296 research outputs found

    Representations and representation learning for image aesthetics prediction and image enhancement

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    With the continual improvement in cell phone cameras and improvements in the connectivity of mobile devices, we have seen an exponential increase in the images that are captured, stored and shared on social media. For example, as of July 1st 2017 Instagram had over 715 million registered users which had posted just shy of 35 billion images. This represented approximately seven and nine-fold increase in the number of users and photos present on Instagram since 2012. Whether the images are stored on personal computers or reside on social networks (e.g. Instagram, Flickr), the sheer number of images calls for methods to determine various image properties, such as object presence or appeal, for the purpose of automatic image management and curation. One of the central problems in consumer photography centers around determining the aesthetic appeal of an image and motivates us to explore questions related to understanding aesthetic preferences, image enhancement and the possibility of using such models on devices with constrained resources. In this dissertation, we present our work on exploring representations and representation learning approaches for aesthetic inference, composition ranking and its application to image enhancement. Firstly, we discuss early representations that mainly consisted of expert features, and their possibility to enhance Convolutional Neural Networks (CNN). Secondly, we discuss the ability of resource-constrained CNNs, and the different architecture choices (inputs size and layer depth) in solving various aesthetic inference tasks: binary classification, regression, and image cropping. We show that if trained for solving fine-grained aesthetics inference, such models can rival the cropping performance of other aesthetics-based croppers, however they fall short in comparison to models trained for composition ranking. Lastly, we discuss our work on exploring and identifying the design choices in training composition ranking functions, with the goal of using them for image composition enhancement

    A computational model of visual attention.

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    Visual attention is a process by which the Human Visual System (HVS) selects most important information from a scene. Visual attention models are computational or mathematical models developed to predict this information. The performance of the state-of-the-art visual attention models is limited in terms of prediction accuracy and computational complexity. In spite of significant amount of active research in this area, modelling visual attention is still an open research challenge. This thesis proposes a novel computational model of visual attention that achieves higher prediction accuracy with low computational complexity. A new bottom-up visual attention model based on in-focus regions is proposed. To develop the model, an image dataset is created by capturing images with in-focus and out-of-focus regions. The Discrete Cosine Transform (DCT) spectrum of these images is investigated qualitatively and quantitatively to discover the key frequency coefficients that correspond to the in-focus regions. The model detects these key coefficients by formulating a novel relation between the in-focus and out-of-focus regions in the frequency domain. These frequency coefficients are used to detect the salient in-focus regions. The simulation results show that this attention model achieves good prediction accuracy with low complexity. The prediction accuracy of the proposed in-focus visual attention model is further improved by incorporating sensitivity of the HVS towards the image centre and the human faces. Moreover, the computational complexity is further reduced by using Integer Cosine Transform (ICT). The model is parameter tuned using the hill climbing approach to optimise the accuracy. The performance has been analysed qualitatively and quantitatively using two large image datasets with eye tracking fixation ground truth. The results show that the model achieves higher prediction accuracy with a lower computational complexity compared to the state-of-the-art visual attention models. The proposed model is useful in predicting human fixations in computationally constrained environments. Mainly it is useful in applications such as perceptual video coding, image quality assessment, object recognition and image segmentation

    Visual attention models and applications to 3D computer graphics

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    Ankara : The Department of Computer Engineering and the Graduate School of Engineering and Science of Bilkent University, 2012.Thesis (Ph. D.) -- Bilkent University, 2012.Includes bibliographical refences.3D computer graphics, with the increasing technological and computational opportunities, have advanced to very high levels that it is possible to generate very realistic computer-generated scenes in real-time for games and other interactive environments. However, we cannot claim that computer graphics research has reached to its limits. Rendering photo-realistic scenes still cannot be achieved in real-time; and improving visual quality and decreasing computational costs are still research areas of great interest. Recent e orts in computer graphics have been directed towards exploiting principles of human visual perception to increase visual quality of rendering. This is natural since in computer graphics, the main source of evaluation is the judgment of people, which is based on their perception. In this thesis, our aim is to extend the use of perceptual principles in computer graphics. Our contribution is two-fold: First, we present several models to determine the visually important, salient, regions in a 3D scene. Secondly, we contribute to use of de nition of saliency metrics in computer graphics. Human visual attention is composed of two components, the rst component is the stimuli-oriented, bottom-up, visual attention; and the second component is task-oriented, top-down visual attention. The main di erence between these components is the role of the user. In the top-down component, viewer's intention and task a ect perception of the visual scene as opposed to the bottom-up component. We mostly investigate the bottom-up component where saliency resides. We de ne saliency computation metrics for two types of graphical contents. Our rst metric is applicable to 3D mesh models that are possibly animating, and it extracts saliency values for each vertex of the mesh models. The second metric we propose is applicable to animating objects and nds visually important objects due to their motion behaviours. In a third model, we present how to adapt the second metric for the animated 3D meshes. Along with the metrics of saliency, we also present possible application areas and a perceptual method to accelerate stereoscopic rendering, which is based on binocular vision principles and makes use of saliency information in a stereoscopic rendering scene. Each of the proposed models are evaluated with formal experiments. The proposed saliency metrics are evaluated via eye-tracker based experiments and the computationally salient regions are found to attract more attention in practice too. For the stereoscopic optimization part, we have performed a detailed experiment and veri ed our model of optimization. In conclusion, this thesis extends the use of human visual system principles in 3D computer graphics, especially in terms of saliency.Bülbül, Muhammed AbdullahPh.D

    Media aesthetics based multimedia storytelling.

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    Since the earliest of times, humans have been interested in recording their life experiences, for future reference and for storytelling purposes. This task of recording experiences --i.e., both image and video capture-- has never before in history been as easy as it is today. This is creating a digital information overload that is becoming a great concern for the people that are trying to preserve their life experiences. As high-resolution digital still and video cameras become increasingly pervasive, unprecedented amounts of multimedia, are being downloaded to personal hard drives, and also uploaded to online social networks on a daily basis. The work presented in this dissertation is a contribution in the area of multimedia organization, as well as automatic selection of media for storytelling purposes, which eases the human task of summarizing a collection of images or videos in order to be shared with other people. As opposed to some prior art in this area, we have taken an approach in which neither user generated tags nor comments --that describe the photographs, either in their local or on-line repositories-- are taken into account, and also no user interaction with the algorithms is expected. We take an image analysis approach where both the context images --e.g. images from online social networks to which the image stories are going to be uploaded--, and the collection images --i.e., the collection of images or videos that needs to be summarized into a story--, are analyzed using image processing algorithms. This allows us to extract relevant metadata that can be used in the summarization process. Multimedia-storytellers usually follow three main steps when preparing their stories: first they choose the main story characters, the main events to describe, and finally from these media sub-groups, they choose the media based on their relevance to the story as well as based on their aesthetic value. Therefore, one of the main contributions of our work has been the design of computational models --both regression based, as well as classification based-- that correlate well with human perception of the aesthetic value of images and videos. These computational aesthetics models have been integrated into automatic selection algorithms for multimedia storytelling, which are another important contribution of our work. A human centric approach has been used in all experiments where it was feasible, and also in order to assess the final summarization results, i.e., humans are always the final judges of our algorithms, either by inspecting the aesthetic quality of the media, or by inspecting the final story generated by our algorithms. We are aware that a perfect automatically generated story summary is very hard to obtain, given the many subjective factors that play a role in such a creative process; rather, the presented approach should be seen as a first step in the storytelling creative process which removes some of the ground work that would be tedious and time consuming for the user. Overall, the main contributions of this work can be capitalized in three: (1) new media aesthetics models for both images and videos that correlate with human perception, (2) new scalable multimedia collection structures that ease the process of media summarization, and finally, (3) new media selection algorithms that are optimized for multimedia storytelling purposes.Postprint (published version

    Plant Seed Identification

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    Plant seed identification is routinely performed for seed certification in seed trade, phytosanitary certification for the import and export of agricultural commodities, and regulatory monitoring, surveillance, and enforcement. Current identification is performed manually by seed analysts with limited aiding tools. Extensive expertise and time is required, especially for small, morphologically similar seeds. Computers are, however, especially good at recognizing subtle differences that humans find difficult to perceive. In this thesis, a 2D, image-based computer-assisted approach is proposed. The size of plant seeds is extremely small compared with daily objects. The microscopic images of plant seeds are usually degraded by defocus blur due to the high magnification of the imaging equipment. It is necessary and beneficial to differentiate the in-focus and blurred regions given that only sharp regions carry distinctive information usually for identification. If the object of interest, the plant seed in this case, is in- focus under a single image frame, the amount of defocus blur can be employed as a cue to separate the object and the cluttered background. If the defocus blur is too strong to obscure the object itself, sharp regions of multiple image frames acquired at different focal distance can be merged together to make an all-in-focus image. This thesis describes a novel non-reference sharpness metric which exploits the distribution difference of uniform LBP patterns in blurred and non-blurred image regions. It runs in realtime on a single core cpu and responses much better on low contrast sharp regions than the competitor metrics. Its benefits are shown both in defocus segmentation and focal stacking. With the obtained all-in-focus seed image, a scale-wise pooling method is proposed to construct its feature representation. Since the imaging settings in lab testing are well constrained, the seed objects in the acquired image can be assumed to have measureable scale and controllable scale variance. The proposed method utilizes real pixel scale information and allows for accurate comparison of seeds across scales. By cross-validation on our high quality seed image dataset, better identification rate (95%) was achieved compared with pre- trained convolutional-neural-network-based models (93.6%). It offers an alternative method for image based identification with all-in-focus object images of limited scale variance. The very first digital seed identification tool of its kind was built and deployed for test in the seed laboratory of Canadian food inspection agency (CFIA). The proposed focal stacking algorithm was employed to create all-in-focus images, whereas scale-wise pooling feature representation was used as the image signature. Throughput, workload, and identification rate were evaluated and seed analysts reported significantly lower mental demand (p = 0.00245) when using the provided tool compared with manual identification. Although the identification rate in practical test is only around 50%, I have demonstrated common mistakes that have been made in the imaging process and possible ways to deploy the tool to improve the recognition rate
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