3,410 research outputs found
Proceedings of the 2012 Workshop on Ambient Intelligence Infrastructures (WAmIi)
This is a technical report including the papers presented at the Workshop on Ambient Intelligence Infrastructures (WAmIi) that took place in conjunction with the International Joint Conference on Ambient Intelligence (AmI) in Pisa, Italy on November 13, 2012. The motivation for organizing the workshop was the wish to learn from past experience on Ambient Intelligence systems, and in particular, on the lessons learned on the system architecture of such systems. A significant number of European projects and other research have been performed, often with the goal of developing AmI technology to showcase AmI scenarios. We believe that for AmI to become further successfully accepted the system architecture is essential
Proceedings of the 2012 Workshop on Ambient Intelligence Infrastructures (WAmIi)
This is a technical report including the papers presented at the Workshop on Ambient Intelligence Infrastructures (WAmIi) that took place in conjunction with the International Joint Conference on Ambient Intelligence (AmI) in Pisa, Italy on November 13, 2012. The motivation for organizing the workshop was the wish to learn from past experience on Ambient Intelligence systems, and in particular, on the lessons learned on the system architecture of such systems. A significant number of European projects and other research have been performed, often with the goal of developing AmI technology to showcase AmI scenarios. We believe that for AmI to become further successfully accepted the system architecture is essential
Pervasive and standalone computing: The perceptual effects of variable multimedia quality.
The introduction of multimedia on pervasive and mobile communication devices raises a number of perceptual quality issues, however, limited work has been done examining the 3-way interaction between use of equipment, quality of perception and quality of service. Our work measures levels of informational transfer (objective) and user satisfaction (subjective)when users are presented with multimedia video clips at three different frame rates, using four different display devices, simulating variation in participant mobility. Our results will show that variation in frame-rate does not impact a user’s level of information assimilation, however, does impact a users’ perception of multimedia video ‘quality’. Additionally, increased visual immersion can be used to increase transfer of video information, but can negatively affect the users’ perception of ‘quality’. Finally, we illustrate the significant affect of clip-content on the transfer of video, audio and textual information, placing into doubt the use of purely objective quality definitions when considering multimedia
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A perceptual comparison of empirical and predictive region-of-interest video
When viewing multimedia presentations, a user only
attends to a relatively small part of the video display at any one point in time. By shifting allocation of bandwidth from peripheral areas to those locations where a user’s gaze is more likely to rest, attentive displays can be produced. Attentive displays aim to reduce resource requirements while minimizing negative user perception—understood in this paper as not only a user’s ability to assimilate and understand information but also his/her subjective satisfaction with the video content. This paper introduces and discusses a perceptual comparison between two region-of-interest display (RoID) adaptation techniques. A RoID is an attentive display where bandwidth has been preallocated around measured or highly probable areas of user gaze. In this paper, video content was manipulated using two sources of data: empirical measured data (captured using eye-tracking technology) and predictive data (calculated from the physical characteristics of the video data). Results show that display adaptation causes significant variation in users’ understanding of specific multimedia content. Interestingly, RoID adaptation and the type of video being presented both affect user perception of video quality. Moreover, the use of frame rates less than 15 frames per second, for any video adaptation technique, caused a significant reduction in user perceived quality, suggesting that although users are aware of video quality reduction, it does impact level of information assimilation and understanding. Results also highlight that user level of enjoyment is significantly affected by the type of video yet is not as affected by the quality or type of video adaptation—an interesting implication in the field of entertainment
User Interface Migration of Web Applications with Task continuity and Platform Adaptation Support
This thesis shows the work undertaken for supporting user interface migration of web applications. Interface migration occurs when a user interacting with an application switches to a different device and the application interface is transferred onto the new device. Migration must be supported by a platform aware system able to perform interface adaptation that keeps into account the different features of the devices involved, in order to keep the interface usability. Beside adaptation, continuity is the main matter. Once the interface migrates onto a new device, the interaction can be continued without having to restart the application from the beginning. Different types of migration can occur and supporting them poses different level of difficulty. This thesis analyses the various types of migration and describes the client-server architecture implemented for supporting all of them. The thesis shows how the migration service evolved starting from a first core of basic functionalities supporting the easiest situation to the most challenging one
Dynamically generated multi-modal application interfaces
This work introduces a new UIMS (User Interface Management System), which aims to solve numerous problems in the field of user-interface development arising from hard-coded use of user interface toolkits. The presented solution is a concrete system architecture based on the abstract ARCH model consisting of an interface abstraction-layer, a dialog definition language called GIML (Generalized Interface Markup Language) and pluggable interface rendering modules. These components form an interface toolkit called GITK (Generalized Interface ToolKit). With the aid of GITK (Generalized Interface ToolKit) one can build an application, without explicitly creating a concrete end-user interface. At runtime GITK can create these interfaces as needed from the abstract specification and run them. Thereby GITK is equipping one application with many interfaces, even kinds of interfaces that did not exist when the application was written. It should be noted that this work will concentrate on providing the base infrastructure for adaptive/adaptable system, and does not aim to deliver a complete solution. This work shows that the proposed solution is a fundamental concept needed to create interfaces for everyone, which can be used everywhere and at any time. This text further discusses the impact of such technology for users and on the various aspects of software systems and their development. The targeted main audience of this work are software developers or people with strong interest in software development
Implementing web accessibility to an existing web application
Web accessibility is becoming more and more important as societies around the world rely more and more on digital services. It enables the services to be used by many different kinds of users. It is starting to become a norm in public sector organisations, which sets up expectations and demands for web applications. When you have an existing educational web application like Sanako Connect, how do you go about implementing web accessibility into it?
That topic is explored through four research questions. First, as different countries and regions have regulations regarding web accessibility, and there are different web accessibility guidelines, what accessibility guidelines should be followed? Secondly, how those guidelines could be transformed into more concrete requirements?
The research questions become more practical from here on out. The third research question asks how to modify the development process so that accessibility will be thought of in future development and revisions of the software. This is vital because the application is in a constant flux of new features and refactoring, which means that web accessibility should be an integral part of development.
The final question is, what are the challenges and solutions when implementing the requirements to an existing application. Background into web applications and web accessibility is provided to find answers to the first two questions. The last two questions are explored through the starting phases of a web accessibility implementation project. The implementation project will also validate answers for the first two questions, as the guidelines and requirements will guide the development process and implementation.
Even though the implementation details are unique to this one product, the challenges and solutions are general enough that they support previously discussed approaches to web accessibility. The most important takeaway is that there rarely are valid arguments for not including web accessibility into new projects from the start. Including it afterwards is always the harder path to take
A novel approach for data fusion and dialog management in user-adapted multimodal dialog systems
Proceedings of: 17th International Conference on Information Fusion (FUSION 2014): Salamanca, Spain 7-10 July 2014.Multimodal dialog systems have demonstrated a high potential for more flexible, usable and natural humancomputer interaction. These improvements are highly dependent on the fusion and dialog management processes, which respectively integrates and interprets multimedia multimodal information and decides the next system response for the current dialog state. In this paper we propose to carry out the multimodal fusion and dialog management processes at the dialog level in a single step. To do this, we describe an approach based on a statistical model that takes user's intention into account, generates a single representation obtained from the different input modalities and their confidence scores, and selects the next system action based on this representation. The paper also describes the practical application of the proposed approach to develop a multimodal dialog system providing travel and tourist information.This work was supported in part by Projects MINECO TEC2012-37832-C02-01, CICYT TEC2011-28626-C02-02, CAM CONTEXTS (S2009/TIC-1485).Publicad
Integration of Multisensorial Stimuli and Multimodal Interaction in a Hybrid 3DTV System
This article proposes the integration of multisensorial stimuli and multimodal interaction components into a sports multimedia asset under two dimensions: immersion and interaction. The first dimension comprises a binaural audio system and a set of sensory effects synchronized with the audiovisual content, whereas the second explores interaction through the insertion of interactive 3D objects into the main screen and on-demand presentation of additional information in a second touchscreen. We present an end-to-end solution integrating these components into a hybrid (internet-broadcast) television system using current 3DTV standards. Results from an experimental study analyzing the perceived quality of these stimuli and their influence on the Quality of Experience are presented
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