538 research outputs found

    Tight Bounds for Asymptotic and Approximate Consensus

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    We study the performance of asymptotic and approximate consensus algorithms under harsh environmental conditions. The asymptotic consensus problem requires a set of agents to repeatedly set their outputs such that the outputs converge to a common value within the convex hull of initial values. This problem, and the related approximate consensus problem, are fundamental building blocks in distributed systems where exact consensus among agents is not required or possible, e.g., man-made distributed control systems, and have applications in the analysis of natural distributed systems, such as flocking and opinion dynamics. We prove tight lower bounds on the contraction rates of asymptotic consensus algorithms in dynamic networks, from which we deduce bounds on the time complexity of approximate consensus algorithms. In particular, the obtained bounds show optimality of asymptotic and approximate consensus algorithms presented in [Charron-Bost et al., ICALP'16] for certain dynamic networks, including the weakest dynamic network model in which asymptotic and approximate consensus are solvable. As a corollary we also obtain asymptotically tight bounds for asymptotic consensus in the classical asynchronous model with crashes. Central to our lower bound proofs is an extended notion of valency, the set of reachable limits of an asymptotic consensus algorithm starting from a given configuration. We further relate topological properties of valencies to the solvability of exact consensus, shedding some light on the relation of these three fundamental problems in dynamic networks

    Amortized Analysis on Asynchronous Gradient Descent

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    Gradient descent is an important class of iterative algorithms for minimizing convex functions. Classically, gradient descent has been a sequential and synchronous process. Distributed and asynchronous variants of gradient descent have been studied since the 1980s, and they have been experiencing a resurgence due to demand from large-scale machine learning problems running on multi-core processors. We provide a version of asynchronous gradient descent (AGD) in which communication between cores is minimal and for which there is little synchronization overhead. We also propose a new timing model for its analysis. With this model, we give the first amortized analysis of AGD on convex functions. The amortization allows for bad updates (updates that increase the value of the convex function); in contrast, most prior work makes the strong assumption that every update must be significantly improving. Typically, the step sizes used in AGD are smaller than those used in its synchronous counterpart. We provide a method to determine the step sizes in AGD based on the Hessian entries for the convex function. In certain circumstances, the resulting step sizes are a constant fraction of those used in the corresponding synchronous algorithm, enabling the overall performance of AGD to improve linearly with the number of cores. We give two applications of our amortized analysis.Comment: 40 page

    Market Equilibrium with Transaction Costs

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    Identical products being sold at different prices in different locations is a common phenomenon. Price differences might occur due to various reasons such as shipping costs, trade restrictions and price discrimination. To model such scenarios, we supplement the classical Fisher model of a market by introducing {\em transaction costs}. For every buyer ii and every good jj, there is a transaction cost of \cij; if the price of good jj is pjp_j, then the cost to the buyer ii {\em per unit} of jj is p_j + \cij. This allows the same good to be sold at different (effective) prices to different buyers. We provide a combinatorial algorithm that computes ϵ\epsilon-approximate equilibrium prices and allocations in O(1ϵ(n+logm)mnlog(B/ϵ))O\left(\frac{1}{\epsilon}(n+\log{m})mn\log(B/\epsilon)\right) operations - where mm is the number goods, nn is the number of buyers and BB is the sum of the budgets of all the buyers

    Asynchronous Proportional Response Dynamics in Markets with Adversarial Scheduling

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    We study Proportional Response Dynamics (PRD) in linear Fisher markets where participants act asynchronously. We model this scenario as a sequential process in which in every step, an adversary selects a subset of the players that will update their bids, subject to liveness constraints. We show that if every bidder individually uses the PRD update rule whenever they are included in the group of bidders selected by the adversary, then (in the generic case) the entire dynamic converges to a competitive equilibrium of the market. Our proof technique uncovers further properties of linear Fisher markets, such as the uniqueness of the equilibrium for generic parameters and the convergence of associated best-response dynamics and no-swap regret dynamics under certain conditions

    Parallelization of implicit finite difference schemes in computational fluid dynamics

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    Implicit finite difference schemes are often the preferred numerical schemes in computational fluid dynamics, requiring less stringent stability bounds than the explicit schemes. Each iteration in an implicit scheme involves global data dependencies in the form of second and higher order recurrences. Efficient parallel implementations of such iterative methods are considerably more difficult and non-intuitive. The parallelization of the implicit schemes that are used for solving the Euler and the thin layer Navier-Stokes equations and that require inversions of large linear systems in the form of block tri-diagonal and/or block penta-diagonal matrices is discussed. Three-dimensional cases are emphasized and schemes that minimize the total execution time are presented. Partitioning and scheduling schemes for alleviating the effects of the global data dependencies are described. An analysis of the communication and the computation aspects of these methods is presented. The effect of the boundary conditions on the parallel schemes is also discussed

    Tracing Equilibrium in Dynamic Markets via Distributed Adaptation

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    Competitive equilibrium is a central concept in economics with numerous applications beyond markets, such as scheduling, fair allocation of goods, or bandwidth distribution in networks. Computation of competitive equilibria has received a significant amount of interest in algorithmic game theory, mainly for the prominent case of Fisher markets. Natural and decentralized processes like tatonnement and proportional response dynamics (PRD) converge quickly towards equilibrium in large classes of Fisher markets. Almost all of the literature assumes that the market is a static environment and that the parameters of agents and goods do not change over time. In contrast, many large real-world markets are subject to frequent and dynamic changes. In this paper, we provide the first provable performance guarantees of discrete-time tatonnement and PRD in markets that are subject to perturbation over time. We analyze the prominent class of Fisher markets with CES utilities and quantify the impact of changes in supplies of goods, budgets of agents, and utility functions of agents on the convergence of tatonnement to market equilibrium. Since the equilibrium becomes a dynamic object and will rarely be reached, our analysis provides bounds expressing the distance to equilibrium that will be maintained via tatonnement and PRD updates. Our results indicate that in many cases, tatonnement and PRD follow the equilibrium rather closely and quickly recover conditions of approximate market clearing. Our approach can be generalized to analyzing a general class of Lyapunov dynamical systems with changing system parameters, which might be of independent interest
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