1,237 research outputs found

    Efficient And Scalable Evaluation Of Continuous, Spatio-temporal Queries In Mobile Computing Environments

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    A variety of research exists for the processing of continuous queries in large, mobile environments. Each method tries, in its own way, to address the computational bottleneck of constantly processing so many queries. For this research, we present a two-pronged approach at addressing this problem. Firstly, we introduce an efficient and scalable system for monitoring traditional, continuous queries by leveraging the parallel processing capability of the Graphics Processing Unit. We examine a naive CPU-based solution for continuous range-monitoring queries, and we then extend this system using the GPU. Additionally, with mobile communication devices becoming commodity, location-based services will become ubiquitous. To cope with the very high intensity of location-based queries, we propose a view oriented approach of the location database, thereby reducing computation costs by exploiting computation sharing amongst queries requiring the same view. Our studies show that by exploiting the parallel processing power of the GPU, we are able to significantly scale the number of mobile objects, while maintaining an acceptable level of performance. Our second approach was to view this research problem as one belonging to the domain of data streams. Several works have convincingly argued that the two research fields of spatiotemporal data streams and the management of moving objects can naturally come together. [IlMI10, ChFr03, MoXA04] For example, the output of a GPS receiver, monitoring the position of a mobile object, is viewed as a data stream of location updates. This data stream of location updates, along with those from the plausibly many other mobile objects, is received at a centralized server, which processes the streams upon arrival, effectively updating the answers to the currently active queries in real time. iv For this second approach, we present GEDS, a scalable, Graphics Processing Unit (GPU)-based framework for the evaluation of continuous spatio-temporal queries over spatiotemporal data streams. Specifically, GEDS employs the computation sharing and parallel processing paradigms to deliver scalability in the evaluation of continuous, spatio-temporal range queries and continuous, spatio-temporal kNN queries. The GEDS framework utilizes the parallel processing capability of the GPU, a stream processor by trade, to handle the computation required in this application. Experimental evaluation shows promising performance and shows the scalability and efficacy of GEDS in spatio-temporal data streaming environments. Additional performance studies demonstrate that, even in light of the costs associated with memory transfers, the parallel processing power provided by GEDS clearly counters and outweighs any associated costs. Finally, in an effort to move beyond the analysis of specific algorithms over the GEDS framework, we take a broader approach in our analysis of GPU computing. What algorithms are appropriate for the GPU? What types of applications can benefit from the parallel and stream processing power of the GPU? And can we identify a class of algorithms that are best suited for GPU computing? To answer these questions, we develop an abstract performance model, detailing the relationship between the CPU and the GPU. From this model, we are able to extrapolate a list of attributes common to successful GPU-based applications, thereby providing insight into which algorithms and applications are best suited for the GPU and also providing an estimated theoretical speedup for said GPU-based application

    SkyFlow: heterogeneous streaming for skyline computation using FlowGraph and SYCL

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    The skyline is an optimization operator widely used for multi-criteria decision making. It allows minimizing an n-dimensional dataset into its smallest subset. In this work we present SkyFlow, the first heterogeneous CPU+GPU graph-based engine for skyline computation on a stream of data queries. Two data flow approaches, Coarse-grained and Fine-grained, have been proposed for different streaming scenarios. Coarse-grained aims to keep in parallel the computation of two queries using a hybrid solution with two state-of-the-art skyline algorithms: one optimized for CPU and another for GPU. We also propose a model to estimate at runtime the computation time of any arriving data query. This estimation is used by a heuristic to schedule the data query on the device queue in which it will finish earlier. On the other hand, Fine-grained splits one query computation between CPU and GPU. An experimental evaluation using as target architecture a heterogeneous system comprised of a multicore CPU and an integrated GPU for different streaming scenarios and datasets, reveals that our heterogeneous CPU+GPU approaches always outperform previous only-CPU and only-GPU state-of-the-art implementations up to 6.86×and 5.19×, respectively, and they fall below 6% of ideal peak performance at most. We also evaluate Coarse-grained vs Fine-Grained finding that each approach is better suited to different streaming scenarios.This work was partially supported by the Spanish projects PID2019-105396RB-I00, UMA18-FEDERJA-108 and P20-00395-R. // Funding for open access charge: Universidad de Málaga / CBUA

    Accelerating Event Stream Processing in On- and Offline Systems

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    Due to a growing number of data producers and their ever-increasing data volume, the ability to ingest, analyze, and store potentially never-ending streams of data is a mission-critical task in today's data processing landscape. A widespread form of data streams are event streams, which consist of continuously arriving notifications about some real-world phenomena. For example, a temperature sensor naturally generates an event stream by periodically measuring the temperature and reporting it with measurement time in case of a substantial change to the previous measurement. In this thesis, we consider two kinds of event stream processing: online and offline. Online refers to processing events solely in main memory as soon as they arrive, while offline means processing event data previously persisted to non-volatile storage. Both modes are supported by widely used scale-out general-purpose stream processing engines (SPEs) like Apache Flink or Spark Streaming. However, such engines suffer from two significant deficiencies that severely limit their processing performance. First, for offline processing, they load the entire stream from non-volatile secondary storage and replay all data items into the associated online engine in order of their original arrival. While this naturally ensures unified query semantics for on- and offline processing, the costs for reading the entire stream from non-volatile storage quickly dominate the overall processing costs. Second, modern SPEs focus on scaling out computations across the nodes of a cluster, but use only a fraction of the available resources of individual nodes. This thesis tackles those problems with three different approaches. First, we present novel techniques for the offline processing of two important query types (windowed aggregation and sequential pattern matching). Our methods utilize well-understood indexing techniques to reduce the total amount of data to read from non-volatile storage. We show that this improves the overall query runtime significantly. In particular, this thesis develops the first index-based algorithms for pattern queries expressed with the Match_Recognize clause, a new and powerful language feature of SQL that has received little attention so far. Second, we show how to maximize resource utilization of single nodes by exploiting the capabilities of modern hardware. Therefore, we develop a prototypical shared-memory CPU-GPU-enabled event processing system. The system provides implementations of all major event processing operators (filtering, windowed aggregation, windowed join, and sequential pattern matching). Our experiments reveal that regarding resource utilization and processing throughput, such a hardware-enabled system is superior to hardware-agnostic general-purpose engines. Finally, we present TPStream, a new operator for pattern matching over temporal intervals. TPStream achieves low processing latency and, in contrast to sequential pattern matching, is easily parallelizable even for unpartitioned input streams. This results in maximized resource utilization, especially for modern CPUs with multiple cores

    Curracurrong: a stream processing system for distributed environments

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    Advances in technology have given rise to applications that are deployed on wireless sensor networks (WSNs), the cloud, and the Internet of things. There are many emerging applications, some of which include sensor-based monitoring, web traffic processing, and network monitoring. These applications collect large amount of data as an unbounded sequence of events and process them to generate a new sequences of events. Such applications need an adequate programming model that can process large amount of data with minimal latency; for this purpose, stream programming, among other paradigms, is ideal. However, stream programming needs to be adapted to meet the challenges inherent in running it in distributed environments. These challenges include the need for modern domain specific language (DSL), the placement of computations in the network to minimise energy costs, and timeliness in real-time applications. To overcome these challenges we developed a stream programming model that achieves easy-to-use programming interface, energy-efficient actor placement, and timeliness. This thesis presents Curracurrong, a stream data processing system for distributed environments. In Curracurrong, a query is represented as a stream graph of stream operators and communication channels. Curracurrong provides an extensible stream operator library and adapts to a wide range of applications. It uses an energy-efficient placement algorithm that optimises communication and computation. We extend the placement problem to support dynamically changing networks, and develop a dynamic program with polynomially bounded runtime to solve the placement problem. In many stream-based applications, real-time data processing is essential. We propose an approach that measures time delays in stream query processing; this model measures the total computational time from input to output of a query, i.e., end-to-end delay

    Curracurrong: a stream processing system for distributed environments

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    Advances in technology have given rise to applications that are deployed on wireless sensor networks (WSNs), the cloud, and the Internet of things. There are many emerging applications, some of which include sensor-based monitoring, web traffic processing, and network monitoring. These applications collect large amount of data as an unbounded sequence of events and process them to generate a new sequences of events. Such applications need an adequate programming model that can process large amount of data with minimal latency; for this purpose, stream programming, among other paradigms, is ideal. However, stream programming needs to be adapted to meet the challenges inherent in running it in distributed environments. These challenges include the need for modern domain specific language (DSL), the placement of computations in the network to minimise energy costs, and timeliness in real-time applications. To overcome these challenges we developed a stream programming model that achieves easy-to-use programming interface, energy-efficient actor placement, and timeliness. This thesis presents Curracurrong, a stream data processing system for distributed environments. In Curracurrong, a query is represented as a stream graph of stream operators and communication channels. Curracurrong provides an extensible stream operator library and adapts to a wide range of applications. It uses an energy-efficient placement algorithm that optimises communication and computation. We extend the placement problem to support dynamically changing networks, and develop a dynamic program with polynomially bounded runtime to solve the placement problem. In many stream-based applications, real-time data processing is essential. We propose an approach that measures time delays in stream query processing; this model measures the total computational time from input to output of a query, i.e., end-to-end delay

    High-Performance Computing Algorithms for Constructing Inverted Files on Emerging Multicore Processors

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    Current trends in processor architectures increasingly include more cores on a single chip and more complex memory hierarchies, and such a trend is likely to continue in the foreseeable future. These processors offer unprecedented opportunities for speeding up demanding computations if the available resources can be effectively utilized. Simultaneously, parallel programming languages such as OpenMP and MPI have been commonly used on clusters of multicore CPUs while newer programming languages such as OpenCL and CUDA have been widely adopted on recent heterogeneous systems and GPUs respectively. The main goal of this dissertation is to develop techniques and methodologies for exploiting these emerging parallel architectures and parallel programming languages to solve large scale irregular applications such as the construction of inverted files. The extraction of inverted files from large collections of documents forms a critical component of all information retrieval systems including web search engines. In this problem, the disk I/O throughput is the major performance bottleneck especially when intermediate results are written onto disks. In addition to the I/O bottleneck, a number of synchronization and consistency issues must be resolved in order to build the dictionary and postings lists efficiently. To address these issues, we introduce a dictionary data structure using a hybrid of trie and B-trees and a high-throughput pipeline strategy that completely avoids the use of disks as temporary storage for intermediate results, while ensuring the consumption of the input data at a high rate. The high-throughput pipelined strategy produces parallel parsed streams that are consumed at the same rate by parallel indexers. The pipelined strategy is implemented on a single multicore CPU as well as on a cluster of such nodes. We were able to achieve a throughput of more than 262MB/s on the ClueWeb09 dataset on a single node. On a cluster of 32 nodes, our experimental results show scalable performance using different metrics, significantly improving on prior published results. On the other hand, we develop a new approach for handling time-evolving documents using additional small temporal indexing structures. The lifetime of the collection is partitioned into multiple time windows, which guarantees a very fast temporal query response time at a small space overhead relative to the non-temporal case. Extensive experimental results indicate that the overhead in both indexing and querying is small in this more complicated case, and the query performance can indeed be improved using finer temporal partitioning of the collection. Finally, we employ GPUs to accelerate the indexing process for building inverted files and to develop a very fast algorithm for the highly irregular list ranking problem. For the indexing problem, the workload is split between CPUs and GPUs in such a way that the strengths of both architectures are exploited. For the list ranking problem involved in the decompression of inverted files, an optimized GPU algorithm is introduced by reducing the problem to a large number of fine grain computations in such a way that the processing cost per element is shown to be close to the best possible
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