2,138 research outputs found

    A new lower bound approach for single-machine multicriteria scheduling

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    The concept of maximum potential improvement has played an important role in computing lower bounds for single-machine scheduling problems with composite objective functions that are linear in the job completion times. We introduce a new method for lower bound computation; objective splitting. We show that it dominates the maximum potential improvement method in terms of speed and quality

    Practical solutions for a dock assignment problem with trailer transportation.

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    We study a distribution warehouse in which trailers need to be assigned to docks for loading or unloading. A parking lot is used as a buffer zone and transportation between the parking lot and the docks is performed by auxiliary resources called terminal tractors. Each incoming trailer has a known arrival time and each outgoing trailer a desired departure time. The primary objective is to produce a docking schedule such that the weighted sum of the number of late outgoing trailers and the tardiness of these trailers is minimized; the secondary objective is to minimize the weighted completion time of all trailers, both incoming and outgoing. The purpose of this paper is to produce high-quality solutions to large instances that are comparable to a real-life case. We implement several heuristic algorithms: truncated branch and bound, beam search and tabu search. Lagrangian relaxation is embedded in the algorithms for constructing an initial solution and for computing lower bounds. The different solution frameworks are compared via extensive computational experiments.Dock assignment; Multicriteria scheduling; Branch and bound; Beam search; Lagrangian relaxation; Tabu search;

    A common framework and taxonomy for multicriteria scheduling problems with Interfering and competing Jobs: Multi-agent scheduling problems

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    Most classical scheduling research assumes that the objectives sought are common to all jobs to be scheduled. However, many real-life applications can be modeled by considering different sets of jobs, each one with its own objective(s), and an increasing number of papers addressing these problems has appeared over the last few years. Since so far the area lacks a uni ed view, the studied problems have received different names (such as interfering jobs, multi-agent scheduling, mixed-criteria, etc), some authors do not seem to be aware of important contributions in related problems, and solution procedures are often developed without taking into account existing ones. Therefore, the topic is in need of a common framework that allows for a systematic recollection of existing contributions, as well as a clear de nition of the main research avenues. In this paper we review multicriteria scheduling problems involving two or more sets of jobs and propose an uni ed framework providing a common de nition, name and notation for these problems. Moreover, we systematically review and classify the existing contributions in terms of the complexity of the problems and the proposed solution procedures, discuss the main advances, and point out future research lines in the topic

    Game theoretic approaches to parallel machine scheduling

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    Tesis (Ingeniero Industrial)En un problema de programación de máquinas idénticas en paralelo que persigue minimizar dos criterios en particular, lapso y tiempo de terminación total, un mecanismo basado en la teoría de juegos es propuesto para solucionarlo. Se considera un juego bipersonal no-cooperativo de 2x2 en el que cada jugador busca minimizar alguno de estos criterios que propone el problema de producción. Cada escenario implica que los jugadores jueguen de manera simultanea y busquen minimizar los costos que están relacionados con los criterios a optimizar. El jugador que representa al trabajo tiene la opción de dejar al trabajo en su posición actual o moverlo a una posición previa, buscando minimizar su tiempo de terminación; mientras que el otro jugador, un agente controlador, toma la decisión de dejar al trabajo en la máquina actual o moverlo a otra, esperando balancear la carga de la máquina y minimizar el lapso. Como resultado de una serie de juegos repetidos entre estos agentes, el Frente de Pareto es construido, mostrando un conjunto de soluciones eficientes al problema.Universidad del Norte. Programa de Ingeniería Industrial
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