1,414 research outputs found

    Human Computer Interaction Based HEMD Using Hand Gesture

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    Hand gesture based Human-Computer-Interaction (HCI) is one of the most normal and spontaneous ways to communicate between people and apparatus to present a hand gesture recognition system with Webcam, Operates robustly in unrestrained environment and is insensible to hand variations and distortions. This classification consists of two major modules, that is, hand detection and gesture recognition. Diverse from conventional vision-based hand gesture recognition methods that use color-markers for hand detection, this system uses both the depth and color information from Webcam to detect the hand shape, which ensures the sturdiness in disorderly environments. Assurance its heftiness to input variations or the distortions caused by the low resolution of webcam, to apply a novel shape distance metric called Handle Earth Mover\u27s Distance (HEMD) for hand gesture recognition. Consequently, in this paper concept operates accurately and efficiently. The intend of this paper is to expand robust and resourceful hand segmentation algorithm where three algorithms for hand segmentation using different color spaces with required thresholds have were utilized. Hand tracking and segmentation algorithm is found to be most resourceful to handle the challenge of apparition based organization such as skin dye detection. Noise may hold, for a moment, in the segmented image due to lively background. Tracking algorithm was developed and applied on the segmented hand contour for elimination of unnecessary background nois

    Spatial mechanism design in virtual reality with networking

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    Development and increased use of virtual reality tools are allowing users to replace physical models with digital models. Changes that are expensive and take a long time to make are easily done on digital models. VRNETS software was developed as a tool for designing and evaluating spatial 4C mechanism with networking to allow users at different locations to share positions and mechanism data. Spatial mechanisms allow motion in three-dimensional space. Spatial 4C mechanisms consist of four rigid links connected by four cylindrical (CCCC) joints. Solutions are obtained by synthesis, after specifying the location and orientation of four positions in space. The solutions are represented as a type map or as a set of congruencies. A type map is a 2D color-coded map representing the solutions. All of the possible mechanisms that can be formed that pass through all four positions are obtained in the solution set but not all of the mechanisms necessarily move in a continuous motion between the positions.;Filters are applied to the type map to indicate the mechanisms that suffer from branch and circuit defects. From these representations, the user can choose and evaluate different mechanisms. Animating each mechanism will show if the mechanism goes through the positions in the orientation and order specified. This design process is shared between two or more users through a network process based on client/server networking. Networking is implemented using World2Wolrd software, which is written on top of User Datagram Protocol (UDP). The application itself is written in C++ using WorldToolKit software libraries. This application provides designers with a tool to design spatial 4C mechanism. The virtual environment enables designers to interact with the design using natural, intuitive, three-dimensional motions

    Freeform User Interfaces for Graphical Computing

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    報告番号: 甲15222 ; 学位授与年月日: 2000-03-29 ; 学位の種別: 課程博士 ; 学位の種類: 博士(工学) ; 学位記番号: 博工第4717号 ; 研究科・専攻: 工学系研究科情報工学専

    Generalized Trackball and 3D Touch Interaction

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    This thesis faces the problem of 3D interaction by means of touch and mouse input. We propose a multitouch enabled adaptation of the classical mouse based trackball interaction scheme. In addition we introduce a new interaction metaphor based on visiting the space around a virtual object remaining at a given distance. This approach allows an intuitive navigation of topologically complex shapes enabling unexperienced users to visit hard to be reached parts

    A Virtual Environment System for the Comparison of Dome and HMD Systems

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    For effective astronaut training applications, choosing the right display devices to present images is crucial. In order to assess what devices are appropriate, it is important to design a successful virtual environment for a comparison study of the display devices. We present a comprehensive system for the comparison of Dome and head-mounted display (HMD) systems. In particular, we address interactions techniques and playback environments

    Exploitation of time-of-flight (ToF) cameras

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    This technical report reviews the state-of-the art in the field of ToF cameras, their advantages, their limitations, and their present-day applications sometimes in combination with other sensors. Even though ToF cameras provide neither higher resolution nor larger ambiguity-free range compared to other range map estimation systems, advantages such as registered depth and intensity data at a high frame rate, compact design, low weight and reduced power consumption have motivated their use in numerous areas of research. In robotics, these areas range from mobile robot navigation and map building to vision-based human motion capture and gesture recognition, showing particularly a great potential in object modeling and recognition.Preprin

    Three-dimensional user interfaces for scientific visualization

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    The focus of this grant was to experiment with novel user interfaces for scientific visualization applications using both desktop and virtual reality (VR) systems, and thus to advance the state of the art of user interface technology for this domain. This technology has been transferred to NASA via periodic status reports and papers relating to this grant that have been published in conference proceedings. This final report summarizes the research completed over the past three years, and subsumes all prior reports

    Gemini Telepresence Robot System Design: A Low-Cost Solution for Manipulation and Enhanced Perception of Telepresence Robots

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    Current telepresence robots are costly and only allow the operator to see the environment on a 2D screen and move around on a wheelbase. Thus, these telepresence devices are severely limited because of the high barrier of entry, and the operator is unable to manipulate objects or easily perceive the world in 3D. Therefore, to address these gaps in capabilities, Gemini, an open-source telepresence humanoid robot and interface station, was designed to grant the operator the ability to manipulate objects, expand the human interface by putting the user in the 3D world with the use of a virtual reality (VR) headset, and be low-cost. The simplistic, low-cost, and intuitive controls of Gemini promote early adoption by businesses and medical personnel to grant increased telepresence needs. In addition, this platform can be utilized by robotics enthusiasts and university researchers studying humanoid robotics or human-robot interaction. This paper presents an overview of the Gemini robot’s mechanical, electrical, and programmatic systems. Upon completion of this study, it was found that Gemini was able to grant the ability to manipulate objects, increase user perception with intuitive controls, in addition to costing approximately 30% less than commercial telepresence robots. Furthermore, the paper is concluded with remarks on future iterations of the project
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