35 research outputs found

    GPUs as Storage System Accelerators

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    Massively multicore processors, such as Graphics Processing Units (GPUs), provide, at a comparable price, a one order of magnitude higher peak performance than traditional CPUs. This drop in the cost of computation, as any order-of-magnitude drop in the cost per unit of performance for a class of system components, triggers the opportunity to redesign systems and to explore new ways to engineer them to recalibrate the cost-to-performance relation. This project explores the feasibility of harnessing GPUs' computational power to improve the performance, reliability, or security of distributed storage systems. In this context, we present the design of a storage system prototype that uses GPU offloading to accelerate a number of computationally intensive primitives based on hashing, and introduce techniques to efficiently leverage the processing power of GPUs. We evaluate the performance of this prototype under two configurations: as a content addressable storage system that facilitates online similarity detection between successive versions of the same file and as a traditional system that uses hashing to preserve data integrity. Further, we evaluate the impact of offloading to the GPU on competing applications' performance. Our results show that this technique can bring tangible performance gains without negatively impacting the performance of concurrently running applications.Comment: IEEE Transactions on Parallel and Distributed Systems, 201

    Incremental parallel and distributed systems

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    Incremental computation strives for efficient successive runs of applications by re-executing only those parts of the computation that are affected by a given input change instead of recomputing everything from scratch. To realize the benefits of incremental computation, researchers and practitioners are developing new systems where the application programmer can provide an efficient update mechanism for changing application data. Unfortunately, most of the existing solutions are limiting because they not only depart from existing programming models, but also require programmers to devise an incremental update mechanism (or a dynamic algorithm) on a per-application basis. In this thesis, we present incremental parallel and distributed systems that enable existing real-world applications to automatically benefit from efficient incremental updates. Our approach neither requires departure from current models of programming, nor the design and implementation of dynamic algorithms. To achieve these goals, we have designed and built the following incremental systems: (i) Incoop — a system for incremental MapReduce computation; (ii) Shredder — a GPU-accelerated system for incremental storage; (iii) Slider — a stream processing platform for incremental sliding window analytics; and (iv) iThreads — a threading library for parallel incremental computation. Our experience with these systems shows that significant performance can be achieved for existing applications without requiring any additional effort from programmers.Inkrementelle Berechnungen ermöglichen die effizientere Ausführung aufeinanderfolgender Anwendungsaufrufe, indem nur die Teilbereiche der Anwendung erneut ausgefürt werden, die von den Änderungen der Eingabedaten betroffen sind. Dieses Berechnungsverfahren steht dem konventionellen und vollständig neu berechnenden Verfahren gegenüber. Um den Vorteil inkrementeller Berechnungen auszunutzen, entwickeln sowohl Wissenschaft als auch Industrie neue Systeme, bei denen der Anwendungsprogrammierer den effizienten Aktualisierungsmechanismus für die Änderung der Anwendungsdaten bereitstellt. Bedauerlicherweise lassen sich existierende Lösungen meist nur eingeschränkt anwenden, da sie das konventionelle Programmierungsmodel beibehalten und dadurch die erneute Entwicklung vom Programmierer des inkrementellen Aktualisierungsmechanismus (oder einen dynamischen Algorithmus) für jede Anwendung verlangen. Diese Doktorarbeit stellt inkrementelle Parallele- und Verteiltesysteme vor, die es existierenden Real-World-Anwendungen ermöglichen vom Vorteil der inkre- mentellen Berechnung automatisch zu profitieren. Unser Ansatz erfordert weder eine Abkehr von gegenwärtigen Programmiermodellen, noch Design und Implementierung von anwendungsspezifischen dynamischen Algorithmen. Um dieses Ziel zu erreichen, haben wir die folgenden Systeme zur inkrementellen parallelen und verteilten Berechnung entworfen und implementiert: (i) Incoop — ein System für inkrementelle Map-Reduce-Programme; (ii) Shredder — ein GPU- beschleunigtes System zur inkrementellen Speicherung; (iii) Slider — eine Plat- tform zur Batch-basierten Streamverarbeitung via inkrementeller Sliding-Window- Berechnung; und (iv) iThreads — eine Threading-Bibliothek zur parallelen inkre- mentellen Berechnung. Unsere Erfahrungen mit diesen Systemen zeigen, dass unsere Methoden sehr gute Performanz liefern können, und dies ohne weiteren Aufwand des Programmierers

    Incremental parallel and distributed systems

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    Incremental computation strives for efficient successive runs of applications by re-executing only those parts of the computation that are affected by a given input change instead of recomputing everything from scratch. To realize the benefits of incremental computation, researchers and practitioners are developing new systems where the application programmer can provide an efficient update mechanism for changing application data. Unfortunately, most of the existing solutions are limiting because they not only depart from existing programming models, but also require programmers to devise an incremental update mechanism (or a dynamic algorithm) on a per-application basis. In this thesis, we present incremental parallel and distributed systems that enable existing real-world applications to automatically benefit from efficient incremental updates. Our approach neither requires departure from current models of programming, nor the design and implementation of dynamic algorithms. To achieve these goals, we have designed and built the following incremental systems: (i) Incoop — a system for incremental MapReduce computation; (ii) Shredder — a GPU-accelerated system for incremental storage; (iii) Slider — a stream processing platform for incremental sliding window analytics; and (iv) iThreads — a threading library for parallel incremental computation. Our experience with these systems shows that significant performance can be achieved for existing applications without requiring any additional effort from programmers.Inkrementelle Berechnungen ermöglichen die effizientere Ausführung aufeinanderfolgender Anwendungsaufrufe, indem nur die Teilbereiche der Anwendung erneut ausgefürt werden, die von den Änderungen der Eingabedaten betroffen sind. Dieses Berechnungsverfahren steht dem konventionellen und vollständig neu berechnenden Verfahren gegenüber. Um den Vorteil inkrementeller Berechnungen auszunutzen, entwickeln sowohl Wissenschaft als auch Industrie neue Systeme, bei denen der Anwendungsprogrammierer den effizienten Aktualisierungsmechanismus für die Änderung der Anwendungsdaten bereitstellt. Bedauerlicherweise lassen sich existierende Lösungen meist nur eingeschränkt anwenden, da sie das konventionelle Programmierungsmodel beibehalten und dadurch die erneute Entwicklung vom Programmierer des inkrementellen Aktualisierungsmechanismus (oder einen dynamischen Algorithmus) für jede Anwendung verlangen. Diese Doktorarbeit stellt inkrementelle Parallele- und Verteiltesysteme vor, die es existierenden Real-World-Anwendungen ermöglichen vom Vorteil der inkre- mentellen Berechnung automatisch zu profitieren. Unser Ansatz erfordert weder eine Abkehr von gegenwärtigen Programmiermodellen, noch Design und Implementierung von anwendungsspezifischen dynamischen Algorithmen. Um dieses Ziel zu erreichen, haben wir die folgenden Systeme zur inkrementellen parallelen und verteilten Berechnung entworfen und implementiert: (i) Incoop — ein System für inkrementelle Map-Reduce-Programme; (ii) Shredder — ein GPU- beschleunigtes System zur inkrementellen Speicherung; (iii) Slider — eine Plat- tform zur Batch-basierten Streamverarbeitung via inkrementeller Sliding-Window- Berechnung; und (iv) iThreads — eine Threading-Bibliothek zur parallelen inkre- mentellen Berechnung. Unsere Erfahrungen mit diesen Systemen zeigen, dass unsere Methoden sehr gute Performanz liefern können, und dies ohne weiteren Aufwand des Programmierers

    Doctor of Philosophy

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    dissertationAs the base of the software stack, system-level software is expected to provide ecient and scalable storage, communication, security and resource management functionalities. However, there are many computationally expensive functionalities at the system level, such as encryption, packet inspection, and error correction. All of these require substantial computing power. What's more, today's application workloads have entered gigabyte and terabyte scales, which demand even more computing power. To solve the rapidly increased computing power demand at the system level, this dissertation proposes using parallel graphics pro- cessing units (GPUs) in system software. GPUs excel at parallel computing, and also have a much faster development trend in parallel performance than central processing units (CPUs). However, system-level software has been originally designed to be latency-oriented. GPUs are designed for long-running computation and large-scale data processing, which are throughput-oriented. Such mismatch makes it dicult to t the system-level software with the GPUs. This dissertation presents generic principles of system-level GPU computing developed during the process of creating our two general frameworks for integrating GPU computing in storage and network packet processing. The principles are generic design techniques and abstractions to deal with common system-level GPU computing challenges. Those principles have been evaluated in concrete cases including storage and network packet processing applications that have been augmented with GPU computing. The signicant performance improvement found in the evaluation shows the eectiveness and eciency of the proposed techniques and abstractions. This dissertation also presents a literature survey of the relatively young system-level GPU computing area, to introduce the state of the art in both applications and techniques, and also their future potentials

    SCABBARD: single-node fault-tolerant stream processing

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    Single-node multi-core stream processing engines (SPEs) can process hundreds of millions of tuples per second. Yet making them fault-tolerant with exactly-once semantics while retaining this performance is an open challenge: due to the limited I/O bandwidth of a single-node, it becomes infeasible to persist all stream data and operator state during execution. Instead, single-node SPEs rely on upstream distributed systems, such as Apache Kafka, to recover stream data after failure, necessitating complex cluster-based deployments. This lack of built-in fault-tolerance features has hindered the adoption of single-node SPEs.We describe Scabbard, the first single-node SPE that supports exactly-once fault-tolerance semantics despite limited local I/O bandwidth. Scabbard achieves this by integrating persistence operations with the query workload. Within the operator graph, Scabbard determines when to persist streams based on the selectivity of operators: by persisting streams after operators that discard data, it can substantially reduce the required I/O bandwidth. As part of the operator graph, Scabbard supports parallel persistence operations and uses markers to decide when to discard persisted data. The persisted data volume is further reduced using workload-specific compression: Scabbard monitors stream statistics and dynamically generates computationally efficient compression operators. Our experiments show that Scabbard can execute stream queries that process over 200 million tuples per second while recovering from failures with sub-second latencies

    Data Reduction and Deep-Learning Based Recovery for Geospatial Visualization and Satellite Imagery

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    The storage, retrieval and distribution of data are some critical aspects of big data management. Data scientists and decision-makers often need to share large datasets and make decisions on archiving or deleting historical data to cope with resource constraints. As a consequence, there is an urgency of reducing the storage and transmission requirement. A potential approach to mitigate such problems is to reduce big datasets into smaller ones, which will not only lower storage requirements but also allow light load transfer over the network. The high dimensional data often exhibit high repetitiveness and paradigm across different dimensions. Carefully prepared data by removing redundancies, along with a machine learning model capable of reconstructing the whole dataset from its reduced version, can improve the storage scalability, data transfer, and speed up the overall data management pipeline. In this thesis, we explore some data reduction strategies for big datasets, while ensuring that the data can be transferred and used ubiquitously by all stakeholders, i.e., the entire dataset can be reconstructed with high quality whenever necessary. One of our data reduction strategies follows a straightforward uniform pattern, which guarantees a minimum of 75% data size reduction. We also propose a novel variance based reduction technique, which focuses on removing only redundant data and offers additional 1% to 2% deletion rate. We have adopted various traditional machine learning and deep learning approaches for high-quality reconstruction. We evaluated our pipelines with big geospatial data and satellite imageries. Among them, our deep learning approaches have performed very well both quantitatively and qualitatively with the capability of reconstructing high quality features. We also show how to leverage temporal data for better reconstruction. For uniform deletion, the reconstruction accuracy observed is as high as 98.75% on an average for spatial meteorological data (e.g., soil moisture and albedo), and 99.09% for satellite imagery. Pushing the deletion rate further by following variance based deletion method, the decrease in accuracy remains within 1% for spatial meteorological data and 7% for satellite imagery

    On I/O Performance and Cost Efficiency of Cloud Storage: A Client\u27s Perspective

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    Cloud storage has gained increasing popularity in the past few years. In cloud storage, data are stored in the service provider’s data centers; users access data via the network and pay the fees based on the service usage. For such a new storage model, our prior wisdom and optimization schemes on conventional storage may not remain valid nor applicable to the emerging cloud storage. In this dissertation, we focus on understanding and optimizing the I/O performance and cost efficiency of cloud storage from a client’s perspective. We first conduct a comprehensive study to gain insight into the I/O performance behaviors of cloud storage from the client side. Through extensive experiments, we have obtained several critical findings and useful implications for system optimization. We then design a client cache framework, called Pacaca, to further improve end-to-end performance of cloud storage. Pacaca seamlessly integrates parallelized prefetching and cost-aware caching by utilizing the parallelism potential and object correlations of cloud storage. In addition to improving system performance, we have also made efforts to reduce the monetary cost of using cloud storage services by proposing a latency- and cost-aware client caching scheme, called GDS-LC, which can achieve two optimization goals for using cloud storage services: low access latency and low monetary cost. Our experimental results show that our proposed client-side solutions significantly outperform traditional methods. Our study contributes to inspiring the community to reconsider system optimization methods in the cloud environment, especially for the purpose of integrating cloud storage into the current storage stack as a primary storage layer
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