1,953 research outputs found

    JooFlux: Hijacking Java 7 InvokeDynamic To Support Live Code Modifications

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    Changing functional and non-functional software implementation at runtime is useful and even sometimes critical both in development and production environments. JooFlux is a JVM agent that allows both the dynamic replacement of method implementations and the application of aspect advices. It works by doing bytecode transformation to take advantage of the new invokedynamic instruction added in Java SE 7 to help implementing dynamic languages for the JVM. JooFlux can be managed using a JMX agent so as to operate dynamic modifications at runtime, without resorting to a dedicated domain-specific language. We compared JooFlux with existing AOP platforms and dynamic languages. Results demonstrate that JooFlux performances are close to the Java ones --- with most of the time a marginal overhead, and sometimes a gain --- where AOP platforms and dynamic languages present significant overheads. This paves the way for interesting future evolutions and applications of JooFlux

    Simulation modelling and visualisation: toolkits for building artificial worlds

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    Simulations users at all levels make heavy use of compute resources to drive computational simulations for greatly varying applications areas of research using different simulation paradigms. Simulations are implemented in many software forms, ranging from highly standardised and general models that run in proprietary software packages to ad hoc hand-crafted simulations codes for very specific applications. Visualisation of the workings or results of a simulation is another highly valuable capability for simulation developers and practitioners. There are many different software libraries and methods available for creating a visualisation layer for simulations, and it is often a difficult and time-consuming process to assemble a toolkit of these libraries and other resources that best suits a particular simulation model. We present here a break-down of the main simulation paradigms, and discuss differing toolkits and approaches that different researchers have taken to tackle coupled simulation and visualisation in each paradigm

    Decentralized Coordination of Dynamic Software Updates in the Internet of Things

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    Large scale IoT service deployments run on a high number of distributed, interconnected computing nodes comprising sensors, actuators, gateways and cloud infrastructure. Since IoT is a fast growing, dynamic domain, the implementation of software components are subject to frequent changes addressing bug fixes, quality insurance or changed requirements. To ensure the continuous monitoring and control of processes, software updates have to be conducted while the nodes are operating without losing any sensed data or actuator instructions. Current IoT solutions usually support the centralized management and automated deployment of updates but are restricted to broadcasting the updates and local update processes at all nodes. In this paper we propose an update mechanism for IoT deployments that considers dependencies between services across multiple nodes involved in a common service and supports a coordinated update of component instances on distributed nodes. We rely on LyRT on all IoT nodes as the runtime supporting local disruption-minimal software updates. Our proposed middleware layer coordinates updates on a set of distributed nodes. We evaluated our approach using a demand response scenario from the smart grid domain

    Hybrid Architecture to Support Context‐Aware Systems

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    Any system that is said to be context‐aware is capable of monitoring continuously the surrounding environment, that is, capable of prompt reaction to events and changing conditions of the environment. The main objective of a context‐aware system is to be continuously recognizing the state of the environment and the users present, in order to adjust the environment to an ideal state and to provide personalized information and services to users considering the user profile. In this chapter, we describe an architecture that relies on the incorporation of intelligent multi‐agent systems (MAS), sensor networks, mobile sensors, actuators, Web services and ontologies. We describe the interaction of these technologies into the architecture aiming at facilitating the construction of context‐aware systems

    Injecting roles in Java agents through runtime bytecode manipulation

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    Agents are problem-solving entities that can be used to develop complex and distributed systems because they are autonomous, mobile, reactive, social, and proactive. Today's trends in agent technology include the development of applications as multi-agent systems, where several agents interact within the same application. In these systems, the interactions among agents must be carefully considered. Roles constitute a powerful paradigm for modeling interactions, allowing algorithmic issues and interaction-dependent issues to be handled independently. In this paper, we present the RoleX interaction infrastructure, which enables Java(TM) agents to dynamically assume and use roles at runtime. Our approach is based on using bytecode manipulation to add (or remove) Java members from agents, changing their capabilities. We detail the main component of RoleX, the Role Loader, which performs the bytecode manipulation that allows agents to dynamically assume and release roles

    Mobile support in CSCW applications and groupware development frameworks

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    Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today. CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices

    A Hierarchical Component-based WebGIS and Its Key Technologies

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    A practical hierarchical component-based WebGIS model referred to as Geo-Union is presented. Geo-Union consists of four layers: storage layer, service layer, component layer and application layer. Service layer is partitioned into another two layers: Geo-Union client and Geo-Union server. The architectures and object diagram of each layer in Geo-Union are discussed in details. After that, four key technologies adopted in Geo-Union (spatial data model, ORDB, spatial index and spatial cache) are summarized and analyzed, especially the spatial cache framework of Geo-Union. At last, some future works in WebGIS, such as interoperability, security, distributed computing and intelligent computing, are indicated and simply explored

    webComputing Service Framework

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    Presented is webComputing – a general framework of mathematically oriented services including remote access to hardware and software resources for mathematical computations, and web interface to dynamic interactive computations and visualization in a diversity of contexts: mathematical research and engineering, computer-aided mathematical/technical education and distance learning. webComputing builds on the innovative webMathematica technology connecting technical computing system Mathematica to a web server and providing tools for building dynamic and interactive web-interface to Mathematica-based functionality. Discussed are the conception and some of the major components of webComputing service: Scientific Visualization, Domain- Specific Computations, Interactive Education, and Authoring of Interactive Pages

    An operating system for future aerospace vehicle computer systems

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    The requirements for future aerospace vehicle computer operating systems are examined in this paper. The computer architecture is assumed to be distributed with a local area network connecting the nodes. Each node is assumed to provide a specific functionality. The network provides for communication so that the overall tasks of the vehicle are accomplished. The O/S structure is based upon the concept of objects. The mechanisms for integrating node unique objects with node common objects in order to implement both the autonomy and the cooperation between nodes is developed. The requirements for time critical performance and reliability and recovery are discussed. Time critical performance impacts all parts of the distributed operating system; e.g., its structure, the functional design of its objects, the language structure, etc. Throughout the paper the tradeoffs - concurrency, language structure, object recovery, binding, file structure, communication protocol, programmer freedom, etc. - are considered to arrive at a feasible, maximum performance design. Reliability of the network system is considered. A parallel multipath bus structure is proposed for the control of delivery time for time critical messages. The architecture also supports immediate recovery for the time critical message system after a communication failure
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