269 research outputs found

    Reinforcement learning based local search for grouping problems: A case study on graph coloring

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    Grouping problems aim to partition a set of items into multiple mutually disjoint subsets according to some specific criterion and constraints. Grouping problems cover a large class of important combinatorial optimization problems that are generally computationally difficult. In this paper, we propose a general solution approach for grouping problems, i.e., reinforcement learning based local search (RLS), which combines reinforcement learning techniques with descent-based local search. The viability of the proposed approach is verified on a well-known representative grouping problem (graph coloring) where a very simple descent-based coloring algorithm is applied. Experimental studies on popular DIMACS and COLOR02 benchmark graphs indicate that RLS achieves competitive performances compared to a number of well-known coloring algorithms

    Proceedings of the 2nd Computer Science Student Workshop: Microsoft Istanbul, Turkey, April 9, 2011

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    Two genetic algorithms for the bandwidth multicoloring problem

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    In this paper the Bandwidth Multicoloring Problem (BMCP) and the Bandwidth Coloring Problem (BCP) are considered. The problems are solved by two genetic algorithms (GAs) which use the integer encoding and standard genetic operators adapted to the problems. In both proposed implementations, all individuals are feasible by default, so search is directed into the promising regions. The first proposed method named GA1 is a constructive metaheuristic that construct solution, while the second named GA2 is an improving metaheuristic used to improve an existing solution. Genetic algorithms are tested on the publicly-available GEOM instances from the literature. Proposed GA1 has achieved a much better solution than the calculated upper bound for a given problem, and GA2 has significantly improved the solutions obtained by GA1. The obtained results are also compared with the results of the existing methods for solving BCP and BMCP

    An empirical study of algorithms for point feature label placement

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    A major factor affecting the clarity of graphical displays that include text labels is the degree to which labels obscure display features (including other labels) as a result of spatial overlap. Point-feature label placement (PFLP) is the problem of placing text labels adjacent to point features on a map or diagram so as to maximize legibility. This problem occurs frequently in the production of many types of informational graphics, though it arises most often in automated cartography. In this paper we present a comprehensive treatment of the PFLP problem, viewed as a type of combinatorial optimization problem. Complexity analysis reveals that the basic PFLP problem and most interesting variants of it are NP-hard. These negative results help inform a survey of previously reported algorithms for PFLP; not surprisingly, all such algorithms either have exponential time complexity or are incomplete. To solve the PFLP problem in practice, then, we must rely on good heuristic methods. We propose two new methods, one based on a discrete form of gradient descent, the other on simulated annealing, and report on a series of empirical tests comparing these and the other known algorithms for the problem. Based on this study, the first to be conducted, we identify the best approaches as a function of available computation time.Engineering and Applied Science

    Massively parallel hybrid search for the partial Latin square extension problem

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    The partial Latin square extension problem is to fill as many as possible empty cells of a partially filled Latin square. This problem is a useful model for a wide range of relevant applications in diverse domains. This paper presents the first massively parallel hybrid search algorithm for this computationally challenging problem based on a transformation of the problem to partial graph coloring. The algorithm features the following original elements. Based on a very large population (with more than 10410^4 individuals) and modern graphical processing units, the algorithm performs many local searches in parallel to ensure an intensified exploitation of the search space. It employs a dedicated crossover with a specific parent matching strategy to create a large number of diversified and information-preserving offspring at each generation. Extensive experiments on 1800 benchmark instances show a high competitiveness of the algorithm compared with the current best performing methods. Competitive results are also reported on the related Latin square completion problem. Analyses are performed to shed lights on the understanding of the main algorithmic components. The code of the algorithm will be made publicly available

    INFORMED REACTIVE TABU SEARCH FOR GRAPH COLORING

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    Optimization by quantum annealing for the graph colouring problem

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    Quantum annealing is the quantum equivalent of the well known classical simulated annealing algorithm for combinatorial optimization problems. Despite the appeal of the approach, quantum annealing algorithms competitive with the state of the art for specific problems hardly exist in the literature. Graph colouring is a difficult problem of practical significance that can be formulated as combinatorial optimization. By introducing a symmetry-breaking problem representation, and finding fast incremental techniques to calculate energy changes, a competitive graph colouring algorithm based on quantum annealing is derived. This algorithm is further enhanced by tuning simplification techniques; replica spacing techniques to increase robustness; and a messaging protocol, which enables quantum annealing to efficiently take advantage of multiprocessor environments. Additionally, observations of some patterns in the tuning for random graphs led to a more effective algorithm able to find new upper bounds for several widely-used benchmark graphs, some of which had resisted improvement in the last two decades

    Search Trajectory Networks Applied to the Cyclic Bandwidth Sum Problem

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    Search trajectory networks (STNs) were proposed as a tool to analyze the behavior of metaheuristics in relation to their exploration ability and the search space regions they traverse. The technique derives from the study of fitness landscapes using local optima networks (LONs). STNs are related to LONs in that both are built as graphs, modelling the transitions among solutions or group of solutions in the search space. The key difference is that STN nodes can represent solutions or groups of solutions that are not necessarily locally optimal. This work presents an STN-based study for a particular combinatorial optimization problem, the cyclic bandwidth sum minimization. STNs were employed to analyze the two leading algorithms for this problem: a memetic algorithm and a hyperheuristic memetic algorithm. We also propose a novel grouping method for STNs that can be generally applied to both continuous and combinatorial spaces
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