59,547 research outputs found
Distributed Concurrent Persistent Languages: An Experimental Design and Implementation
A universal persistent object store is a logical space of persistent objects whose localities span over machines reachable over networks. It provides a conceptual framework in which, on one hand, the distribution of data is transparent to application programmers and, on the other, store semantics of conventional languages is preserved. This means the manipulation of persistent objects on remote machines is both syntactically and semantically the same as in the case of local data. Consequently, many aspects of distributed programming in which computation tasks cooperate over different processors and different stores can be addressed within the confines of persistent programming. The work reported in this thesis is a logical generalization of the notion of persistence in the context of distribution. The concept of a universal persistent store is founded upon a universal addressing mechanism which augments existing addressing mechanisms. The universal addressing mechanism is realized based upon remote pointers which although containing more locality information than ordinary pointers, do not require architectural changes. Moreover, these remote pointers are transparent to the programmers. A language, Distributed PS-algol, is designed to experiment with this idea. The novel features of the language include: lightweight processes with a flavour of distribution, mutexes as the store-based synchronization primitive, and a remote procedure call mechanism as the message-based interprocess communication mechanism. Furthermore, the advantages of shared store programming and network architecture are obtained with the introduction of the programming concept of locality in an unobtrusive manner. A characteristic of the underlying addressing mechanism is that data are never copied to satisfy remote demands except where efficiency can be attained without compromising the semantics of data. A remote store operation model is described to effect remote updates. It is argued that such a choice is the most natural given that remote store operations resemble remote procedure calls
A Peer-to-Peer Middleware Framework for Resilient Persistent Programming
The persistent programming systems of the 1980s offered a programming model
that integrated computation and long-term storage. In these systems, reliable
applications could be engineered without requiring the programmer to write
translation code to manage the transfer of data to and from non-volatile
storage. More importantly, it simplified the programmer's conceptual model of
an application, and avoided the many coherency problems that result from
multiple cached copies of the same information. Although technically
innovative, persistent languages were not widely adopted, perhaps due in part
to their closed-world model. Each persistent store was located on a single
host, and there were no flexible mechanisms for communication or transfer of
data between separate stores. Here we re-open the work on persistence and
combine it with modern peer-to-peer techniques in order to provide support for
orthogonal persistence in resilient and potentially long-running distributed
applications. Our vision is of an infrastructure within which an application
can be developed and distributed with minimal modification, whereupon the
application becomes resilient to certain failure modes. If a node, or the
connection to it, fails during execution of the application, the objects are
re-instantiated from distributed replicas, without their reference holders
being aware of the failure. Furthermore, we believe that this can be achieved
within a spectrum of application programmer intervention, ranging from minimal
to totally prescriptive, as desired. The same mechanisms encompass an
orthogonally persistent programming model. We outline our approach to
implementing this vision, and describe current progress.Comment: Submitted to EuroSys 200
Strategic Directions in Object-Oriented Programming
This paper has provided an overview of the field of object-oriented programming. After presenting a historical perspective and some major achievements in the field, four research directions were introduced: technologies integration, software components, distributed programming, and new paradigms. In general there is a need to continue research in traditional areas:\ud
(1) as computer systems become more and more complex, there is a need to further develop the work on architecture and design; \ud
(2) to support the development of complex systems, there is a need for better languages, environments, and tools; \ud
(3) foundations in the form of the conceptual framework and other theories must be extended to enhance the means for modeling and formal analysis, as well as for understanding future computer systems
The Role of Structural Reflection in Distributed Virtual Reality
The emergence of collaborative virtual world applications that run over the Internet has presented Virtual Reality (VR) application designers with new challenges. In an environment where the public internet streams multimedia data and is constantly under pressure to deliver over widely heterogeneous user-platforms, there has been a growing need that distributed virtual world applications be aware of and adapt to frequent variations in their context of execution. In this paper, we argue that in contrast to research efforts targeted at improvement of scalability, persistence and responsiveness capabilities, much less attempts have been aimed at addressing the flexibility, maintainability and extensibility requirements in contemporary Distributed VR applications. We propose the use of structural reflection as an approach that not only addresses these requirements but also offers added value in the form of providing a framework for scalability, persistence and responsiveness that is itself flexible, maintainable and extensible
Persistent Memory Programming Abstractions in Context of Concurrent Applications
The advent of non-volatile memory (NVM) technologies like PCM, STT,
memristors and Fe-RAM is believed to enhance the system performance by getting
rid of the traditional memory hierarchy by reducing the gap between memory and
storage. This memory technology is considered to have the performance like that
of DRAM and persistence like that of disks. Thus, it would also provide
significant performance benefits for big data applications by allowing
in-memory processing of large data with the lowest latency to persistence.
Leveraging the performance benefits of this memory-centric computing technology
through traditional memory programming is not trivial and the challenges
aggravate for parallel/concurrent applications. To this end, several
programming abstractions have been proposed like NVthreads, Mnemosyne and
intel's NVML. However, deciding upon a programming abstraction which is easier
to program and at the same time ensures the consistency and balances various
software and architectural trade-offs is openly debatable and active area of
research for NVM community.
We study the NVthreads, Mnemosyne and NVML libraries by building a concurrent
and persistent set and open addressed hash-table data structure application. In
this process, we explore and report various tradeoffs and hidden costs involved
in building concurrent applications for persistence in terms of achieving
efficiency, consistency and ease of programming with these NVM programming
abstractions. Eventually, we evaluate the performance of the set and hash-table
data structure applications. We observe that NVML is easiest to program with
but is least efficient and Mnemosyne is most performance friendly but involves
significant programming efforts to build concurrent and persistent
applications.Comment: Accepted in HiPC SRS 201
A Generic Storage API
We present a generic API suitable for provision of highly generic storage
facilities that can be tailored to produce various individually customised
storage infrastructures. The paper identifies a candidate set of minimal
storage system building blocks, which are sufficiently simple to avoid
encapsulating policy where it cannot be customised by applications, and
composable to build highly flexible storage architectures. Four main generic
components are defined: the store, the namer, the caster and the interpreter.
It is hypothesised that these are sufficiently general that they could act as
building blocks for any information storage and retrieval system. The essential
characteristics of each are defined by an interface, which may be implemented
by multiple implementing classes.Comment: Submitted to ACSC 200
Enhancing U.S. Leadership on Drinking Water and Sanitation: Opportunities Within Global Health Programs
This report examines the key health challenges associated with lack of access to safe drinking water and sanitation; identifies the principal United States agencies working on water and health internationally; reviews the limitations of the current U.S. approach; and offers recommendations to advance U.S. engagement on water and sanitation access issues in the context of global health programming and policymaking. This report focuses primarily on the links among water, sanitation, and the health sector and identifies opportunities for greater U.S. engagement on water and sanitation through global health programming and policymaking
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