14 research outputs found

    A system to secure websites and educate students about cyber security through crowdsourcing

    Get PDF
    Startups are innovative companies who have ideas for the betterment of the society. But, due to limited resources, and highly expensive testing procedures, they invest less time and money in securing their website and web applications. Furthermore, cyber security education lacks integrating practical knowledge with educational theoretical materials. Recognizing, the need to educate both startups and students about cyber security, this report presents Secure Startup - a novel system, that aims to provide startups with a platform to protect their website in a costeffective manner, while educating students about the real-world cyber skills. This system finds potential security problems in startup websites and provides them with effective solutions through a crowdtesting framework. Secure Startup, crowdsources the testers (security experts and students) of this system, through social media platforms, using Twitter Bots. The basic idea behind this report, is to understand, if such a system can help students learn the necessary cyber skills, while running successful tests and generating quality results for the startups. The results presented in this report show that, this system has a higher learning rate, and a higher task effectiveness rate, which helps in detecting and remediating maximum possible vulnerabilities. These results were generated after analyzing the performance of the testers and the learning capabilities of students, based on their feedback, trainings and task performance. These results have been promising in pursuing the system\u27s value which lays in enhancing the security of a startup website and providing a new approach for practical cyber security education

    Crowdsourced network measurements: Benefits and best practices

    Get PDF
    Network measurements are of high importance both for the operation of networks and for the design and evaluation of new management mechanisms. Therefore, several approaches exist for running network measurements, ranging from analyzing live traffic traces from campus or Internet Service Provider (ISP) networks to performing active measurements on distributed testbeds, e.g., PlanetLab, or involving volunteers. However, each method falls short, offering only a partial view of the network. For instance, the scope of passive traffic traces is limited to an ISP’s network and customers’ habits, whereas active measurements might be biased by the population or node location involved. To complement these techniques, we propose to use (commercial) crowdsourcing platforms for network measurements. They permit a controllable, diverse and realistic view of the Internet and provide better control than do measurements with voluntary participants. In this study, we compare crowdsourcing with traditional measurement techniques, describe possible pitfalls and limitations, and present best practices to overcome these issues. The contribution of this paper is a guideline for researchers to understand when and how to exploit crowdsourcing for network measurements

    Thesis title: Crowdsourced Testing Approach For Mobile Compatibility Testing

    Get PDF
    The frequent release of mobile devices and operating system versions bring several compatibility issues to mobile applications. This thesis addresses fragmentation-induced compatibility issues. The thesis comprises three main phases. The first of these involves an in-depth review of relevant literature that identifies the main challenges of existing compatibility testing approaches. The second phase reflects on the conduction of an in-depth exploratory study on Android/iOS developers in academia and industry to gain further insight into their actual needs in testing environments whilst gauging their willingness to work with public testers with varied experience. The third phase relates to implementing a new manual crowdtesting approach that supports large-scale distribution of tests and execution by public testers and real users on a larger number of devices in a short time. The approach is designed based on a direct crowdtesting workflow to bridge the communication gap between developers and testers. The approach supports performing the three dimensions of compatibility testing. This approach helps explore different behaviours of the app and the users of the app to identify all compatibility issues. Two empirical evaluation studies were conducted on iOS/Android developers and testers to gauge developers' and testers' perspectives regarding the benefits, satisfaction, and effectiveness of the proposed approach. Our findings show that the approach is effective and improves on current state-of-the-art approaches. The findings also show that the approach met the several unmet needs of different groups of developers and testers. The evaluation proved that the different groups of developers and testers were satisfied with the approach. Importantly, the level of satisfaction was especially high in small and medium-sized enterprises that have limited access to traditional testing infrastructures, which are instead present in large enterprises. This is the first research that provides insights for future research into the actual needs of each group of developers and testers

    Best Practices and Recommendations for Crowdsourced QoE - Lessons learned from the Qualinet Task Force Crowdsourcing

    Get PDF
    Crowdsourcing is a popular approach that outsources tasks via the Internet to a large number of users. Commercial crowdsourcing platforms provide a global pool of users employed for performing short and simple online tasks. For quality assessment of multimedia services and applications, crowdsourcing enables new possibilities by moving the subjective test into the crowd resulting in larger diversity of the test subjects, faster turnover of test campaigns, and reduced costs due to low reimbursement costs of the participants. Further, crowdsourcing allows easily addressing additional features like real-life environments. This white paper summarizes the recommendations and best practices for crowdsourced quality assessment of multimedia applications from the Qualinet Task Force on “Crowdsourcing”. The European Network on Quality of Experience in Multimedia Systems and Services Qualinet (COST Action IC 1003, see www.qualinet.eu) established this task force in 2012 which has more than 30 members. The recommendation paper resulted from the experience in designing, implementing, and conducting crowdsourcing experiments as well as the analysis of the crowdsourced user ratings and context data

    Survey of Web-based Crowdsourcing Frameworks for Subjective Quality Assessment

    Get PDF
    The popularity of the crowdsourcing for performing various tasks online increased significantly in the past few years. The low cost and flexibility of crowdsourcing, in particular, attracted researchers in the field of subjective multimedia evaluations and Quality of Experience (QoE). Since online assessment of multimedia content is challenging, several dedicated frameworks were created to aid in the designing of the tests, including the support of the testing methodologies like ACR, DCR, and PC, setting up the tasks, training sessions, screening of the subjects, and storage of the resulted data. In this paper, we focus on the web-based frameworks for multimedia quality assessments that support commonly used crowdsourcing platforms such as Amazon Mechanical Turk and Microworkers. We provide a detailed overview of the crowdsourcing frameworks and evaluate them to aid researchers in the field of QoE assessment in the selection of frameworks and crowdsourcing platforms that are adequate for their experiments

    Quality of experience and access network traffic management of HTTP adaptive video streaming

    Get PDF
    The thesis focuses on Quality of Experience (QoE) of HTTP adaptive video streaming (HAS) and traffic management in access networks to improve the QoE of HAS. First, the QoE impact of adaptation parameters and time on layer was investigated with subjective crowdsourcing studies. The results were used to compute a QoE-optimal adaptation strategy for given video and network conditions. This allows video service providers to develop and benchmark improved adaptation logics for HAS. Furthermore, the thesis investigated concepts to monitor video QoE on application and network layer, which can be used by network providers in the QoE-aware traffic management cycle. Moreover, an analytic and simulative performance evaluation of QoE-aware traffic management on a bottleneck link was conducted. Finally, the thesis investigated socially-aware traffic management for HAS via Wi-Fi offloading of mobile HAS flows. A model for the distribution of public Wi-Fi hotspots and a platform for socially-aware traffic management on private home routers was presented. A simulative performance evaluation investigated the impact of Wi-Fi offloading on the QoE and energy consumption of mobile HAS.Die Doktorarbeit beschäftigt sich mit Quality of Experience (QoE) – der subjektiv empfundenen Dienstgüte – von adaptivem HTTP Videostreaming (HAS) und mit Verkehrsmanagement, das in Zugangsnetzwerken eingesetzt werden kann, um die QoE des adaptiven Videostreamings zu verbessern. Zuerst wurde der Einfluss von Adaptionsparameters und der Zeit pro Qualitätsstufe auf die QoE von adaptivem Videostreaming mittels subjektiver Crowdsourcingstudien untersucht. Die Ergebnisse wurden benutzt, um die QoE-optimale Adaptionsstrategie für gegebene Videos und Netzwerkbedingungen zu berechnen. Dies ermöglicht Dienstanbietern von Videostreaming verbesserte Adaptionsstrategien für adaptives Videostreaming zu entwerfen und zu benchmarken. Weiterhin untersuchte die Arbeit Konzepte zum Überwachen von QoE von Videostreaming in der Applikation und im Netzwerk, die von Netzwerkbetreibern im Kreislauf des QoE-bewussten Verkehrsmanagements eingesetzt werden können. Außerdem wurde eine analytische und simulative Leistungsbewertung von QoE-bewusstem Verkehrsmanagement auf einer Engpassverbindung durchgeführt. Schließlich untersuchte diese Arbeit sozialbewusstes Verkehrsmanagement für adaptives Videostreaming mittels WLAN Offloading, also dem Auslagern von mobilen Videoflüssen über WLAN Netzwerke. Es wurde ein Modell für die Verteilung von öffentlichen WLAN Zugangspunkte und eine Plattform für sozialbewusstes Verkehrsmanagement auf privaten, häuslichen WLAN Routern vorgestellt. Abschließend untersuchte eine simulative Leistungsbewertung den Einfluss von WLAN Offloading auf die QoE und den Energieverbrauch von mobilem adaptivem Videostreaming

    On Classification in Human-driven and Data-driven Systems

    Get PDF
    Classification systems are ubiquitous, and the design of effective classification algorithms has been an even more active area of research since the emergence of machine learning techniques. Despite the significant efforts devoted to training and feature selection in classification systems, misclassifications do occur and their effects can be critical in various applications. The central goal of this thesis is to analyze classification problems in human-driven and data-driven systems, with potentially unreliable components and design effective strategies to ensure reliable and effective classification algorithms in such systems. The components/agents in the system can be machines and/or humans. The system components can be unreliable due to a variety of reasons such as faulty machines, security attacks causing machines to send falsified information, unskilled human workers sending imperfect information, or human workers providing random responses. This thesis first quantifies the effect of such unreliable agents on the classification performance of the systems and then designs schemes that mitigate misclassifications and their effects by adapting the behavior of the classifier on samples from machines and/or humans and ensure an effective and reliable overall classification. In the first part of this thesis, we study the case when only humans are present in the systems, and consider crowdsourcing systems. Human workers in crowdsourcing systems observe the data and respond individually by providing label related information to a fusion center in a distributed manner. In such systems, we consider the presence of unskilled human workers where they have a reject option so that they may choose not to provide information regarding the label of the data. To maximize the classification performance at the fusion center, an optimal aggregation rule is proposed to fuse the human workers\u27 responses in a weighted majority voting manner. Next, the presence of unreliable human workers, referred to as spammers, is considered. Spammers are human workers that provide random guesses regarding the data label information to the fusion center in crowdsourcing systems. The effect of spammers on the overall classification performance is characterized when the spammers can strategically respond to maximize their reward in reward-based crowdsourcing systems. For such systems, an optimal aggregation rule is proposed by adapting the classifier based on the responses from the workers. The next line of human-driven classification is considered in the context of social networks. The classification problem is studied to classify a human whether he/she is influential or not in propagating information in social networks. Since the knowledge of social network structures is not always available, the influential agent classification problem without knowing the social network structure is studied. A multi-task low rank linear influence model is proposed to exploit the relationships between different information topics. The proposed approach can simultaneously predict the volume of information diffusion for each topic and automatically classify the influential nodes for each topic. In the third part of the thesis, a data-driven decentralized classification framework is developed where machines interact with each other to perform complex classification tasks. However, the machines in the system can be unreliable due to a variety of reasons such as noise, faults and attacks. Providing erroneous updates leads the classification process in a wrong direction, and degrades the performance of decentralized classification algorithms. First, the effect of erroneous updates on the convergence of the classification algorithm is analyzed, and it is shown that the algorithm linearly converges to a neighborhood of the optimal classification solution. Next, guidelines are provided for network design to achieve faster convergence. Finally, to mitigate the impact of unreliable machines, a robust variant of ADMM is proposed, and its resilience to unreliable machines is shown with an exact convergence to the optimal classification result. The final part of research in this thesis considers machine-only data-driven classification problems. First, the fundamentals of classification are studied in an information theoretic framework. We investigate the nonparametric classification problem for arbitrary unknown composite distributions in the asymptotic regime where both the sample size and the number of classes grow exponentially large. The notion of discrimination capacity is introduced, which captures the largest exponential growth rate of the number of classes relative to the samples size so that there exists a test with asymptotically vanishing probability of error. Error exponent analysis using the maximum mean discrepancy is provided and the discrimination rate, i.e., lower bound on the discrimination capacity is characterized. Furthermore, an upper bound on the discrimination capacity based on Fano\u27s inequality is developed

    Analyse intelligente de la qualité d'expérience (QoE) dans les réseaux de diffusion de contenu web et mutimédia

    Get PDF
    Today user experience is becoming a reliable indicator for service providers and telecommunication operators to convey overall end to end system functioning. Moreover, to compete for a prominent market share, different network operators and service providers should retain and increase the customers’ subscription. To fulfil these requirements they require an efficient Quality of Experience (QoE) monitoring and estimation. However, QoE is a subjective metric and its evaluation is expensive and time consuming since it requires human participation. Therefore, there is a need for an objective tool that can measure the QoE objectively with reasonable accuracy in real-Time. As a first contribution, we analyzed the impact of network conditions on Video on Demand (VoD) services. We also proposed an objective QoE estimation tool that uses fuzzy expert system to estimate QoE from network layer QoS parameters. As a second contribution, we analyzed the impact of MAC layer QoS parameters on VoD services over IEEE 802.11n wireless networks. We also proposed an objective QoE estimation tool that uses random neural network to estimate QoE from the MAC layer perspective. As our third contribution, we analyzed the effect of different adaption scenarios on QoE of adaptive bit rate streaming. We also developed a web based subjective test platform that can be easily integrated in a crowdsourcing platform for performing subjective tests. As our fourth contribution, we analyzed the impact of different web QoS parameters on web service QoE. We also proposed a novel machine learning algorithm i.e. fuzzy rough hybrid expert system for estimating web service QoE objectivelyDe nos jours, l’expérience de l'utilisateur appelé en anglais « User Experience » est devenue l’un des indicateurs les plus pertinents pour les fournisseurs de services ainsi que pour les opérateurs de télécommunication pour analyser le fonctionnement de bout en bout de leurs systèmes (du terminal client, en passant par le réseaux jusqu’à l’infrastructure des services etc.). De plus, afin d’entretenir leur part de marché et rester compétitif, les différents opérateurs de télécommunication et les fournisseurs de services doivent constamment conserver et accroître le nombre de souscription des clients. Pour répondre à ces exigences, ils doivent disposer de solutions efficaces de monitoring et d’estimation de la qualité d'expérience (QoE) afin d’évaluer la satisfaction de leur clients. Cependant, la QoE est une mesure qui reste subjective et son évaluation est coûteuse et fastidieuse car elle nécessite une forte participation humaine (appelé panel de d’évaluation). Par conséquent, la conception d’un outil qui peut mesurer objectivement cette qualité d'expérience avec une précision raisonnable et en temps réel est devenue un besoin primordial qui constitue un challenge intéressant à résoudre. Comme une première contribution, nous avons analysé l'impact du comportement d’un réseau sur la qualité des services de vidéo à la demande (VOD). Nous avons également proposé un outil d'estimation objective de la QoE qui utilise le système expert basé sur la logique floue pour évaluer la QoE à partir des paramètres de qualité de service de la couche réseau. Dans une deuxième contribution, nous avons analysé l'impact des paramètres QoS de couche MAC sur les services de VoD dans le cadre des réseaux sans fil IEEE 802.11n. Nous avons également proposé un outil d'estimation objective de la QoE qui utilise le réseau aléatoire de neurones pour estimer la QoE dans la perspective de la couche MAC. Pour notre troisième contribution, nous avons analysé l'effet de différents scénarios d'adaptation sur la QoE dans le cadre du streaming adaptatif au débit. Nous avons également développé une plate-Forme Web de test subjectif qui peut être facilement intégré dans une plate-Forme de crowd-Sourcing pour effectuer des tests subjectifs. Finalement, pour notre quatrième contribution, nous avons analysé l'impact des différents paramètres de qualité de service Web sur leur QoE. Nous avons également proposé un algorithme d'apprentissage automatique i.e. un système expert hybride rugueux basé sur la logique floue pour estimer objectivement la QoE des Web service

    Enhancing Automation and Interoperability in Enterprise Crowdsourcing Environments

    Get PDF
    The last couple of years have seen a fascinating evolution. While the early Web predominantly focused on human consumption of Web content, the widespread dissemination of social software and Web 2.0 technologies enabled new forms of collaborative content creation and problem solving. These new forms often utilize the principles of collective intelligence, a phenomenon that emerges from a group of people who either cooperate or compete with each other to create a result that is better or more intelligent than any individual result (Leimeister, 2010; Malone, Laubacher, & Dellarocas, 2010). Crowdsourcing has recently gained attention as one of the mechanisms that taps into the power of web-enabled collective intelligence (Howe, 2008). Brabham (2013) defines it as “an online, distributed problem-solving and production model that leverages the collective intelligence of online communities to serve specific organizational goals” (p. xix). Well-known examples of crowdsourcing platforms are Wikipedia, Amazon Mechanical Turk, or InnoCentive. Since the emergence of the term crowdsourcing in 2006, one popular misconception is that crowdsourcing relies largely on an amateur crowd rather than a pool of professional skilled workers (Brabham, 2013). As this might be true for low cognitive tasks, such as tagging a picture or rating a product, it is often not true for complex problem-solving and creative tasks, such as developing a new computer algorithm or creating an impressive product design. This raises the question of how to efficiently allocate an enterprise crowdsourcing task to appropriate members of the crowd. The sheer number of crowdsourcing tasks available at crowdsourcing intermediaries makes it especially challenging for workers to identify a task that matches their skills, experiences, and knowledge (Schall, 2012, p. 2). An explanation why the identification of appropriate expert knowledge plays a major role in crowdsourcing is partly given in Condorcet’s jury theorem (Sunstein, 2008, p. 25). The theorem states that if the average participant in a binary decision process is more likely to be correct than incorrect, then as the number of participants increases, the higher the probability is that the aggregate arrives at the right answer. When assuming that a suitable participant for a task is more likely to give a correct answer or solution than an improper one, efficient task recommendation becomes crucial to improve the aggregated results in crowdsourcing processes. Although some assumptions of the theorem, such as independent votes, binary decisions, and homogenous groups, are often unrealistic in practice, it illustrates the importance of an optimized task allocation and group formation that consider the task requirements and workers’ characteristics. Ontologies are widely applied to support semantic search and recommendation mechanisms (Middleton, De Roure, & Shadbolt, 2009). However, little research has investigated the potentials and the design of an ontology for the domain of enterprise crowdsourcing. The author of this thesis argues in favor of enhancing the automation and interoperability of an enterprise crowdsourcing environment with the introduction of a semantic vocabulary in form of an expressive but easy-to-use ontology. The deployment of a semantic vocabulary for enterprise crowdsourcing is likely to provide several technical and economic benefits for an enterprise. These benefits were the main drivers in efforts made during the research project of this thesis: 1. Task allocation: With the utilization of the semantics, requesters are able to form smaller task-specific crowds that perform tasks at lower costs and in less time than larger crowds. A standardized and controlled vocabulary allows requesters to communicate specific details about a crowdsourcing activity within a web page along with other existing displayed information. This has advantages for both contributors and requesters. On the one hand, contributors can easily and precisely search for tasks that correspond to their interests, experiences, skills, knowledge, and availability. On the other hand, crowdsourcing systems and intermediaries can proactively recommend crowdsourcing tasks to potential contributors (e.g., based on their social network profiles). 2. Quality control: Capturing and storing crowdsourcing data increases the overall transparency of the entire crowdsourcing activity and thus allows for a more sophisticated quality control. Requesters are able to check the consistency and receive appropriate support to verify and validate crowdsourcing data according to defined data types and value ranges. Before involving potential workers in a crowdsourcing task, requesters can also judge their trustworthiness based on previous accomplished tasks and hence improve the recruitment process. 3. Task definition: A standardized set of semantic entities supports the configuration of a crowdsourcing task. Requesters can evaluate historical crowdsourcing data to get suggestions for equal or similar crowdsourcing tasks, for example, which incentive or evaluation mechanism to use. They may also decrease their time to configure a crowdsourcing task by reusing well-established task specifications of a particular type. 4. Data integration and exchange: Applying a semantic vocabulary as a standard format for describing enterprise crowdsourcing activities allows not only crowdsourcing systems inside but also crowdsourcing intermediaries outside the company to extract crowdsourcing data from other business applications, such as project management, enterprise resource planning, or social software, and use it for further processing without retyping and copying the data. Additionally, enterprise or web search engines may exploit the structured data and provide enhanced search, browsing, and navigation capabilities, for example, clustering similar crowdsourcing tasks according to the required qualifications or the offered incentives.:Summary: Hetmank, L. (2014). Enhancing Automation and Interoperability in Enterprise Crowdsourcing Environments (Summary). Article 1: Hetmank, L. (2013). Components and Functions of Crowdsourcing Systems – A Systematic Literature Review. In 11th International Conference on Wirtschaftsinformatik (WI). Leipzig. Article 2: Hetmank, L. (2014). A Synopsis of Enterprise Crowdsourcing Literature. In 22nd European Conference on Information Systems (ECIS). Tel Aviv. Article 3: Hetmank, L. (2013). Towards a Semantic Standard for Enterprise Crowdsourcing – A Scenario-based Evaluation of a Conceptual Prototype. In 21st European Conference on Information Systems (ECIS). Utrecht. Article 4: Hetmank, L. (2014). Developing an Ontology for Enterprise Crowdsourcing. In Multikonferenz Wirtschaftsinformatik (MKWI). Paderborn. Article 5: Hetmank, L. (2014). An Ontology for Enhancing Automation and Interoperability in Enterprise Crowdsourcing Environments (Technical Report). Retrieved from http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-155187

    MediaSync: Handbook on Multimedia Synchronization

    Get PDF
    This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users' perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences
    corecore