the pdf of the location-dependent displacement estimation error in the image. The latter is related to the minimum required bit rate for encoding the prediction error. Similar to the derivations of the fully affine motion model, a four-parameter simplified affine model is investigated. It is of particular interest since such a model is considered for the upcoming video coding standard Versatile Video Coding (VVC) succeeding HEVC. As the simplified affine motion model is able to describe most motions contained in aerial surveillance videos, its application in video coding is justified. Both models provide valuable information about the minimum bit rate for encoding the prediction error as a function of affine estimation accuracies. Although the bit rate in motion-compensated prediction can be considerably reduced by using a motion model which is able to describe motion types occurring in the scene, the total video bit rate may remain quite high, depending on the motion estimation accuracy. Thus, at the example of aerial surveillance sequences, a codec independent region of interest- ( ROI -) based aerial video coding system is proposed that exploits the characteristic of such sequences. Assuming the captured scene to be planar, one frame can be projected into another using global motion compensation. Consequently, only new emerging areas have to be encoded. At the decoder, all new areas are registered into a so-called mosaic. From this, reconstructed frames are extracted and concatenated as a video sequence. To also preserve moving objects in the reconstructed video, local motion is detected and encoded in addition to the new areas. The proposed general ROI coding system was evaluated for very low and low bit rates between 100 and 5000 kbit/s for aerial sequences of HD resolution. It is able to reduce the bit rate by 90% compared to common HEVC coding of similar quality. Subjective tests confirm that the overall image quality of the ROI coding system exceeds that of a common HEVC encoder especially at very low bit rates below 1 Mbit/s. To prevent discontinuities introduced by inaccurate global motion estimation, as may be caused by radial lens distortion, a fully automatic in-loop radial distortion compensation is proposed. For this purpose, an unknown radial distortion compensation parameter that is constant for a group of frames is jointly estimated with the global motion. This parameter is optimized to minimize the distortions of the projections of frames in the mosaic. By this approach, the global motion compensation was improved by 0.27dB and discontinuities in the frames extracted from the mosaic are diminished. As an additional benefit, the generation of long-term mosaics becomes possible, constructed by more than 1500 aerial frames with unknown radial lens distortion and without any calibration or manual lens distortion compensation.Bewegungskompensierte Prädiktion wird in Videocodierstandards wie High Efficiency Video Coding (HEVC) als ein Schlüsselelement zur Datenkompression verwendet. Typischerweise kommt dabei ein rein translatorisches Bewegungsmodell zum Einsatz. Um auch nicht-translatorische Bewegungen wie Rotation oder Skalierung (Zoom) beschreiben zu können, welche beispielsweise in von unbemannten Luftfahrzeugen aufgezeichneten Luftbildvideosequenzen enthalten sind, kann ein affines Bewegungsmodell verwendet werden. In dieser Arbeit wird aufbauend auf einem rein translatorischen Bewegungsmodell ein Modell für affine bewegungskompensierte Prädiktion hergeleitet. Unter Verwendung der Raten-Verzerrungs-Theorie und des Verschiebungsschätzfehlers, welcher aus einer inexakten affinen Bewegungsschätzung resultiert, wird die minimal erforderliche Bitrate zur Codierung des Prädiktionsfehlers hergeleitet. Für die Modellierung wird angenommen, dass die sechs Parameter einer affinen Transformation durch statistisch unabhängige Schätzfehler gestört sind. Für jeden dieser Schätzfehler wird angenommen, dass die Wahrscheinlichkeitsdichteverteilung einer mittelwertfreien Gaußverteilung entspricht. Aus der Verbundwahrscheinlichkeitsdichte der Schätzfehler wird die Wahrscheinlichkeitsdichte des ortsabhängigen Verschiebungsschätzfehlers im Bild berechnet. Letztere wird schließlich zu der minimalen Bitrate in Beziehung gesetzt, welche für die Codierung des Prädiktionsfehlers benötigt wird. Analog zur obigen Ableitung des Modells für das voll-affine Bewegungsmodell wird ein vereinfachtes affines Bewegungsmodell mit vier Freiheitsgraden untersucht. Ein solches Modell wird derzeit auch im Rahmen der Standardisierung des HEVC-Nachfolgestandards Versatile Video Coding (VVC) evaluiert. Da das vereinfachte Modell bereits die meisten in Luftbildvideosequenzen vorkommenden Bewegungen abbilden kann, ist der Einsatz des vereinfachten affinen Modells in der Videocodierung gerechtfertigt. Beide Modelle liefern wertvolle Informationen über die minimal benötigte Bitrate zur Codierung des Prädiktionsfehlers in Abhängigkeit von der affinen Schätzgenauigkeit. Zwar kann die Bitrate mittels bewegungskompensierter Prädiktion durch Wahl eines geeigneten Bewegungsmodells und akkurater affiner Bewegungsschätzung stark reduziert werden, die verbleibende Gesamtbitrate kann allerdings dennoch relativ hoch sein. Deshalb wird am Beispiel von Luftbildvideosequenzen ein Regionen-von-Interesse- (ROI-) basiertes Codiersystem vorgeschlagen, welches spezielle Eigenschaften solcher Sequenzen ausnutzt. Unter der Annahme, dass eine aufgenommene Szene planar ist, kann ein Bild durch globale Bewegungskompensation in ein anderes projiziert werden. Deshalb müssen vom aktuellen Bild prinzipiell nur noch neu im Bild erscheinende Bereiche codiert werden. Am Decoder werden alle neuen Bildbereiche in einem gemeinsamen Mosaikbild registriert, aus dem schließlich die Einzelbilder der Videosequenz rekonstruiert werden können. Um auch lokale Bewegungen abzubilden, werden bewegte Objekte detektiert und zusätzlich zu neuen Bildbereichen als ROI codiert. Die Leistungsfähigkeit des ROI-Codiersystems wurde insbesondere für sehr niedrige und niedrige Bitraten von 100 bis 5000 kbit/s für Bilder in HD-Auflösung evaluiert. Im Vergleich zu einer gewöhnlichen HEVC-Codierung kann die Bitrate um 90% reduziert werden. Durch subjektive Tests wurde bestätigt, dass das ROI-Codiersystem insbesondere für sehr niedrige Bitraten von unter 1 Mbit/s deutlich leistungsfähiger in Bezug auf Detailauflösung und Gesamteindruck ist als ein herkömmliches HEVC-Referenzsystem. Um Diskontinuitäten in den rekonstruierten Videobildern zu vermeiden, die durch eine durch Linsenverzeichnungen induzierte ungenaue globale Bewegungsschätzung entstehen können, wird eine automatische Radialverzeichnungskorrektur vorgeschlagen. Dabei wird ein unbekannter, jedoch über mehrere Bilder konstanter Korrekturparameter gemeinsam mit der globalen Bewegung geschätzt. Dieser Parameter wird derart optimiert, dass die Projektionen der Bilder in das Mosaik möglichst wenig verzerrt werden. Daraus resultiert eine um 0,27dB verbesserte globale Bewegungskompensation, wodurch weniger Diskontinuitäten in den aus dem Mosaik rekonstruierten Bildern entstehen. Dieses Verfahren ermöglicht zusätzlich die Erstellung von Langzeitmosaiken aus über 1500 Luftbildern mit unbekannter Radialverzeichnung und ohne manuelle Korrektur

    Subjective and Objective Quality Assessment for in-the-Wild Computer Graphics Images

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    Computer graphics images (CGIs) are artificially generated by means of computer programs and are widely perceived under various scenarios, such as games, streaming media, etc. In practical, the quality of CGIs consistently suffers from poor rendering during the production and inevitable compression artifacts during the transmission of multimedia applications. However, few works have been dedicated to dealing with the challenge of computer graphics images quality assessment (CGIQA). Most image quality assessment (IQA) metrics are developed for natural scene images (NSIs) and validated on the databases consisting of NSIs with synthetic distortions, which are not suitable for in-the-wild CGIs. To bridge the gap between evaluating the quality of NSIs and CGIs, we construct a large-scale in-the-wild CGIQA database consisting of 6,000 CGIs (CGIQA-6k) and carry out the subjective experiment in a well-controlled laboratory environment to obtain the accurate perceptual ratings of the CGIs. Then, we propose an effective deep learning-based no-reference (NR) IQA model by utilizing multi-stage feature fusion strategy and multi-stage channel attention mechanism. The major motivation of the proposed model is to make full use of inter-channel information from low-level to high-level since CGIs have apparent patterns as well as rich interactive semantic content. Experimental results show that the proposed method outperforms all other state-of-the-art NR IQA methods on the constructed CGIQA-6k database and other CGIQA-related databases. The database along with the code will be released to facilitate further research
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