761 research outputs found

    Activity Representation from Video Using Statistical Models on Shape Manifolds

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    Activity recognition from video data is a key computer vision problem with applications in surveillance, elderly care, etc. This problem is associated with modeling a representative shape which contains significant information about the underlying activity. In this dissertation, we represent several approaches for view-invariant activity recognition via modeling shapes on various shape spaces and Riemannian manifolds. The first two parts of this dissertation deal with activity modeling and recognition using tracks of landmark feature points. The motion trajectories of points extracted from objects involved in the activity are used to build deformation shape models for each activity, and these models are used for classification and detection of unusual activities. In the first part of the dissertation, these models are represented by the recovered 3D deformation basis shapes corresponding to the activity using a non-rigid structure from motion formulation. We use a theory for estimating the amount of deformation for these models from the visual data. We study the special case of ground plane activities in detail because of its importance in video surveillance applications. In the second part of the dissertation, we propose to model the activity by learning an affine invariant deformation subspace representation that captures the space of possible body poses associated with the activity. These subspaces can be viewed as points on a Grassmann manifold. We propose several statistical classification models on Grassmann manifold that capture the statistical variations of the shape data while following the intrinsic Riemannian geometry of these manifolds. The last part of this dissertation addresses the problem of recognizing human gestures from silhouette images. We represent a human gesture as a temporal sequence of human poses, each characterized by a contour of the associated human silhouette. The shape of a contour is viewed as a point on the shape space of closed curves and, hence, each gesture is characterized and modeled as a trajectory on this shape space. We utilize the Riemannian geometry of this space to propose a template-based and a graphical-based approaches for modeling these trajectories. The two models are designed in such a way to account for the different invariance requirements in gesture recognition, and also capture the statistical variations associated with the contour data

    Registration of 3D Point Clouds and Meshes: A Survey From Rigid to Non-Rigid

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    Three-dimensional surface registration transforms multiple three-dimensional data sets into the same coordinate system so as to align overlapping components of these sets. Recent surveys have covered different aspects of either rigid or nonrigid registration, but seldom discuss them as a whole. Our study serves two purposes: 1) To give a comprehensive survey of both types of registration, focusing on three-dimensional point clouds and meshes and 2) to provide a better understanding of registration from the perspective of data fitting. Registration is closely related to data fitting in which it comprises three core interwoven components: model selection, correspondences and constraints, and optimization. Study of these components 1) provides a basis for comparison of the novelties of different techniques, 2) reveals the similarity of rigid and nonrigid registration in terms of problem representations, and 3) shows how overfitting arises in nonrigid registration and the reasons for increasing interest in intrinsic techniques. We further summarize some practical issues of registration which include initializations and evaluations, and discuss some of our own observations, insights and foreseeable research trends

    Efficient Deformable Shape Correspondence via Kernel Matching

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    We present a method to match three dimensional shapes under non-isometric deformations, topology changes and partiality. We formulate the problem as matching between a set of pair-wise and point-wise descriptors, imposing a continuity prior on the mapping, and propose a projected descent optimization procedure inspired by difference of convex functions (DC) programming. Surprisingly, in spite of the highly non-convex nature of the resulting quadratic assignment problem, our method converges to a semantically meaningful and continuous mapping in most of our experiments, and scales well. We provide preliminary theoretical analysis and several interpretations of the method.Comment: Accepted for oral presentation at 3DV 2017, including supplementary materia

    Geometric and Photometric Data Fusion in Non-Rigid Shape Analysis

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    In this paper, we explore the use of the diffusion geometry framework for the fusion of geometric and photometric information in local and global shape descriptors. Our construction is based on the definition of a diffusion process on the shape manifold embedded into a high-dimensional space where the embedding coordinates represent the photometric information. Experimental results show that such data fusion is useful in coping with different challenges of shape analysis where pure geometric and pure photometric methods fai

    Generalized intrinsic symmetry detection

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    In this paper, we address the problem of detecting partial symmetries in 3D objects. In contrast to previous work, our algorithm is able to match deformed symmetric parts: We first develop an algorithm for the case of approximately isometric deformations, based on matching graphs of surface feature lines that are annotated with intrinsic geometric properties. The sensitivity to non-isometry is controlled by tolerance parameters for each such annotation. Using large tolerance values for some of these annotations and a robust matching of the graph topology yields a more general symmetry detection algorithm that can detect similarities in structures that have undergone strong deformations. This approach for the first time allows for detecting partial intrinsic as well as more general, non-isometric symmetries. We evaluate the recognition performance of our technique for a number synthetic and real-world scanner data sets

    Analysis and Manipulation of Repetitive Structures of Varying Shape

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    Self-similarity and repetitions are ubiquitous in man-made and natural objects. Such structural regularities often relate to form, function, aesthetics, and design considerations. Discovering structural redundancies along with their dominant variations from 3D geometry not only allows us to better understand the underlying objects, but is also beneficial for several geometry processing tasks including compact representation, shape completion, and intuitive shape manipulation. To identify these repetitions, we present a novel detection algorithm based on analyzing a graph of surface features. We combine general feature detection schemes with a RANSAC-based randomized subgraph searching algorithm in order to reliably detect recurring patterns of locally unique structures. A subsequent segmentation step based on a simultaneous region growing is applied to verify that the actual data supports the patterns detected in the feature graphs. We introduce our graph based detection algorithm on the example of rigid repetitive structure detection. Then we extend the approach to allow more general deformations between the detected parts. We introduce subspace symmetries whereby we characterize similarity by requiring the set of repeating structures to form a low dimensional shape space. We discover these structures based on detecting linearly correlated correspondences among graphs of invariant features. The found symmetries along with the modeled variations are useful for a variety of applications including non-local and non-rigid denoising. Employing subspace symmetries for shape editing, we introduce a morphable part model for smart shape manipulation. The input geometry is converted to an assembly of deformable parts with appropriate boundary conditions. Our method uses self-similarities from a single model or corresponding parts of shape collections as training input and allows the user also to reassemble the identified parts in new configurations, thus exploiting both the discrete and continuous learned variations while ensuring appropriate boundary conditions across part boundaries. We obtain an interactive yet intuitive shape deformation framework producing realistic deformations on classes of objects that are difficult to edit using repetition-unaware deformation techniques
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