1,489 research outputs found

    3D hand tracking.

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    The hand is often considered as one of the most natural and intuitive interaction modalities for human-to-human interaction. In human-computer interaction (HCI), proper 3D hand tracking is the first step in developing a more intuitive HCI system which can be used in applications such as gesture recognition, virtual object manipulation and gaming. However, accurate 3D hand tracking, remains a challenging problem due to the hand’s deformation, appearance similarity, high inter-finger occlusion and complex articulated motion. Further, 3D hand tracking is also interesting from a theoretical point of view as it deals with three major areas of computer vision- segmentation (of hand), detection (of hand parts), and tracking (of hand). This thesis proposes a region-based skin color detection technique, a model-based and an appearance-based 3D hand tracking techniques to bring the human-computer interaction applications one step closer. All techniques are briefly described below. Skin color provides a powerful cue for complex computer vision applications. Although skin color detection has been an active research area for decades, the mainstream technology is based on individual pixels. This thesis presents a new region-based technique for skin color detection which outperforms the current state-of-the-art pixel-based skin color detection technique on the popular Compaq dataset (Jones & Rehg 2002). The proposed technique achieves 91.17% true positive rate with 13.12% false negative rate on the Compaq dataset tested over approximately 14,000 web images. Hand tracking is not a trivial task as it requires tracking of 27 degreesof- freedom of hand. Hand deformation, self occlusion, appearance similarity and irregular motion are major problems that make 3D hand tracking a very challenging task. This thesis proposes a model-based 3D hand tracking technique, which is improved by using proposed depth-foreground-background ii feature, palm deformation module and context cue. However, the major problem of model-based techniques is, they are computationally expensive. This can be overcome by discriminative techniques as described below. Discriminative techniques (for example random forest) are good for hand part detection, however they fail due to sensor noise and high interfinger occlusion. Additionally, these techniques have difficulties in modelling kinematic or temporal constraints. Although model-based descriptive (for example Markov Random Field) or generative (for example Hidden Markov Model) techniques utilize kinematic and temporal constraints well, they are computationally expensive and hardly recover from tracking failure. This thesis presents a unified framework for 3D hand tracking, using the best of both methodologies, which out performs the current state-of-the-art 3D hand tracking techniques. The proposed 3D hand tracking techniques in this thesis can be used to extract accurate hand movement features and enable complex human machine interaction such as gaming and virtual object manipulation

    Analysis of the hands in egocentric vision: A survey

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    Egocentric vision (a.k.a. first-person vision - FPV) applications have thrived over the past few years, thanks to the availability of affordable wearable cameras and large annotated datasets. The position of the wearable camera (usually mounted on the head) allows recording exactly what the camera wearers have in front of them, in particular hands and manipulated objects. This intrinsic advantage enables the study of the hands from multiple perspectives: localizing hands and their parts within the images; understanding what actions and activities the hands are involved in; and developing human-computer interfaces that rely on hand gestures. In this survey, we review the literature that focuses on the hands using egocentric vision, categorizing the existing approaches into: localization (where are the hands or parts of them?); interpretation (what are the hands doing?); and application (e.g., systems that used egocentric hand cues for solving a specific problem). Moreover, a list of the most prominent datasets with hand-based annotations is provided

    Model-Based High-Dimensional Pose Estimation with Application to Hand Tracking

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    This thesis presents novel techniques for computer vision based full-DOF human hand motion estimation. Our main contributions are: A robust skin color estimation approach; A novel resolution-independent and memory efficient representation of hand pose silhouettes, which allows us to compute area-based similarity measures in near-constant time; A set of new segmentation-based similarity measures; A new class of similarity measures that work for nearly arbitrary input modalities; A novel edge-based similarity measure that avoids any problematic thresholding or discretizations and can be computed very efficiently in Fourier space; A template hierarchy to minimize the number of similarity computations needed for finding the most likely hand pose observed; And finally, a novel image space search method, which we naturally combine with our hierarchy. Consequently, matching can efficiently be formulated as a simultaneous template tree traversal and function maximization

    Automatic Sign Language Recognition from Image Data

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    Tato práce se zabývá problematikou automatického rozpoznávání znakového jazyka z obrazových dat. Práce představuje pět hlavních přínosů v oblasti tvorby systému pro rozpoznávání, tvorby korpusů, extrakci příznaků z rukou a obličeje s využitím metod pro sledování pozice a pohybu rukou (tracking) a modelování znaků s využitím menších fonetických jednotek (sub-units). Metody využité v rozpoznávacím systému byly využity i k tvorbě vyhledávacího nástroje "search by example", který dokáže vyhledávat ve videozáznamech podle obrázku ruky. Navržený systém pro automatické rozpoznávání znakového jazyka je založen na statistickém přístupu s využitím skrytých Markovových modelů, obsahuje moduly pro analýzu video dat, modelování znaků a dekódování. Systém je schopen rozpoznávat jak izolované, tak spojité promluvy. Veškeré experimenty a vyhodnocení byly provedeny s vlastními korpusy UWB-06-SLR-A a UWB-07-SLR-P, první z nich obsahuje 25 znaků, druhý 378. Základní extrakce příznaků z video dat byla provedena na nízkoúrovňových popisech obrazu. Lepších výsledků bylo dosaženo s příznaky získaných z popisů vyšší úrovně porozumění obsahu v obraze, které využívají sledování pozice rukou a metodu pro segmentaci rukou v době překryvu s obličejem. Navíc, využitá metoda dokáže interpolovat obrazy s obličejem v době překryvu a umožňuje tak využít metody pro extrakci příznaků z obličeje, které by během překryvu nefungovaly, jako např. metoda active appearance models (AAM). Bylo porovnáno několik různých metod pro extrakci příznaků z rukou, jako např. local binary patterns (LBP), histogram of oriented gradients (HOG), vysokoúrovnové lingvistické příznaky a nové navržená metoda hand shape radial distance function (hRDF). Bylo také zkoumáno využití menších fonetických jednotek, než jsou celé znaky, tzv. sub-units. Pro první krok tvorby těchto jednotek byl navržen iterativní algoritmus, který tyto jednotky automaticky vytváří analýzou existujících dat. Bylo ukázáno, že tento koncept je vhodný pro modelování a rozpoznávání znaků. Kromě systému pro rozpoznávání je v práci navržen a představen systém "search by example", který funguje jako vyhledávací systém pro videa se záznamy znakového jazyka a může být využit například v online slovnících znakového jazyka, kde je v současné době složité či nemožné v takovýchto datech vyhledávat. Tento nástroj využívá metody, které byly použity v rozpoznávacím systému. Výstupem tohoto vyhledávacího nástroje je seřazený seznam videí, které obsahují stejný nebo podobný tvar ruky, které zadal uživatel, např. přes webkameru.Katedra kybernetikyObhájenoThis thesis addresses several issues of automatic sign language recognition, namely the creation of vision based sign language recognition framework, sign language corpora creation, feature extraction, making use of novel hand tracking with face occlusion handling, data-driven creation of sub-units and "search by example" tool for searching in sign language corpora using hand images as a search query. The proposed sign language recognition framework, based on statistical approach incorporating hidden Markov models (HMM), consists of video analysis, sign modeling and decoding modules. The framework is able to recognize both isolated signs and continuous utterances from video data. All experiments and evaluations were performed on two own corpora, UWB-06-SLR-A and UWB-07-SLR-P, the first containing 25 signs and second 378. As a baseline feature descriptors, low level image features are used. It is shown that better performance is gained by higher level features that employ hand tracking, which resolve occlusions of hands and face. As a side effect, the occlusion handling method interpolates face area in the frames during the occlusion and allows to use face feature descriptors that fail in such a case, for instance features extracted from active appearance models (AAM) tracker. Several state-of-the-art appearance-based feature descriptors were compared for tracked hands, such as local binary patterns (LBP), histogram of oriented gradients (HOG), high-level linguistic features or newly proposed hand shape radial distance function (denoted as hRDF) that enhances the feature description of hand-shape like concave regions. The concept of sub-units, that uses HMM models based on linguistic units smaller than whole sign and covers inner structures of the signs, was investigated in the proposed iterative method that is a first required step for data-driven construction of sub-units, and shows that such a concept is suitable for sign modeling and recognition tasks. Except of experiments in the sign language recognition, additional tool \textit{search by example} was created and evaluated. This tool is a search engine for sign language videos. Such a system can be incorporated into an online sign language dictionary where it is difficult to search in the sign language data. This proposed tool employs several methods which were examined in the sign language recognition task and allows to search in the video corpora based on an user-given query that consists of one or multiple images of hands. As a result, an ordered list of videos that contain the same or similar hand configurations is returned

    Real-time object detection using monocular vision for low-cost automotive sensing systems

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    This work addresses the problem of real-time object detection in automotive environments using monocular vision. The focus is on real-time feature detection, tracking, depth estimation using monocular vision and finally, object detection by fusing visual saliency and depth information. Firstly, a novel feature detection approach is proposed for extracting stable and dense features even in images with very low signal-to-noise ratio. This methodology is based on image gradients, which are redefined to take account of noise as part of their mathematical model. Each gradient is based on a vector connecting a negative to a positive intensity centroid, where both centroids are symmetric about the centre of the area for which the gradient is calculated. Multiple gradient vectors define a feature with its strength being proportional to the underlying gradient vector magnitude. The evaluation of the Dense Gradient Features (DeGraF) shows superior performance over other contemporary detectors in terms of keypoint density, tracking accuracy, illumination invariance, rotation invariance, noise resistance and detection time. The DeGraF features form the basis for two new approaches that perform dense 3D reconstruction from a single vehicle-mounted camera. The first approach tracks DeGraF features in real-time while performing image stabilisation with minimal computational cost. This means that despite camera vibration the algorithm can accurately predict the real-world coordinates of each image pixel in real-time by comparing each motion-vector to the ego-motion vector of the vehicle. The performance of this approach has been compared to different 3D reconstruction methods in order to determine their accuracy, depth-map density, noise-resistance and computational complexity. The second approach proposes the use of local frequency analysis of i ii gradient features for estimating relative depth. This novel method is based on the fact that DeGraF gradients can accurately measure local image variance with subpixel accuracy. It is shown that the local frequency by which the centroid oscillates around the gradient window centre is proportional to the depth of each gradient centroid in the real world. The lower computational complexity of this methodology comes at the expense of depth map accuracy as the camera velocity increases, but it is at least five times faster than the other evaluated approaches. This work also proposes a novel technique for deriving visual saliency maps by using Division of Gaussians (DIVoG). In this context, saliency maps express the difference of each image pixel is to its surrounding pixels across multiple pyramid levels. This approach is shown to be both fast and accurate when evaluated against other state-of-the-art approaches. Subsequently, the saliency information is combined with depth information to identify salient regions close to the host vehicle. The fused map allows faster detection of high-risk areas where obstacles are likely to exist. As a result, existing object detection algorithms, such as the Histogram of Oriented Gradients (HOG) can execute at least five times faster. In conclusion, through a step-wise approach computationally-expensive algorithms have been optimised or replaced by novel methodologies to produce a fast object detection system that is aligned to the requirements of the automotive domain

    Novel Texture-based Probabilistic Object Recognition and Tracking Techniques for Food Intake Analysis and Traffic Monitoring

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    More complex image understanding algorithms are increasingly practical in a host of emerging applications. Object tracking has value in surveillance and data farming; and object recognition has applications in surveillance, data management, and industrial automation. In this work we introduce an object recognition application in automated nutritional intake analysis and a tracking application intended for surveillance in low quality videos. Automated food recognition is useful for personal health applications as well as nutritional studies used to improve public health or inform lawmakers. We introduce a complete, end-to-end system for automated food intake measurement. Images taken by a digital camera are analyzed, plates and food are located, food type is determined by neural network, distance and angle of food is determined and 3D volume estimated, the results are cross referenced with a nutritional database, and before and after meal photos are compared to determine nutritional intake. We compare against contemporary systems and provide detailed experimental results of our system\u27s performance. Our tracking systems consider the problem of car and human tracking on potentially very low quality surveillance videos, from fixed camera or high flying \acrfull{uav}. Our agile framework switches among different simple trackers to find the most applicable tracker based on the object and video properties. Our MAPTrack is an evolution of the agile tracker that uses soft switching to optimize between multiple pertinent trackers, and tracks objects based on motion, appearance, and positional data. In both cases we provide comparisons against trackers intended for similar applications i.e., trackers that stress robustness in bad conditions, with competitive results
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