114 research outputs found

    An Energy-efficient Live Video Coding and Communication over Unreliable Channels

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    In the ļ¬eld of multimedia communications there exist many important applications where live or real-time video data is captured by a camera, compressed and transmitted over the channel which can be very unreliable and, at the same time, computational resources or battery capacity of the transmission device are very limited. For example, such scenario holds for video transmission for space missions, vehicle-to-infrastructure video delivery, multimedia wireless sensor networks, wireless endoscopy, video coding on mobile phones, high deļ¬nition wireless video surveillance and so on. Taking into account such restrictions, a development of eļ¬ƒcient video coding techniques for these applications is a challenging problem. The most popular video compression standards, such as H.264/AVC, are based on the hybrid video coding concept, which is very eļ¬ƒcient when video encoding is performed oļ¬€-line or non real-time and the pre-encoded video is played back. However, the high computational complexity of the encoding and the high sensitivity of the hybrid video bit stream to losses in the communication channel constitute a signiļ¬cant barrier of using these standards for the applications mentioned above. In this thesis, as an alternative to the standards, a video coding based on three-dimensional discrete wavelet transform (3-D DWT) is considered as a candidate to provide a good trade-oļ¬€ between encoding eļ¬ƒciency, computational complexity and robustness to channel losses. Eļ¬ƒcient tools are proposed to reduce the computational complexity of the 3-D DWT codec. These tools cover all levels of the codecā€™s development such as adaptive binary arithmetic coding, bit-plane entropy coding, wavelet transform, packet loss protection based on error-correction codes and bit rate control. These tools can be implemented as end-to-end solution and directly used in real-life scenarios. The thesis provides theoretical, simulation and real-world results which show that the proposed 3-D DWT codec can be more preferable than the standards for live video coding and communication over highly unreliable channels and or in systems where the video encoding computational complexity or power consumption plays a critical role

    MASCOT : metadata for advanced scalable video coding tools : final report

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    The goal of the MASCOT project was to develop new video coding schemes and tools that provide both an increased coding efficiency as well as extended scalability features compared to technology that was available at the beginning of the project. Towards that goal the following tools would be used: - metadata-based coding tools; - new spatiotemporal decompositions; - new prediction schemes. Although the initial goal was to develop one single codec architecture that was able to combine all new coding tools that were foreseen when the project was formulated, it became clear that this would limit the selection of the new tools. Therefore the consortium decided to develop two codec frameworks within the project, a standard hybrid DCT-based codec and a 3D wavelet-based codec, which together are able to accommodate all tools developed during the course of the project

    A family of stereoscopic image compression algorithms using wavelet transforms

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    With the standardization of JPEG-2000, wavelet-based image and video compression technologies are gradually replacing the popular DCT-based methods. In parallel to this, recent developments in autostereoscopic display technology is now threatening to revolutionize the way in which consumers are used to enjoying the traditional 2-D display based electronic media such as television, computer and movies. However, due to the two-fold bandwidth/storage space requirement of stereoscopic imaging, an essential requirement of a stereo imaging system is efficient data compression. In this thesis, seven wavelet-based stereo image compression algorithms are proposed, to take advantage of the higher data compaction capability and better flexibility of wavelets. [Continues.

    Motion compensation and very low bit rate video coding

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    Recently, many activities of the International Telecommunication Union (ITU) and the International Standard Organization (ISO) are leading to define new standards for very low bit-rate video coding, such as H.263 and MPEG-4 after successful applications of the international standards H.261 and MPEG-1/2 for video coding above 64kbps. However, at very low bit-rate the classic block matching based DCT video coding scheme suffers seriously from blocking artifacts which degrade the quality of reconstructed video frames considerably. To solve this problem, a new technique in which motion compensation is based on dense motion field is presented in this dissertation. Four efficient new video coding algorithms based on this new technique for very low bit-rate are proposed. (1) After studying model-based video coding algorithms, we propose an optical flow based video coding algorithm with thresh-olding techniques. A statistic model is established for distribution of intensity difference between two successive frames, and four thresholds are used to control the bit-rate and the quality of reconstructed frames. It outperforms the typical model-based techniques in terms of complexity and quality of reconstructed frames. (2) An efficient algorithm using DCT coded optical flow. It is found that dense motion fields can be modeled as the first order auto-regressive model, and efficiently compressed with DCT technique, hence achieving very low bit-rate and higher visual quality than the H.263/TMN5. (3) A region-based discrete wavelet transform video coding algorithm. This algorithm implements dense motion field and regions are segmented according to their content significance. The DWT is applied to residual images region by region, and bits are adaptively allocated to regions. It improves the visual quality and PSNR of significant regions while maintaining low bit-rate. (4) A segmentation-based video coding algorithm for stereo sequence. A correlation-feedback algorithm with Kalman filter is utilized to improve the accuracy of optical flow fields. Three criteria, which are associated with 3-D information, 2-D connectivity and motion vector fields, respectively, are defined for object segmentation. A chain code is utilized to code the shapes of the segmented objects. it can achieve very high compression ratio up to several thousands

    Wavelet based image compression integrating error protection via arithmetic coding with forbidden symbol and map metric sequential decoding with ARQ retransmission

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    The phenomenal growth of digital multimedia applications has forced the communication

    A family of stereoscopic image compression algorithms using wavelet transforms

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    With the standardization of JPEG-2000, wavelet-based image and video compression technologies are gradually replacing the popular DCT-based methods. In parallel to this, recent developments in autostereoscopic display technology is now threatening to revolutionize the way in which consumers are used to enjoying the traditional 2D display based electronic media such as television, computer and movies. However, due to the two-fold bandwidth/storage space requirement of stereoscopic imaging, an essential requirement of a stereo imaging system is efficient data compression. In this thesis, seven wavelet-based stereo image compression algorithms are proposed, to take advantage of the higher data compaction capability and better flexibility of wavelets. In the proposed CODEC I, block-based disparity estimation/compensation (DE/DC) is performed in pixel domain. However, this results in an inefficiency when DWT is applied on the whole predictive error image that results from the DE process. This is because of the existence of artificial block boundaries between error blocks in the predictive error image. To overcome this problem, in the remaining proposed CODECs, DE/DC is performed in the wavelet domain. Due to the multiresolution nature of the wavelet domain, two methods of disparity estimation and compensation have been proposed. The first method is performing DEJDC in each subband of the lowest/coarsest resolution level and then propagating the disparity vectors obtained to the corresponding subbands of higher/finer resolution. Note that DE is not performed in every subband due to the high overhead bits that could be required for the coding of disparity vectors of all subbands. This method is being used in CODEC II. In the second method, DEJDC is performed m the wavelet-block domain. This enables disparity estimation to be performed m all subbands simultaneously without increasing the overhead bits required for the coding disparity vectors. This method is used by CODEC III. However, performing disparity estimation/compensation in all subbands would result in a significant improvement of CODEC III. To further improve the performance of CODEC ill, pioneering wavelet-block search technique is implemented in CODEC IV. The pioneering wavelet-block search technique enables the right/predicted image to be reconstructed at the decoder end without the need of transmitting the disparity vectors. In proposed CODEC V, pioneering block search is performed in all subbands of DWT decomposition which results in an improvement of its performance. Further, the CODEC IV and V are able to perform at very low bit rates(< 0.15 bpp). In CODEC VI and CODEC VII, Overlapped Block Disparity Compensation (OBDC) is used with & without the need of coding disparity vector. Our experiment results showed that no significant coding gains could be obtained for these CODECs over CODEC IV & V. All proposed CODECs m this thesis are wavelet-based stereo image coding algorithms that maximise the flexibility and benefits offered by wavelet transform technology when applied to stereo imaging. In addition the use of a baseline-JPEG coding architecture would enable the easy adaptation of the proposed algorithms within systems originally built for DCT-based coding. This is an important feature that would be useful during an era where DCT-based technology is only slowly being phased out to give way for DWT based compression technology. In addition, this thesis proposed a stereo image coding algorithm that uses JPEG-2000 technology as the basic compression engine. The proposed CODEC, named RASTER is a rate scalable stereo image CODEC that has a unique ability to preserve the image quality at binocular depth boundaries, which is an important requirement in the design of stereo image CODEC. The experimental results have shown that the proposed CODEC is able to achieve PSNR gains of up to 3.7 dB as compared to directly transmitting the right frame using JPEG-2000

    A DWT based perceptual video coding framework: concepts, issues and techniques

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    The work in this thesis explore the DWT based video coding by the introduction of a novel DWT (Discrete Wavelet Transform) / MC (Motion Compensation) / DPCM (Differential Pulse Code Modulation) video coding framework, which adopts the EBCOT as the coding engine for both the intra- and the inter-frame coder. The adaptive switching mechanism between the frame/field coding modes is investigated for this coding framework. The Low-Band-Shift (LBS) is employed for the MC in the DWT domain. The LBS based MC is proven to provide consistent improvement on the Peak Signal-to-Noise Ratio (PSNR) of the coded video over the simple Wavelet Tree (WT) based MC. The Adaptive Arithmetic Coding (AAC) is adopted to code the motion information. The context set of the Adaptive Binary Arithmetic Coding (ABAC) for the inter-frame data is redesigned based on the statistical analysis. To further improve the perceived picture quality, a Perceptual Distortion Measure (PDM) based on human vision model is used for the EBCOT of the intra-frame coder. A visibility assessment of the quantization error of various subbands in the DWT domain is performed through subjective tests. In summary, all these findings have solved the issues originated from the proposed perceptual video coding framework. They include: a working DWT/MC/DPCM video coding framework with superior coding efficiency on sequences with translational or head-shoulder motion; an adaptive switching mechanism between frame and field coding mode; an effective LBS based MC scheme in the DWT domain; a methodology of the context design for entropy coding of the inter-frame data; a PDM which replaces the MSE inside the EBCOT coding engine for the intra-frame coder, which provides improvement on the perceived quality of intra-frames; a visibility assessment to the quantization errors in the DWT domain

    Research and developments of distributed video coding

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The recent developed Distributed Video Coding (DVC) is typically suitable for the applications such as wireless/wired video sensor network, mobile camera etc. where the traditional video coding standard is not feasible due to the constrained computation at the encoder. With DVC, the computational burden is moved from encoder to decoder. The compression efficiency is achieved via joint decoding at the decoder. The practical application of DVC is referred to Wyner-Ziv video coding (WZ) where the side information is available at the decoder to perform joint decoding. This join decoding inevitably causes a very complex decoder. In current WZ video coding issues, many of them emphasise how to improve the system coding performance but neglect the huge complexity caused at the decoder. The complexity of the decoder has direct influence to the system output. The beginning period of this research targets to optimise the decoder in pixel domain WZ video coding (PDWZ), while still achieves similar compression performance. More specifically, four issues are raised to optimise the input block size, the side information generation, the side information refinement process and the feedback channel respectively. The transform domain WZ video coding (TDWZ) has distinct superior performance to the normal PDWZ due to the exploitation in spatial direction during the encoding. However, since there is no motion estimation at the encoder in WZ video coding, the temporal correlation is not exploited at all at the encoder in all current WZ video coding issues. In the middle period of this research, the 3D DCT is adopted in the TDWZ to remove redundancy in both spatial and temporal direction thus to provide even higher coding performance. In the next step of this research, the performance of transform domain Distributed Multiview Video Coding (DMVC) is also investigated. Particularly, three types transform domain DMVC frameworks which are transform domain DMVC using TDWZ based 2D DCT, transform domain DMVC using TDWZ based on 3D DCT and transform domain residual DMVC using TDWZ based on 3D DCT are investigated respectively. One of the important applications of WZ coding principle is error-resilience. There have been several attempts to apply WZ error-resilient coding for current video coding standard e.g. H.264/AVC or MEPG 2. The final stage of this research is the design of WZ error-resilient scheme for wavelet based video codec. To balance the trade-off between error resilience ability and bandwidth consumption, the proposed scheme emphasises the protection of the Region of Interest (ROI) area. The efficiency of bandwidth utilisation is achieved by mutual efforts of WZ coding and sacrificing the quality of unimportant area. In summary, this research work contributed to achieves several advances in WZ video coding. First of all, it is targeting to build an efficient PDWZ with optimised decoder. Secondly, it aims to build an advanced TDWZ based on 3D DCT, which then is applied into multiview video coding to realise advanced transform domain DMVC. Finally, it aims to design an efficient error-resilient scheme for wavelet video codec, with which the trade-off between bandwidth consumption and error-resilience can be better balanced

    Significance linked connected component analysis plus

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    Dr. Xinhua Zhuang, Dissertation Supervisor.Field of Study: Computer Science."May 2018."An image coding algorithm, SLCCA Plus, is introduced in this dissertation. SLCCA Plus is a wavelet-based subband coding method. In wavelet-based subband coding, the input images will go through a wavelet transform and be decomposed into wavelet subband pyramids. Then the characteristics of the wavelet coefficients within and among subbands will be utilized to removing the redundancy. The rest information will be organized and go through entropy encoding. SLCCA Plus contains a series improvement method to the SLCCA. Before SLCCA, there are three top-ranked wavelet image coders. Namely, Embedded Zerotree Wavelet coder (EZW), Morphological Representation of Wavelet Date (MEWD), and Set Partitioning in Hierarchical Trees (SPIHT). They exploit either inter-subband relation among zero wavelet coefficients or within-subband clustering. SLCCA, on the other hand, outperforms these three coders by exploring both the inter- subband coefficients relations and within-subband clustering of significant wavelet coefficients. SLCCA Plus strengthens SLCCA in the following aspects: Intelligence quantization, enhanced cluster filter, potential-significant shared-zero, and improved context models. The purpose of the first three improvements is to remove redundancy information further while keeping the image error as low as possible. As a result, they achieve a better trade-off between bit cost and image quality. Moreover, the improved context lowers the entropy by refining the classification of symbols in cluster sequence and magnitude bit-planes. Lower entropy means the adaptive arithmetic coding can achieve a better coding gain. For performance evaluation, SLCCA Plus is compared to SLCCA and JPEG2000. On average, SLCCA Plus achieves 7% bit saving over JPEG 2000 and 4% over SLCCA. The results comparison shows that SLCCA Plus shows more texture and edge details at a lower bitrate.Includes bibliographical references (pages 88-92)
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