99 research outputs found

    Maximum Production Of Transmission Messages Rate For Service Discovery Protocols

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    Minimizing the number of dropped User Datagram Protocol (UDP) messages in a network is regarded as a challenge by researchers. This issue represents serious problems for many protocols particularly those that depend on sending messages as part of their strategy, such us service discovery protocols. This paper proposes and evaluates an algorithm to predict the minimum period of time required between two or more consecutive messages and suggests the minimum queue sizes for the routers, to manage the traffic and minimise the number of dropped messages that has been caused by either congestion or queue overflow or both together. The algorithm has been applied to the Universal Plug and Play (UPnP) protocol using ns2 simulator. It was tested when the routers were connected in two configurations; as a centralized and de centralized. The message length and bandwidth of the links among the routers were taken in the consideration. The result shows Better improvement in number of dropped messages `among the routers

    Middleware Technologies for Cloud of Things - a survey

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    The next wave of communication and applications rely on the new services provided by Internet of Things which is becoming an important aspect in human and machines future. The IoT services are a key solution for providing smart environments in homes, buildings and cities. In the era of a massive number of connected things and objects with a high grow rate, several challenges have been raised such as management, aggregation and storage for big produced data. In order to tackle some of these issues, cloud computing emerged to IoT as Cloud of Things (CoT) which provides virtually unlimited cloud services to enhance the large scale IoT platforms. There are several factors to be considered in design and implementation of a CoT platform. One of the most important and challenging problems is the heterogeneity of different objects. This problem can be addressed by deploying suitable "Middleware". Middleware sits between things and applications that make a reliable platform for communication among things with different interfaces, operating systems, and architectures. The main aim of this paper is to study the middleware technologies for CoT. Toward this end, we first present the main features and characteristics of middlewares. Next we study different architecture styles and service domains. Then we presents several middlewares that are suitable for CoT based platforms and lastly a list of current challenges and issues in design of CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268, Digital Communications and Networks, Elsevier (2017

    Middleware Technologies for Cloud of Things - a survey

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    The next wave of communication and applications rely on the new services provided by Internet of Things which is becoming an important aspect in human and machines future. The IoT services are a key solution for providing smart environments in homes, buildings and cities. In the era of a massive number of connected things and objects with a high grow rate, several challenges have been raised such as management, aggregation and storage for big produced data. In order to tackle some of these issues, cloud computing emerged to IoT as Cloud of Things (CoT) which provides virtually unlimited cloud services to enhance the large scale IoT platforms. There are several factors to be considered in design and implementation of a CoT platform. One of the most important and challenging problems is the heterogeneity of different objects. This problem can be addressed by deploying suitable "Middleware". Middleware sits between things and applications that make a reliable platform for communication among things with different interfaces, operating systems, and architectures. The main aim of this paper is to study the middleware technologies for CoT. Toward this end, we first present the main features and characteristics of middlewares. Next we study different architecture styles and service domains. Then we presents several middlewares that are suitable for CoT based platforms and lastly a list of current challenges and issues in design of CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268, Digital Communications and Networks, Elsevier (2017

    End to End Inter-domain Quality of Service Provisioning

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    Cross-Layer Service Discovery Mechanism for OLSRv2 Mobile Ad Hoc Networks

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    Service discovery plays an important role in mobile ad hoc networks (MANETs). The lack of central infrastructure, limited resources and high mobility make service discovery a challenging issue for this kind of network. This article proposes a new service discovery mechanism for discovering and advertising services integrated into the Optimized Link State Routing Protocol Version 2 (OLSRv2). In previous studies, we demonstrated the validity of a similar service discovery mechanism integrated into the previous version of OLSR (OLSRv1). In order to advertise services, we have added a new type-length-value structure (TLV) to the OLSRv2 protocol, called service discovery message (SDM), according to the Generalized MANET Packet/Message Format defined in Request For Comments (RFC) 5444. Each node in the ad hoc network only advertises its own services. The advertisement frequency is a user-configurable parameter, so that it can be modified depending on the user requirements. Each node maintains two service tables, one to store information about its own services and another one to store information about the services it discovers in the network. We present simulation results, that compare our service discovery integrated into OLSRv2 with the one defined for OLSRv1 and with the integration of service discovery in Ad hoc On-demand Distance Vector (AODV) protocol, in terms of service discovery ratio, service latency and network overhead.This work is partially supported by the Spanish Ministry of Science and Innovation through the Continuity of Service, Security and QoS for Transportation Systems (CONSEQUENCE) (TEC2010-20572-C02-01/02) and INcident monitoRing In Smart COmmunities (INRISCO) (TEC2014-54335-C4-2-R) projects. We thank the editor and anonymous reviewers for their constructive comments, which helped us to improve our manuscript

    SUPnP : Secure Access and Service Registration for UPnP-Enabled Internet of Things

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    Funding Information: This work was supported in part by the U.S. National Science Foundation under Grant CNS-1828363, and in part by the Sejong University Research Faculty Program under Grant 20212023.Peer reviewedPostprin

    An SNMP-based audio distribution service architecture

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    Dissertação de mestrado em Engenharia de Redes e Serviços TelemáticosThe constant growth of integration and popularity of “Internet of Things” devices is affecting home automation systems, where new technologies were introduced, in the recent years for this particular sector. These automation systems integrate devices that can be anywhere in the house, connected to a home network, either through a wire or wireless connection. A home automation system can be used to control air conditioning, lighting, pool control systems, home-entertainment systems and much more. Within the field of home-entertainment systems, the best known technologies are the Digital Living Network Alliance and the Digital Audio Access Protocol, which provide interoperability to allow sharing of digital media content between devices across a home network. However, these technologies have the disadvantage of being proprietary, maintaining restrict documentation access, complex architectures and concepts and not optimal to specific purposes, like audio distribution. The main goal of this project was to prove that is possible to use standardized protocols, such as the Simple Network Manager Protocol and open source tools in order to develop a music distribution service that allows the implementation of similar features than the ones already existing proprietary technologies. As such, the implementation prototype system allows a user to manage and play audio from a music collection that is stored in a single home audio server. The system architecture enables audio streaming between the server and the various devices in the same local network. Further more, the music collection, can integrate virtual audio files that are available from external music sources, like iTunes, etc.O constante crescimento de integração e popularidade da “Internet das coisas” tem atualmente afetado sistemas de domótica, onde cada vez mais tecnologias têm vindo a ser desenvolvidas nos últimos anos para este sector em particular. Estes sistemas de domótica integram dispositivos que podem estar em qualquer parte de uma casa, ligados à rede seja através de um cabo ou por wireless. Um sistema de domótica pode ser usado para controlar: ar condicionado, iluminação, sistemas de controlo de piscinas, sistemas de entretenimento, entre outros. Na área de sistemas de entretenimento, as tecnologias mais conhecidas são Digital Living Network Alliance e Digital Audio Access Protocol, que fornecem interoperabilidade de modo a permitir a partilha de conteúdos digitais multimédia entre dispositivos que se encontram na mesma rede local. Contudo, possuem a desvantagem de serem tecnologias proprietárias, com documentação e manuais restritos, arquiteturas e conceitos complexos, e não otimizados para fins específicos, tal distribuição de áudio. O principal objetivo deste projeto foi provar que é possível usar protocolos normalizados, como o Simple Network Manager Protocol e ferramentas open source de forma a desenvolver um serviço de distribuição de música que permite a implementação de funcionalidades semelhantes às tecnologias proprietárias já existentes. Assim, o protótipo implementado permite a um utilizador gerir e reproduzir áudio de uma coleção de música que se esteja armazenada num servidor de áudio domestico. A arquitetura permite streaming de áudio entre o servidor e os diferentes dispositivos que se encontram na mesma rede local. Consequentemente, a coleção de música pode integrar ficheiros de áudio visuais que estejam acessíveis através de fontes externas de música, como por exemplo: iTunes, etc

    Segmentation sémantique des contenus audio-visuels

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    Dans ce travail, nous avons mis au point une méthode de segmentation des contenus audiovisuels applicable aux appareils de stockage domestiques pour cela nous avons expérimenté un système distribué pour l’analyse du contenu composé de modules individuels d’analyse : les Service Unit. L’un d’entre eux a été dédié à la caractérisation des éléments hors contenu, i.e. les publicités, et offre de bonnes performances. Parallèlement, nous avons testé différents détecteurs de changement de plans afin de retenir le meilleur d’entre eux pour la suite. Puis, nous avons proposé une étude des règles de production des films, i.e. grammaire de films, qui a permis de définir les séquences de Parallel Shot. Nous avons, ainsi, testé quatre méthodes de regroupement basées similarité afin de retenir la meilleure d’entre elles pour la suite. Finalement, nous avons recherché différentes méthodes de détection des frontières de scènes et avons obtenu les meilleurs résultats en combinant une méthode basée couleur avec un critère de longueur de plan. Ce dernier offre des performances justifiant son intégration dans les appareils de stockage grand public.In this work we elaborated a method for semantic segmentation of audiovisual content applicable for consumer electronics storage devices. For the specific solution we researched first a service-oriented distributed multimedia content analysis framework composed of individual content analysis modules, i.e. Service Units. One of the latter was dedicated to identify non-content related inserts, i.e. commercials blocks, which reached high performance results. In a subsequent step we researched and benchmarked various Shot Boundary Detectors and implement the best performing one as Service Unit. Here after, our study of production rules, i.e. film grammar, provided insights of Parallel Shot sequences, i.e. Cross-Cuttings and Shot-Reverse-Shots. We researched and benchmarked four similarity-based clustering methods, two colour- and two feature-point-based ones, in order to retain the best one for our final solution. Finally, we researched several audiovisual Scene Boundary Detector methods and achieved best results combining a colour-based method with a shot length based criteria. This Scene Boundary Detector identified semantic scene boundaries with a robustness of 66% for movies and 80% for series, which proofed to be sufficient for our envisioned application Advanced Content Navigation

    Multimedia

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    The nowadays ubiquitous and effortless digital data capture and processing capabilities offered by the majority of devices, lead to an unprecedented penetration of multimedia content in our everyday life. To make the most of this phenomenon, the rapidly increasing volume and usage of digitised content requires constant re-evaluation and adaptation of multimedia methodologies, in order to meet the relentless change of requirements from both the user and system perspectives. Advances in Multimedia provides readers with an overview of the ever-growing field of multimedia by bringing together various research studies and surveys from different subfields that point out such important aspects. Some of the main topics that this book deals with include: multimedia management in peer-to-peer structures & wireless networks, security characteristics in multimedia, semantic gap bridging for multimedia content and novel multimedia applications
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